Compara los precios de A-Tech Cybernetic [VR] en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por XREAL Games. Publicado por XREAL Games. Lanzado el 27/3/2020. Disponible en PC. Géneros: Action, Indie.

A VR shooter where you physically wield guns against mutant hordes inside a cyberpunk megacorp. Earnest indie effort, rough edges included.

A-Tech Cybernetic is a room-scale VR action shooter built entirely around physical weapon handling. You are dropped into a futuristic corporation overrun by a mutant outbreak, and your job is to shoot your way through it using real-life arm movements to aim, reload, and switch between a modest arsenal of firearms. There is a Story Mode with a linear campaign and a Swarm Mode that strips the narrative away and just throws increasingly hostile waves of creatures at you. Neither mode tries to be subtle about what it is: loud, arcade-flavored, VR chaos. For a small indie VR title, the physical interaction with weapons is where the game earns its keep. Reloading feels deliberate, and there is something genuinely satisfying about physically raising a shotgun to hip height and blasting through a corridor. The enemy variety is limited but serviceable - mutants come in several flavors, and Swarm Mode does create real tension when they start arriving in numbers and your reload timing starts to matter. The sci-fi setting is functional rather than atmospheric; do not come here expecting lore depth or a soundtrack that lingers with you after you take the headset off. The sound design is workmanlike at best. The honest problems are worth knowing upfront. The Mixed rating on Steam is not noise - players consistently flag jank in locomotion, some collision issues, and a campaign that runs thin before it finds any rhythm. The story is thin scaffolding for the shooting gallery beneath it, and the voice acting and environmental storytelling do not carry the weight they would need to in order to make you care between encounters. The pacing in Story Mode feels uneven, with quiet stretches that do not build tension so much as simply stall forward motion. For a game asking you to stand and physically engage, dead time costs more than it would on a flat screen. Who is this actually for? If you own a compatible VR headset, want something uncomplicated to show newcomers the appeal of physical VR combat, or just want to run Swarm Mode with a friend watching from the couch, A-Tech Cybernetic has a specific utility. It is approachable, the learning curve on controls is low, and the core loop of "point real gun, shoot mutant" never fully loses its novelty. As a solo narrative experience it runs out of ideas before the credits. As a wave-shooter stress toy it holds up better than its rating suggests. XREAL Games made something that clearly came from genuine enthusiasm for the medium, and you can feel that in how much attention went to the physical gun mechanics versus everything surrounding them. The craft is uneven but the intent is honest. If your VR library is already stacked with polished titles this sits comfortably in the "rainy afternoon curiosity" bracket. If you are still building that library and want something hands-on and low-stakes, it earns its place. Kai, Scout Team

A-Tech Cybernetic [VR]

A-Tech Cybernetic [VR]

27 mar 2020XREAL Games
GamerScout opina

A VR shooter where you physically wield guns against mutant hordes inside a cyberpunk megacorp. Earnest indie effort, rough edges included.

PC
Steam Deck UnsupportedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.58

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A-Tech Cybernetic is a room-scale VR action shooter built entirely around physical weapon handling. You are dropped into a futuristic corporation overrun by a mutant outbreak, and your job is to shoot your way through it using real-life arm movements to aim, reload, and switch between a modest arsenal of firearms. There is a Story Mode with a linear campaign and a Swarm Mode that strips the narrative away and just throws increasingly hostile waves of creatures at you. Neither mode tries to be subtle about what it is: loud, arcade-flavored, VR chaos. For a small indie VR title, the physical interaction with weapons is where the game earns its keep. Reloading feels deliberate, and there is something genuinely satisfying about physically raising a shotgun to hip height and blasting through a corridor. The enemy variety is limited but serviceable - mutants come in several flavors, and Swarm Mode does create real tension when they start arriving in numbers and your reload timing starts to matter. The sci-fi setting is functional rather than atmospheric; do not come here expecting lore depth or a soundtrack that lingers with you after you take the headset off. The sound design is workmanlike at best. The honest problems are worth knowing upfront. The Mixed rating on Steam is not noise - players consistently flag jank in locomotion, some collision issues, and a campaign that runs thin before it finds any rhythm. The story is thin scaffolding for the shooting gallery beneath it, and the voice acting and environmental storytelling do not carry the weight they would need to in order to make you care between encounters. The pacing in Story Mode feels uneven, with quiet stretches that do not build tension so much as simply stall forward motion. For a game asking you to stand and physically engage, dead time costs more than it would on a flat screen. Who is this actually for? If you own a compatible VR headset, want something uncomplicated to show newcomers the appeal of physical VR combat, or just want to run Swarm Mode with a friend watching from the couch, A-Tech Cybernetic has a specific utility. It is approachable, the learning curve on controls is low, and the core loop of "point real gun, shoot mutant" never fully loses its novelty. As a solo narrative experience it runs out of ideas before the credits. As a wave-shooter stress toy it holds up better than its rating suggests. XREAL Games made something that clearly came from genuine enthusiasm for the medium, and you can feel that in how much attention went to the physical gun mechanics versus everything surrounding them. The craft is uneven but the intent is honest. If your VR library is already stacked with polished titles this sits comfortably in the "rainy afternoon curiosity" bracket. If you are still building that library and want something hands-on and low-stakes, it earns its place.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamWave SurvivalPhysical Weapon HandlingRoom-Scale VRArcade ShooterMutant EnemiesSci-Fi Horror LiteSwarm Mode

Requisitos del sistema

Mínimos

Processor
Intel i5-4590
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 970
Storage
6 GB available space VR Support: SteamVR or Oc…

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OS
Windows 10
Processor
Intel i7-4770
Memory
8 GB RAM
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NVIDIA GeForce GTX 1070
Storage
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Reseñas y valoraciones

Steam
60%(778)

Información del juego

Desarrolladora
XREAL Games
Distribuidora
XREAL Games
Fecha de lanzamiento
27 mar 2020

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¿En qué plataformas está disponible A-Tech Cybernetic [VR]?

A-Tech Cybernetic [VR] está disponible en PC.

¿Cuándo se lanzó A-Tech Cybernetic [VR]?

A-Tech Cybernetic [VR] se lanzó el 27 de marzo de 2020.

¿Quién desarrolló A-Tech Cybernetic [VR]?

A-Tech Cybernetic [VR] fue desarrollado por XREAL Games.