Compara los precios de WWE 2K18 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Yuke's. Publicado por 2K Games. Lanzado el 17/10/2017. Disponible en PC, Xbox. Géneros: Sport, Single Player, Side View, Bird View, Simulation, Fighting. Puntuación Metacritic: 66/100.

A bloated wrestling sim with a roster of 200-plus superstars and a genuinely deep creation suite, held back by frame-rate problems, clunky controls, and a MyCareer mode that feels like a chore.

WWE 2K18 is a simulation-style wrestling game developed by Yuke's and published by 2K, built around replicating the pacing and spectacle of the live WWE broadcast. Matches are slower and more deliberate than the arcade brawlers of earlier generations, with a carry system that lets you hoist opponents into ring posts, throw them through tables in TLC matches, and chain hardware spots in a way that earlier 2K entries could not manage. Up to eight superstars can fill the ring at once, which sounds great on paper but tends to chug the frame rate noticeably, especially on PC where performance was a genuine pain point at launch. The reversal system and targeting remain frustrating for anyone trying to pick a specific opponent out of a scrum. The creation suite is where the game genuinely earns its keep. You get eight distinct fighting styles to assign to your MyPlayer, a deep superstar creator covering body shape, tattoos, face paint, and custom entrances, and the ability to import match highlights directly into entrance videos. Universe Mode now carries a power-ranking system and a goals structure that gives the otherwise freeform booking sandbox a bit more direction. Road to Glory - the online qualifier mode that replaced 2K Tonight - is an interesting idea that asks your MyPlayer to grind ranked online matches to progress toward pay-per-view events. The problem is that grinding it for attribute points is painfully slow, which pushes players toward the VC (Virtual Currency) system that feels bolted on from a different game entirely. MyCareer is the sore spot that most reviews and players agree on. You start in NXT, work promos through a dialogue-choice system that never gets genuinely interesting, and push toward the main roster. WWE Superstars lack voiced dialogue throughout, the promo writing is flat, and female MyPlayer careers are locked out entirely - a strange omission given the roster depth. Commentary from Michael Cole, Byron Saxton, and Corey Graves gets more repetitive faster than it should, and some bugs at launch produced some genuinely absurd name-mangling from the announce team. The OpenCritic aggregate landed in the mid-60s range, which about matches the feeling of a product with a strong foundation and too many unpatched rough edges. For a newcomer to the series the controls have a real learning curve, but the basics - strike, grapple, Irish whip, reversal - are all learnable within a few matches. Single matches and casual multiplayer hold up reasonably well. The graphical overhaul brought noticeably better character models, improved hair physics, and arena lighting that does capture some of the spectacle of a live show. If you have WWE 2K17 and are largely happy with it, the year-over-year delta here is marginal. If you are coming in fresh and want the deepest licensed wrestling experience available on PC, this is functionally the only serious option. Diego, Scout Team

WWE 2K18
SportSingle PlayerSide ViewBird ViewSimulationFighting

WWE 2K18

17 oct 2017Yuke's2K Games
GamerScout opina

A bloated wrestling sim with a roster of 200-plus superstars and a genuinely deep creation suite, held back by frame-rate problems, clunky controls, and a MyCareer mode that feels like a chore.

PCXbox
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €99.99

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Acerca de WWE 2K18

WWE 2K18 is a simulation-style wrestling game developed by Yuke's and published by 2K, built around replicating the pacing and spectacle of the live WWE broadcast. Matches are slower and more deliberate than the arcade brawlers of earlier generations, with a carry system that lets you hoist opponents into ring posts, throw them through tables in TLC matches, and chain hardware spots in a way that earlier 2K entries could not manage. Up to eight superstars can fill the ring at once, which sounds great on paper but tends to chug the frame rate noticeably, especially on PC where performance was a genuine pain point at launch. The reversal system and targeting remain frustrating for anyone trying to pick a specific opponent out of a scrum. The creation suite is where the game genuinely earns its keep. You get eight distinct fighting styles to assign to your MyPlayer, a deep superstar creator covering body shape, tattoos, face paint, and custom entrances, and the ability to import match highlights directly into entrance videos. Universe Mode now carries a power-ranking system and a goals structure that gives the otherwise freeform booking sandbox a bit more direction. Road to Glory - the online qualifier mode that replaced 2K Tonight - is an interesting idea that asks your MyPlayer to grind ranked online matches to progress toward pay-per-view events. The problem is that grinding it for attribute points is painfully slow, which pushes players toward the VC (Virtual Currency) system that feels bolted on from a different game entirely. MyCareer is the sore spot that most reviews and players agree on. You start in NXT, work promos through a dialogue-choice system that never gets genuinely interesting, and push toward the main roster. WWE Superstars lack voiced dialogue throughout, the promo writing is flat, and female MyPlayer careers are locked out entirely - a strange omission given the roster depth. Commentary from Michael Cole, Byron Saxton, and Corey Graves gets more repetitive faster than it should, and some bugs at launch produced some genuinely absurd name-mangling from the announce team. The OpenCritic aggregate landed in the mid-60s range, which about matches the feeling of a product with a strong foundation and too many unpatched rough edges. For a newcomer to the series the controls have a real learning curve, but the basics - strike, grapple, Irish whip, reversal - are all learnable within a few matches. Single matches and casual multiplayer hold up reasonably well. The graphical overhaul brought noticeably better character models, improved hair physics, and arena lighting that does capture some of the spectacle of a live show. If you have WWE 2K17 and are largely happy with it, the year-over-year delta here is marginal. If you are coming in fresh and want the deepest licensed wrestling experience available on PC, this is functionally the only serious option.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamCarry SystemUniverse ModeMyCareerRoad to GloryCreation SuiteEight-Person MatchesVirtual CurrencySuperstar RatingsAnnual Sports Franchise

Requisitos del sistema

Mínimos

Memory
4 GB RAM
Storage
50 GB
Graphics
GeForce GTX 670 / Radeon HD 7850
Processor
Intel Core i5-3550 / AMD FX 8150
System requirements
64-bit: Windows 7

Recomendados

Memory
8 GB RAM
Storage
50 GB
Graphics
Nvidia GPU GeForce GTX 970 / AMD GPU Radeon R9 290X
Processor
Intel Core i7 3770 / AMD FX-8350
System requirements
64-bit: Windows 7, Windows 8 (8.1) or Windows 10

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Reseñas y valoraciones

Metacritic
66

Información del juego

Desarrolladora
Yuke's
Distribuidora
2K Games
Fecha de lanzamiento
17 oct 2017

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¿Cuánto cuesta WWE 2K18?

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¿En qué plataformas está disponible WWE 2K18?

WWE 2K18 está disponible en PC, Xbox.

¿Cuándo se lanzó WWE 2K18?

WWE 2K18 se lanzó el 17 de octubre de 2017.

¿Quién desarrolló WWE 2K18?

WWE 2K18 fue desarrollado por Yuke's y publicado por 2K Games.

¿Merece la pena comprar WWE 2K18?

WWE 2K18 tiene una puntuación Metacritic de 66/100, lo que lo convierte en uno de los títulos destacados de Sport. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.