Compare Age of Empires II: Definitive Edition prices across trusted key stores and find the best deal. Developed by World's Edge. Published by Xbox Game Studios. Released on 11/14/2019. Available on PC, Xbox. Genres: Strategy. Metacritic score: 84/100.

Over 200 hours of campaign content, 42+ civilizations, and a ranked multiplayer scene that has stayed active for years, this remaster earns its reputation, though new DLC civs occasionally land overpowered before the balance patches catch up.

I track patch notes the way some people track sports scores, so when World's Edge started pushing monthly balance updates to Age of Empires II: Definitive Edition well into 2025 and 2026, I paid close attention. This is not a remaster that shipped and quietly aged. It is an actively maintained RTS with a dedicated development team still shipping naval overhauls, civilization reworks, and new content years after release. The core loop will feel instantly readable to anyone who has touched an RTS before: start in the Dark Age with a Town Center and a handful of villagers, gather wood, food, gold, and stone, age up through Feudal, Castle, and Imperial while simultaneously building a military and defending your base. What separates this from contemporaries is the civilization asymmetry. Each of the 42-plus civilizations plays differently in a meaningful way. The Aztecs push aggressive infantry with no cavalry option. The Britons fire longbowmen from extraordinary range. The Mongols move faster on open maps and punish passive play. Picking a civ is the first strategic decision, and it shapes every build order that follows. The Definitive Edition also introduced the Empire Wars mode, which drops you into the Feudal Age already holding 27 villagers and an economy skeleton, skipping the early buildup and forcing immediate military decisions. For players who find Dark Age pacing too slow, it is a genuinely good alternative format. Quality-of-life improvements deserve their own paragraph because they are substantial. Villagers now auto-reseed farms. You can shift-queue construction tasks so a builder goes straight back to resource gathering without babysitting. Unit selection filters prevent you from accidentally grabbing farmers during an army drag-select. Hotkeys can be remapped to a grid layout that matches the UI buttons positionally, which flattens the learning curve for newcomers considerably. The AI received a full rework and can be set to three different difficulty tiers, including the original 1999 AI for nostalgia purposes. Pathfinding is better than the original but still occasionally produces the infuriating pile-up where five cavalry units try to squeeze through a single gate. That flaw is old, acknowledged, and has never been fully solved. The mod ecosystem routes through the Age of Empires website rather than Steam Workshop, which caused friction at launch for Workshop veterans, but the in-game mod manager handles installation cleanly. Community-made scenario packs, balance mods, and custom campaigns are plentiful. The in-game scenario editor is deep enough to build full campaigns from scratch, and the Chronicles DLC sub-series (Battle for Greece, Alexander the Great) demonstrates what a skilled team can do with those tools. One legitimate criticism worth flagging: new paid DLC civilizations have a track record of arriving slightly overtuned for ranked play, which critics have pointed to as a structural issue. The developers do patch these down, sometimes within weeks, but if you play ranked at a mid-to-high ELO you will feel it before the fix lands. For newcomers to the RTS genre, this is a better entry point than it looks. The William Wallace tutorial campaign is paced well and teaches resource management, aging mechanics, and basic military tactics without dumping a manual on you. The campaign library, covering everything from Joan of Arc to Genghis Khan to Pachacuti, functions as a 229-mission guided tour of the mechanics before you hit skirmish or ranked. The skill ceiling in multiplayer is genuinely high, and watching high-level play reveals build-order depth that casual players will never touch, but you do not need to internalize any of that to have a good time in solo content. Steam reviews sit at 95 percent positive across nearly 178,000 reviews, and Metacritic landed at 84. That alignment between critic and player scores is rare and tells you something real about long-term satisfaction. Diego, Scout Team

Age of Empires II: Definitive Edition

Age of Empires II: Definitive Edition

Nov 14, 2019World's EdgeXbox Game Studios
GamerScout Says

Over 200 hours of campaign content, 42+ civilizations, and a ranked multiplayer scene that has stayed active for years, this remaster earns its reputation, though new DLC civs occasionally land overpowered before the balance patches catch up.

PCXbox
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €4.68

GamerScout Verdict

8.4/10

The benchmark PC RTS for solo campaigners and competitive players alike, held back only by occasional DLC balance lag.

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About Age of Empires II: Definitive Edition

I track patch notes the way some people track sports scores, so when World's Edge started pushing monthly balance updates to Age of Empires II: Definitive Edition well into 2025 and 2026, I paid close attention. This is not a remaster that shipped and quietly aged. It is an actively maintained RTS with a dedicated development team still shipping naval overhauls, civilization reworks, and new content years after release. The core loop will feel instantly readable to anyone who has touched an RTS before: start in the Dark Age with a Town Center and a handful of villagers, gather wood, food, gold, and stone, age up through Feudal, Castle, and Imperial while simultaneously building a military and defending your base. What separates this from contemporaries is the civilization asymmetry. Each of the 42-plus civilizations plays differently in a meaningful way. The Aztecs push aggressive infantry with no cavalry option. The Britons fire longbowmen from extraordinary range. The Mongols move faster on open maps and punish passive play. Picking a civ is the first strategic decision, and it shapes every build order that follows. The Definitive Edition also introduced the Empire Wars mode, which drops you into the Feudal Age already holding 27 villagers and an economy skeleton, skipping the early buildup and forcing immediate military decisions. For players who find Dark Age pacing too slow, it is a genuinely good alternative format. Quality-of-life improvements deserve their own paragraph because they are substantial. Villagers now auto-reseed farms. You can shift-queue construction tasks so a builder goes straight back to resource gathering without babysitting. Unit selection filters prevent you from accidentally grabbing farmers during an army drag-select. Hotkeys can be remapped to a grid layout that matches the UI buttons positionally, which flattens the learning curve for newcomers considerably. The AI received a full rework and can be set to three different difficulty tiers, including the original 1999 AI for nostalgia purposes. Pathfinding is better than the original but still occasionally produces the infuriating pile-up where five cavalry units try to squeeze through a single gate. That flaw is old, acknowledged, and has never been fully solved. The mod ecosystem routes through the Age of Empires website rather than Steam Workshop, which caused friction at launch for Workshop veterans, but the in-game mod manager handles installation cleanly. Community-made scenario packs, balance mods, and custom campaigns are plentiful. The in-game scenario editor is deep enough to build full campaigns from scratch, and the Chronicles DLC sub-series (Battle for Greece, Alexander the Great) demonstrates what a skilled team can do with those tools. One legitimate criticism worth flagging: new paid DLC civilizations have a track record of arriving slightly overtuned for ranked play, which critics have pointed to as a structural issue. The developers do patch these down, sometimes within weeks, but if you play ranked at a mid-to-high ELO you will feel it before the fix lands. For newcomers to the RTS genre, this is a better entry point than it looks. The William Wallace tutorial campaign is paced well and teaches resource management, aging mechanics, and basic military tactics without dumping a manual on you. The campaign library, covering everything from Joan of Arc to Genghis Khan to Pachacuti, functions as a 229-mission guided tour of the mechanics before you hit skirmish or ranked. The skill ceiling in multiplayer is genuinely high, and watching high-level play reveals build-order depth that casual players will never touch, but you do not need to internalize any of that to have a good time in solo content. Steam reviews sit at 95 percent positive across nearly 178,000 reviews, and Metacritic landed at 84. That alignment between critic and player scores is rare and tells you something real about long-term satisfaction.

Diego
Diego · Scout Team

Strategy & simulation

Tags

Single-playerMulti-playerPvPOnline PvPLAN PvPCo-opOnline Co-opLAN Co-opCross-Platform MultiplayerSteam AchievementsSteam Trading CardsSteam CloudIncludes level editorFamily SharingsteamReal-Time StrategyCivilization VarietyBuild Order DepthCompetitive MultiplayerActive Mod CommunityCampaign ReplayabilityHistorical SettingAI SkirmishEmpire Wars ModeNaval OverhaulMonthly PatchesTutorial CampaignScenario Editor DepthAsymmetric CivilizationsAge ProgressionDLC Balance WatchGrid Hotkeys

System Requirements

Minimum

OS
Windows 10 64bit
Processor
Intel Core 2 Duo or AMD Athlon 64x2 5600+
Memory
4 GB RAM
Graphics
NVIDIA® GeForce® GT 420 or ATI™ Radeon™ HD 6850 or Intel® HD Graphics 4000 or better with 2 GB VRAM
DirectX
Version 1…

Recommended

OS
Windows 10 64bit
Processor
2.4 Ghz i5 or greater or AMD equivalent
Memory
8 GB RAM
Graphics
Nvidia® GTX 650 or AMD HD 5850 or better
DirectX
Version 11
Network
Broadband Internet connection S…

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Reviews & Ratings

GamerScout
8.4/10
Metacritic
84
Steam
95%(177,899)

Game Info

Developer
World's Edge
Publisher
Xbox Game Studios
Release Date
Nov 14, 2019

Game Modes

singleplayer
multiplayer
coop
online coop
Online Co-op

Languages

Audio (10)
EnglishFrenchItalianGermanKoreanPortuguese - Brazil+4 more
Subtitles (17)
EnglishFrenchItalianGermanJapaneseKorean+11 more

Features

AchievementsCloud Saves

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Age of Empires II: Definitive Edition is available on PC, Xbox.

When was Age of Empires II: Definitive Edition released?

Age of Empires II: Definitive Edition was released on 14 November 2019.

Who developed Age of Empires II: Definitive Edition?

Age of Empires II: Definitive Edition was developed by World's Edge and published by Xbox Game Studios.

Is Age of Empires II: Definitive Edition worth buying?

Age of Empires II: Definitive Edition holds a Metacritic score of 84/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.