Compara los precios de Zero Caliber [VR] en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por XREAL Games. Publicado por XREAL Games. Lanzado el 31/7/2023. Disponible en PC. Géneros: Action, Casual, Indie, Simulation.

A VR military shooter with 40+ guns, deep attachment customization, and co-op campaign - but inconsistent AI and pacing keep it from hitting its potential.

Zero Caliber is a first-person VR shooter built around the fantasy of being a one-person armory. You get over 40 firearms, 50-plus attachments, and more than 100 unlockable skins to mix and match across a single-player and co-op campaign, plus PvP modes and mod support layered on top. For a VR game, that is a genuinely substantial content slate, and the physical interaction model - manually racking slides, swapping magazines, adjusting optics in real space - gives it a tactile satisfaction that flat-screen shooters simply cannot replicate. If you have a room-scale setup and want to feel like you are running a CQB drill, the core loop delivers. The weapon customization is the clear high point. Swapping between red dots, suppressors, foregrips, and extended mags before a mission scratches a loadout-building itch that most VR games ignore entirely. There is genuine build variety here: run a lightweight SMG configuration for close quarters, or stack a long-range rifle with a bipod and magnified scope for standoff engagements. The progression system gates unlocks at a sensible pace, so there is always a new piece of kit just around the corner keeping short-term motivation alive even when the campaign missions start to feel repetitive. Where the game stumbles is enemy AI and mission design. Opponents follow predictable patterns, hold static cover positions, and rarely force you to adapt mid-engagement. For a strategy-aware player, that means the tactical dimension flattens out fast. You are essentially running the same clearing loop across different skins of corridor and courtyard. Co-op alleviates this considerably - coordinating with a partner over voice and physically pointing at flanking routes has an immediacy that solo play cannot match - but the underlying AI does not scale difficulty in any meaningful way. The mod support is a genuine lifeline here: community-made content has extended the map pool and added scenarios the base game never attempted, and the modding scene is active enough to justify keeping the game installed long-term. For newcomers to VR shooters specifically, the onboarding is competent without being exceptional. Movement options include both smooth locomotion and teleport, which covers most comfort levels, and weapon handling tutorials walk through the physical reloading mechanics without assuming prior VR experience. That said, the campaign difficulty curve is not especially well-calibrated - early missions feel trivial and mid-game spikes arrive without much warning. The 76 percent positive Steam rating with nearly five thousand reviews tells a story of a game that delivers enough to satisfy most buyers while clearly leaving a chunk of them wanting more polish and variety. Bottom line for the decision-aware buyer: Zero Caliber earns its place in a VR library primarily on the strength of its gun customization depth, co-op implementation, and mod ecosystem. If you are the type who will spend twenty minutes optimizing a loadout before every session, that loop will carry you a long way. If you need the AI and mission design to match the hardware ambition, you will hit the ceiling faster than the content list suggests. Diego, Scout Team

Zero Caliber [VR]

Zero Caliber [VR]

31 jul 2023XREAL Games
GamerScout opina

A VR military shooter with 40+ guns, deep attachment customization, and co-op campaign - but inconsistent AI and pacing keep it from hitting its potential.

PC
Steam Deck UnsupportedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.03

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Zero Caliber is a first-person VR shooter built around the fantasy of being a one-person armory. You get over 40 firearms, 50-plus attachments, and more than 100 unlockable skins to mix and match across a single-player and co-op campaign, plus PvP modes and mod support layered on top. For a VR game, that is a genuinely substantial content slate, and the physical interaction model - manually racking slides, swapping magazines, adjusting optics in real space - gives it a tactile satisfaction that flat-screen shooters simply cannot replicate. If you have a room-scale setup and want to feel like you are running a CQB drill, the core loop delivers. The weapon customization is the clear high point. Swapping between red dots, suppressors, foregrips, and extended mags before a mission scratches a loadout-building itch that most VR games ignore entirely. There is genuine build variety here: run a lightweight SMG configuration for close quarters, or stack a long-range rifle with a bipod and magnified scope for standoff engagements. The progression system gates unlocks at a sensible pace, so there is always a new piece of kit just around the corner keeping short-term motivation alive even when the campaign missions start to feel repetitive. Where the game stumbles is enemy AI and mission design. Opponents follow predictable patterns, hold static cover positions, and rarely force you to adapt mid-engagement. For a strategy-aware player, that means the tactical dimension flattens out fast. You are essentially running the same clearing loop across different skins of corridor and courtyard. Co-op alleviates this considerably - coordinating with a partner over voice and physically pointing at flanking routes has an immediacy that solo play cannot match - but the underlying AI does not scale difficulty in any meaningful way. The mod support is a genuine lifeline here: community-made content has extended the map pool and added scenarios the base game never attempted, and the modding scene is active enough to justify keeping the game installed long-term. For newcomers to VR shooters specifically, the onboarding is competent without being exceptional. Movement options include both smooth locomotion and teleport, which covers most comfort levels, and weapon handling tutorials walk through the physical reloading mechanics without assuming prior VR experience. That said, the campaign difficulty curve is not especially well-calibrated - early missions feel trivial and mid-game spikes arrive without much warning. The 76 percent positive Steam rating with nearly five thousand reviews tells a story of a game that delivers enough to satisfy most buyers while clearly leaving a chunk of them wanting more polish and variety. Bottom line for the decision-aware buyer: Zero Caliber earns its place in a VR library primarily on the strength of its gun customization depth, co-op implementation, and mod ecosystem. If you are the type who will spend twenty minutes optimizing a loadout before every session, that loop will carry you a long way. If you need the AI and mission design to match the hardware ambition, you will hit the ceiling faster than the content list suggests.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamVR ShooterLoadout CustomizationCo-op CampaignPvP MultiplayerMod SupportTactical ReloadWeapon AttachmentsRoom-Scale VR

Requisitos del sistema

Mínimos

OS
Windows 10
Processor
Intel i5-4590
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1070
Storage
20 GB available space VR Support: SteamVR, Oculus Rift/…

Recomendados

OS
Windows 10 or 11
Processor
Intel i7-4770 and above
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 20xx and above
Storage
20 GB available space VR…

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Reseñas y valoraciones

Steam
76%(4,921)

Información del juego

Desarrolladora
XREAL Games
Distribuidora
XREAL Games
Fecha de lanzamiento
31 jul 2023

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¿En qué plataformas está disponible Zero Caliber [VR]?

Zero Caliber [VR] está disponible en PC.

¿Cuándo se lanzó Zero Caliber [VR]?

Zero Caliber [VR] se lanzó el 31 de julio de 2023.

¿Quién desarrolló Zero Caliber [VR]?

Zero Caliber [VR] fue desarrollado por XREAL Games.