Compare 7 Wonders: Magical Mystery Tour prices across trusted key stores and find the best deal. Developed by MumboJumbo. Published by Accelerate Games. Released on 2/18/2014. Available on PC. Genres: Casual, Strategy.

If your idea of unwinding is clearing one more board before bed, Magical Mystery Tour delivers that loop cleanly. Just don't expect it to challenge the part of your brain that reads patch notes.

I'll be straight with you: I come to this as someone who color-codes Paradox patch logs for fun, so a match-3 puzzle game is about as far from my wheelhouse as it gets. That said, understanding how systems layer together is exactly the lens you need to evaluate whether 7 Wonders: Magical Mystery Tour does its job, and the honest answer is that it does, within firmly defined limits. The core loop is a grid-based rune-matcher. You swap adjacent tiles to form groups of three or more by color, and every cell on the board needs at least one match made on top of it before a Cornerstone tile drops through the bottom and the stage clears. It is a clean, readable objective. Match four runes and you drop a Line bonus that wipes an entire horizontal row. Match five and you trigger a Cross bonus that clears a full row and column simultaneously. String several of these together and a Dice bonus fires off, destroying fifteen random tiles. The escalation from small matches to board-clearing combos gives the puzzle space some texture, even if the ceiling on complexity is relatively low. The layer that lifts this above a bare grid-cleaner is the resource economy. Special tiles marked as bricks, leaves, water droplets, or gems fall to the ground when matched, and your Guild Workers collect them as construction materials. Those materials feed into a separate wonder-building screen between stages, where you watch Camelot, Valhalla, Shangri-La, or Atlantis take shape piece by piece. Completing a wonder unlocks additional Guild Workers who join your crew, and each wonder also gates access to mini-games: the Chiseler's Statue Room has you clicking groups of similar tiles to free stone statues, while the Caratus Gold Mine asks you to slide and align blocks until they detonate. There are four difficulty modes on offer, ranging from a relaxed zen setting all the way up to what the game cheerfully labels an insane mode, so newcomers and genre veterans can both find a sensible starting point. The difficulty selector is the closest this game gets to a meaningful pre-session decision, and it is a welcome one. The honest criticism, and every review I found echoes it, is that nothing here is new. The mechanics are executed well but assembled entirely from existing genre conventions. There is no mod ecosystem, no AI to speak of beyond scripted board layouts, no branching progression that would make a second playthrough feel different from the first. Completing all seven wonders unlocks a bonus eighth location, Nazca Valley, which extends the runtime modestly, but that's the full extent of the post-game. Players who want strategic depth, systemic surprise, or anything resembling a build order will not find it. The Steam user base, small as it is, sits at 98 percent positive, which tells you this lands well with its actual target audience. That audience is people who want a clean, low-stakes puzzle loop with cheerful construction theming, not players who expect systems to compound over time. For a strategy-and-sim specialist like me, the value here is exactly what you'd call a palate cleanser rather than a main course. If you want to park your brain for an hour and still feel like something small was accomplished, the wonder-building structure delivers that satisfaction tidily. If you are shopping for decision density or any form of long-term progression that compounds, look elsewhere without hesitation. Diego, Scout Team

7 Wonders: Magical Mystery Tour

7 Wonders: Magical Mystery Tour

Feb 18, 2014MumboJumboAccelerate Games
GamerScout Says

If your idea of unwinding is clearing one more board before bed, Magical Mystery Tour delivers that loop cleanly. Just don't expect it to challenge the part of your brain that reads patch notes.

PC
ProtonDB Gold
Best Price Available
€2.42
at Kinguin
Lowest tracked: €2.40
Track this price

GamerScout Verdict

Solid pick for casual match-3 fans who want a light construction hook, a dead end for anyone chasing strategic depth.

Compare Prices(6 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€2.42
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.53-18%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.62
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€2.73-54%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€2.82
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StandardGlobalSteam KeyKey
€4.70-22%
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StandardEurope (EU)Steam KeyKey
€5.99
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Price History

Lowest tracked
€2.404 Jul 2026
Current best
€2.42
Keyshops
€2.27€2.40€2.54€2.678 Jun1 Jul23 Jul15 Aug6 Sept
8 Jun — 6 Sept
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Screenshots & Media

Screenshot

About 7 Wonders: Magical Mystery Tour

I'll be straight with you: I come to this as someone who color-codes Paradox patch logs for fun, so a match-3 puzzle game is about as far from my wheelhouse as it gets. That said, understanding how systems layer together is exactly the lens you need to evaluate whether 7 Wonders: Magical Mystery Tour does its job, and the honest answer is that it does, within firmly defined limits. The core loop is a grid-based rune-matcher. You swap adjacent tiles to form groups of three or more by color, and every cell on the board needs at least one match made on top of it before a Cornerstone tile drops through the bottom and the stage clears. It is a clean, readable objective. Match four runes and you drop a Line bonus that wipes an entire horizontal row. Match five and you trigger a Cross bonus that clears a full row and column simultaneously. String several of these together and a Dice bonus fires off, destroying fifteen random tiles. The escalation from small matches to board-clearing combos gives the puzzle space some texture, even if the ceiling on complexity is relatively low. The layer that lifts this above a bare grid-cleaner is the resource economy. Special tiles marked as bricks, leaves, water droplets, or gems fall to the ground when matched, and your Guild Workers collect them as construction materials. Those materials feed into a separate wonder-building screen between stages, where you watch Camelot, Valhalla, Shangri-La, or Atlantis take shape piece by piece. Completing a wonder unlocks additional Guild Workers who join your crew, and each wonder also gates access to mini-games: the Chiseler's Statue Room has you clicking groups of similar tiles to free stone statues, while the Caratus Gold Mine asks you to slide and align blocks until they detonate. There are four difficulty modes on offer, ranging from a relaxed zen setting all the way up to what the game cheerfully labels an insane mode, so newcomers and genre veterans can both find a sensible starting point. The difficulty selector is the closest this game gets to a meaningful pre-session decision, and it is a welcome one. The honest criticism, and every review I found echoes it, is that nothing here is new. The mechanics are executed well but assembled entirely from existing genre conventions. There is no mod ecosystem, no AI to speak of beyond scripted board layouts, no branching progression that would make a second playthrough feel different from the first. Completing all seven wonders unlocks a bonus eighth location, Nazca Valley, which extends the runtime modestly, but that's the full extent of the post-game. Players who want strategic depth, systemic surprise, or anything resembling a build order will not find it. The Steam user base, small as it is, sits at 98 percent positive, which tells you this lands well with its actual target audience. That audience is people who want a clean, low-stakes puzzle loop with cheerful construction theming, not players who expect systems to compound over time. For a strategy-and-sim specialist like me, the value here is exactly what you'd call a palate cleanser rather than a main course. If you want to park your brain for an hour and still feel like something small was accomplished, the wonder-building structure delivers that satisfaction tidily. If you are shopping for decision density or any form of long-term progression that compounds, look elsewhere without hesitation.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayertier:sub-5Match-3Puzzle-CasualWonder-BuilderResource CollectionMini-GamesDifficulty ModesZen ModeSession-Based

System Requirements

Minimum

OS
Windows XP/ Vista / 7 / 8
Memory
256 MB RAM
DirectX
Version 9.0
Storage
241 MB available space

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Reviews & Ratings

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Game Info

Developer
MumboJumbo
Publisher
Accelerate Games
Release Date
Feb 18, 2014

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Frequently asked questions about 7 Wonders: Magical Mystery Tour

How much does 7 Wonders: Magical Mystery Tour cost?

As of 6 September 2026, the cheapest in-stock offer for 7 Wonders: Magical Mystery Tour is €2.42 at Kinguin, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy 7 Wonders: Magical Mystery Tour cheapest?

The lowest in-stock price we track for 7 Wonders: Magical Mystery Tour is €2.42 at Kinguin (6 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is 7 Wonders: Magical Mystery Tour available on?

7 Wonders: Magical Mystery Tour is available on PC.

When was 7 Wonders: Magical Mystery Tour released?

7 Wonders: Magical Mystery Tour was released on 18 February 2014.

Who developed 7 Wonders: Magical Mystery Tour?

7 Wonders: Magical Mystery Tour was developed by MumboJumbo and published by Accelerate Games.