Compara los precios de Worlds of Magic en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Wastelands Interactive. Publicado por Conglomerate 5. Lanzado el 19/3/2015. Disponible en PC, Mac, Linux. Géneros: RPG, Strategy. Puntuación Metacritic: 52/100.

A budget-tier Master of Magic tribute with genuinely interesting bones, 8 races, 13 spell circles, 7 planes, buried under a passive AI, a 90s UI, and a 46% Steam approval rating that tells its own story.

My spreadsheet instincts told me to set expectations carefully before booting this one up, and they were right. Worlds of Magic arrived in 2015 as a Kickstarter-funded spiritual successor to the 1994 Microprose classic Master of Magic, with one of MoM's original designers on the team. The ambition is real and visible: the numbers alone are staggering on paper. Eight playable races, High Men, Dwarves, Draconians, Orcs, Gray Elves, Dark Elves, Unhallowed, and Myrodants, each with their own building sets and unit rosters that look genuinely distinct from one another. Seven procedurally generated planes of existence, each with unique terrain modifiers. Over 400 spells split across 13 spell circles, from fire and air to shadow. A forging system that lets heroes carry custom magical weapons and armor. Forty-plus disciplines that shape your Sorcerer Lord before the first turn is taken. On the overworld you are managing cities, directing armies, and researching your spell book, while pitched battles drop you into a separate tactical board, think a rough, low-budget approximation of the kind of grid combat you see in Final Fantasy Tactics. The scope, for a small Polish indie studio working on a fraction of the budget that Age of Wonders III or Endless Legend had, is genuinely impressive. Here is where the honest accounting starts. The AI is passive to the point of being a non-obstacle on many difficulty settings, and unintuitive interfaces make even routine decisions feel like guesswork. Reviewers at launch flagged AI turns freezing mid-game, saves corrupting, and tactical combat not functioning correctly at release, issues serious enough that the 52 Metacritic score reflects a release that felt unfinished rather than merely rough. The 54-page manual arrived as a post-launch patch rather than being in the box, which tells you something about the release cadence. The hint system only covers absolute basics, so new players without prior 4X experience will feel adrift fast. For veterans of the genre, though, the picture shifts slightly. The pre-defined Sorcerer Lords let you skip the overwhelming character creation screen and get to a working game quickly, which is genuinely smart design. The planes system gives each run a different strategic texture, choosing the Fire plane versus the Shadow plane meaningfully changes what resources and threats you face. The arena mode, where you can set up and run custom battles in isolation, is useful for learning the tactical layer without staking a full campaign on it. Hotseat local multiplayer is present, though online play is absent. If you can get over the early-2000s presentation and keep a backup save habit, there are sessions buried in here that capture something of the old-school, no-handholding 4X feel that fans of MoM specifically miss. The race asymmetry, Dwarven buildings looking nothing like Gray Elf buildings, with units that feel genuinely different, is one area where the developers' attention shows clearly and is undersold by the game's overall reputation. The uncomfortable truth for anyone shopping right now: the Steam user verdict sits at 46% positive across more than 400 reviews, and a more polished successor in Planar Conquest exists. If the MoM itch is what you are scratching, you would be better served looking at Planar Conquest first, or at Age of Wonders III for a more finished take on the fantasy 4X formula. Worlds of Magic is the kind of game a committed 4X hobbyist will extract value from at the right price, but it requires patience, an acceptance of bugs, and the willingness to treat the manual as required reading. Diego, Scout Team

Worlds of Magic

Worlds of Magic

19 mar 2015Wastelands InteractiveConglomerate 5
GamerScout opina

A budget-tier Master of Magic tribute with genuinely interesting bones, 8 races, 13 spell circles, 7 planes, buried under a passive AI, a 90s UI, and a 46% Steam approval rating that tells its own story.

PCMacLinux
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.25

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.2510 Jun 2026
Keyshops
€0.23€0.24€0.26€0.2710 Jun15 Jun19 Jun24 Jun28 Jun
Tracking prices since 10 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Worlds of Magic

My spreadsheet instincts told me to set expectations carefully before booting this one up, and they were right. Worlds of Magic arrived in 2015 as a Kickstarter-funded spiritual successor to the 1994 Microprose classic Master of Magic, with one of MoM's original designers on the team. The ambition is real and visible: the numbers alone are staggering on paper. Eight playable races, High Men, Dwarves, Draconians, Orcs, Gray Elves, Dark Elves, Unhallowed, and Myrodants, each with their own building sets and unit rosters that look genuinely distinct from one another. Seven procedurally generated planes of existence, each with unique terrain modifiers. Over 400 spells split across 13 spell circles, from fire and air to shadow. A forging system that lets heroes carry custom magical weapons and armor. Forty-plus disciplines that shape your Sorcerer Lord before the first turn is taken. On the overworld you are managing cities, directing armies, and researching your spell book, while pitched battles drop you into a separate tactical board, think a rough, low-budget approximation of the kind of grid combat you see in Final Fantasy Tactics. The scope, for a small Polish indie studio working on a fraction of the budget that Age of Wonders III or Endless Legend had, is genuinely impressive. Here is where the honest accounting starts. The AI is passive to the point of being a non-obstacle on many difficulty settings, and unintuitive interfaces make even routine decisions feel like guesswork. Reviewers at launch flagged AI turns freezing mid-game, saves corrupting, and tactical combat not functioning correctly at release, issues serious enough that the 52 Metacritic score reflects a release that felt unfinished rather than merely rough. The 54-page manual arrived as a post-launch patch rather than being in the box, which tells you something about the release cadence. The hint system only covers absolute basics, so new players without prior 4X experience will feel adrift fast. For veterans of the genre, though, the picture shifts slightly. The pre-defined Sorcerer Lords let you skip the overwhelming character creation screen and get to a working game quickly, which is genuinely smart design. The planes system gives each run a different strategic texture, choosing the Fire plane versus the Shadow plane meaningfully changes what resources and threats you face. The arena mode, where you can set up and run custom battles in isolation, is useful for learning the tactical layer without staking a full campaign on it. Hotseat local multiplayer is present, though online play is absent. If you can get over the early-2000s presentation and keep a backup save habit, there are sessions buried in here that capture something of the old-school, no-handholding 4X feel that fans of MoM specifically miss. The race asymmetry, Dwarven buildings looking nothing like Gray Elf buildings, with units that feel genuinely different, is one area where the developers' attention shows clearly and is undersold by the game's overall reputation. The uncomfortable truth for anyone shopping right now: the Steam user verdict sits at 46% positive across more than 400 reviews, and a more polished successor in Planar Conquest exists. If the MoM itch is what you are scratching, you would be better served looking at Planar Conquest first, or at Age of Wonders III for a more finished take on the fantasy 4X formula. Worlds of Magic is the kind of game a committed 4X hobbyist will extract value from at the right price, but it requires patience, an acceptance of bugs, and the willingness to treat the manual as required reading.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooplocal-coopachievementstrading-cardstier:sub-5Master of Magic Spiritual SuccessorTactical Battle BoardSorcerer Lord BuilderSpell Circle CustomizationHotseat MultiplayerPlane SelectionHero ForgingOld-School 4XPassive AI

Requisitos del sistema

Mínimos

OS
Vista 64bit
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
3 GB available space
Graphics
HD Graphics 4000
Processor
Core2Duo 2GHz

Recomendados

OS
W8 64bit
Memory
8 GB RAM
DirectX
Version 9.0c
Storage
4 GB available space
Graphics
Nvidia Geforce GTX 460 or AMD equivalent
Processor
i7

Sigue explorando

Community Discussion

Be the first to comment on Worlds of Magic.

Reseñas y valoraciones

Metacritic
52

Información del juego

Desarrolladora
Wastelands Interactive
Distribuidora
Conglomerate 5
Fecha de lanzamiento
19 mar 2015

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Wastelands Interactive

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Worlds of Magic →

Preguntas frecuentes sobre Worlds of Magic

¿Cuánto cuesta Worlds of Magic?

El precio de Worlds of Magic cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Worlds of Magic más barato?

Compara los precios de Worlds of Magic en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Worlds of Magic?

Worlds of Magic está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Worlds of Magic?

Worlds of Magic se lanzó el 19 de marzo de 2015.

¿Quién desarrolló Worlds of Magic?

Worlds of Magic fue desarrollado por Wastelands Interactive y publicado por Conglomerate 5.

¿Merece la pena comprar Worlds of Magic?

Worlds of Magic tiene una puntuación Metacritic de 52/100, lo que lo convierte en uno de los títulos destacados de RPG. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.