
7 Wonders: Ancient Alien Makeover
If you need your brain on idle but your hands still busy, this is three-to-four hours of genuinely polished tile-swapping wrapped around a surprisingly satisfying wonder-construction loop.
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About 7 Wonders: Ancient Alien Makeover
My spreadsheet instincts told me to skip this one immediately. A match-three from 2012 with an ancient-aliens skin is exactly the kind of low-effort shovelware I file under 'bundle filler.' I was wrong, and I'll own that. Ancient Alien Makeover is the fifth entry in MumboJumbo's long-running 7 Wonders series, and it's the one where the formula finally gets a meaningful second layer underneath the tile grid. The core mechanic will be familiar to anyone who has played Bejeweled: swap adjacent runes to make matches of three or more, clear the underlying board tiles, then guide a cornerstone piece from the top of the grid to the bottom to complete the level. What separates this from a plain Bejeweled clone is the resource-collection system running in parallel. Each match over a colored cell harvests a construction material, bricks, water, gems, or the new alien energy resource introduced in this installment, and those materials are fed directly into building one of the game's seven wonders level by level. The wonders actually assemble piece by piece on screen as you earn materials, which gives each play session a tangible sense of forward progress that pure score-chasers never quite manage. The secondary village-building component is where the game earns its small claim to strategic depth. Completing minigames rewards blueprints that unlock new buildings, some of which gate additional power-ups for use in the main grid levels. It is a shallow meta-loop by grand-strategy standards, but it is more than enough to keep the dopamine drip going across the three-to-four hour runtime. Four difficulty modes cover the range from Zen, which strips the timer entirely for a genuinely stress-free session, through Normal and Advanced, up to Insane. Community feedback is consistent on one point: even Insane rarely threatens, because matching four or five runes in a row charges power-ups fast enough that the clock never becomes oppressive. The difficulty curve is real but forgiving, which makes this accessible for players who bounced off harder casual puzzlers. The weaknesses are real too. There is no way to delete a save, so replay value collapses once you have cleared the eight wonders and chased the 26 Steam achievements, which one reviewer clocked at under seven hours total. The Steam overlay reportedly does not function with this title, a minor but annoying technical gap for a game sold on Steam in 2024. The alien-energy narrative framing is pure set-dressing and disappears after the opening screen. None of this sinks the experience, but if you are hunting a match-three with long-term legs, this is a session game, not a forever game. For casual-puzzle fans, especially anyone who wants something a step above mobile-port dreck with no monetization hooks and a clean pay-once structure, Ancient Alien Makeover delivers a polished, well-paced run. The wonder construction and village loop give it just enough of a builder's reward cycle to hold interest through the credits. Steam user sentiment sits at 92% positive across 67 reviews, which is a small sample but a consistent one. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 5 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows Vista, XP, 7
- Memory
- 1 GB RAM
- Graphics
- 128 MB
- DirectX®
- 9.0
- Processor
- Pentium 4 @ 2.0 GHz
- Hard Drive
- 200 MB HD space
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- MumboJumbo
- Publisher
- Accelerate Games
- Release Date
- Oct 24, 2012




