Compara los precios de XCOM: Enemy Unknown + Elite Soldier Pack en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Firaxis Games. Publicado por 2K Games. Lanzado el 23/10/2012. Disponible en PC. Géneros: Strategy.

Firaxis rebuilt a genre legend in 2012 and mostly nailed it: tight turn-based squad tactics layered over a base-management loop that still generates genuine dread when a Colonel dies on the last mission.

I've replayed this campaign more times than I'd like to admit, and the attachment you form to a six-person squad of soldiers you named after friends never gets old, even a decade-plus later. At its core, XCOM: Enemy Unknown splits every session into two distinct modes: a strategic layer where you manage satellites, research alien autopsies, staff interceptors across continents, and sweat over which panicking country to prioritize, and a tactical layer where those plans either pay off or fall apart in a hail of plasma fire. Neither half is shallow, and the constant pressure between them is what keeps you from putting the controller down. The tactical combat is the stronger of the two halves. Squads cap at six soldiers drawn from four classes: Assault, Heavy, Sniper, and Support. Each class branches at promotion, giving you genuine decisions about build direction - a Sniper can go either squad-sight overwatch or mobile snapshot, and those paths play fundamentally differently. Cover geometry matters on every tile, flanking is decisive, and the fog-of-war means that opening a new room is always a calculated risk. The 2012 design simplifies the original 1994 time-unit system into a two-action-per-turn structure, which reads as a loss on paper but actually keeps the pacing sharp. You spend your clock thinking, not counting. The strategic layer is less polished. The single-base constraint and the streamlined satellite network are approachable for newcomers, but veterans of the 1994 game will feel the loss of multi-base logistics and base defense raids. The council funding system, where nations pull support if panic levels get too high, creates real geopolitical anxiety early on, but the mid-game can feel like you are waiting for the research tree rather than steering it. AI on the ground occasionally clusters enemies in predictable patterns, and map recycling becomes noticeable after your second or third playthrough. These are fair criticisms and they are why the Steam reviews sit at a mixed 76 percent rather than higher. The Elite Soldier Pack bundled here is cosmetic, full stop. You get the Hyperion and Reaper armor kits, a set of 32 color and tint options for all armor suits, and the flat-top hairstyle pulled from the 1994 original as a nod to longtime fans. None of it affects stats. If you are the kind of player who names soldiers and cares how they look before a terror mission, you will appreciate it. If you are not, it will not matter either way. For newcomers to the genre, start on Normal with the tutorial active. The onboarding respects your time - it teaches cover, overwatch, and class abilities without hand-holding you for three hours. Classic difficulty is where the game becomes genuinely unforgiving, and Ironman mode on top of that is a one-way door you should only open if you are comfortable losing a Colonel to a 14-percent-chance crit and accepting it. The depth scales with the challenge setting in a way that keeps the game honest across different experience levels. If you have already played XCOM 2 and are considering going backwards, know that some quality-of-life improvements in the sequel are absent here, but the tighter campaign length and harder resource scarcity of Enemy Unknown give it a distinct identity worth revisiting. Diego, Scout Team

XCOM: Enemy Unknown + Elite Soldier Pack

XCOM: Enemy Unknown + Elite Soldier Pack

23 oct 2012Firaxis Games2K Games
GamerScout opina

Firaxis rebuilt a genre legend in 2012 and mostly nailed it: tight turn-based squad tactics layered over a base-management loop that still generates genuine dread when a Colonel dies on the last mission.

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Acerca de XCOM: Enemy Unknown + Elite Soldier Pack

I've replayed this campaign more times than I'd like to admit, and the attachment you form to a six-person squad of soldiers you named after friends never gets old, even a decade-plus later. At its core, XCOM: Enemy Unknown splits every session into two distinct modes: a strategic layer where you manage satellites, research alien autopsies, staff interceptors across continents, and sweat over which panicking country to prioritize, and a tactical layer where those plans either pay off or fall apart in a hail of plasma fire. Neither half is shallow, and the constant pressure between them is what keeps you from putting the controller down. The tactical combat is the stronger of the two halves. Squads cap at six soldiers drawn from four classes: Assault, Heavy, Sniper, and Support. Each class branches at promotion, giving you genuine decisions about build direction - a Sniper can go either squad-sight overwatch or mobile snapshot, and those paths play fundamentally differently. Cover geometry matters on every tile, flanking is decisive, and the fog-of-war means that opening a new room is always a calculated risk. The 2012 design simplifies the original 1994 time-unit system into a two-action-per-turn structure, which reads as a loss on paper but actually keeps the pacing sharp. You spend your clock thinking, not counting. The strategic layer is less polished. The single-base constraint and the streamlined satellite network are approachable for newcomers, but veterans of the 1994 game will feel the loss of multi-base logistics and base defense raids. The council funding system, where nations pull support if panic levels get too high, creates real geopolitical anxiety early on, but the mid-game can feel like you are waiting for the research tree rather than steering it. AI on the ground occasionally clusters enemies in predictable patterns, and map recycling becomes noticeable after your second or third playthrough. These are fair criticisms and they are why the Steam reviews sit at a mixed 76 percent rather than higher. The Elite Soldier Pack bundled here is cosmetic, full stop. You get the Hyperion and Reaper armor kits, a set of 32 color and tint options for all armor suits, and the flat-top hairstyle pulled from the 1994 original as a nod to longtime fans. None of it affects stats. If you are the kind of player who names soldiers and cares how they look before a terror mission, you will appreciate it. If you are not, it will not matter either way. For newcomers to the genre, start on Normal with the tutorial active. The onboarding respects your time - it teaches cover, overwatch, and class abilities without hand-holding you for three hours. Classic difficulty is where the game becomes genuinely unforgiving, and Ironman mode on top of that is a one-way door you should only open if you are comfortable losing a Colonel to a 14-percent-chance crit and accepting it. The depth scales with the challenge setting in a way that keeps the game honest across different experience levels. If you have already played XCOM 2 and are considering going backwards, know that some quality-of-life improvements in the sequel are absent here, but the tighter campaign length and harder resource scarcity of Enemy Unknown give it a distinct identity worth revisiting.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamTurn-Based TacticsBase ManagementPermadeathSquad CustomizationIronman ModeClass BuildsFog of WarAlien InvasionOverwatch Mechanic

Requisitos del sistema

Mínimos

OS *
Windows Vista
Sound
DirectX Compatible
Memory
2 GB RAM
Graphics
NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
DirectX®
9.0
Processor
2 GHz Dual Core
Additional
Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft…
Hard Drive
20 GB HD space
Other Requirements
Broadband Internet connection

Recomendados

OS *
Windows 7
Sound
DirectX Compatible
Memory
4 GB RAM
Graphics
NVIDIA GeForce 9000 series / ATI Radeon HD 3000 series or greater
DirectX®
9.0
Processor
2 GHz Dual Core (Intel Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz)
Additional
Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft…
Hard Drive
20 GB HD space
Other Requirements
Broadband Internet connection

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Reseñas y valoraciones

Steam
76%(385)

Información del juego

Desarrolladora
Firaxis Games
Distribuidora
2K Games
Fecha de lanzamiento
23 oct 2012

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¿En qué plataformas está disponible XCOM: Enemy Unknown + Elite Soldier Pack?

XCOM: Enemy Unknown + Elite Soldier Pack está disponible en PC.

¿Cuándo se lanzó XCOM: Enemy Unknown + Elite Soldier Pack?

XCOM: Enemy Unknown + Elite Soldier Pack se lanzó el 23 de octubre de 2012.

¿Quién desarrolló XCOM: Enemy Unknown + Elite Soldier Pack?

XCOM: Enemy Unknown + Elite Soldier Pack fue desarrollado por Firaxis Games y publicado por 2K Games.