Compara los precios de Time of Fury en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Wastelands Interactive. Publicado por Conglomerate 5. Lanzado el 18/7/2014. Disponible en PC. Géneros: Simulation, Strategy.

A turn-based WW2 grand-strategy with over 47,000 hexes and 30+ playable nations, but a mixed Steam reception means you should know exactly what you're signing up for before clicking anything.

I've spent time with hex-and-counter WW2 strategy games long enough to recognize when a title is genuinely trying to model warfare versus when it's just wearing the costume. Time of Fury, developed by Polish studio Wastelands Interactive, falls mostly in the former camp. It is a turn-based operational grand-strategy set across the European theater, covering the conflict from 1939 through to 1944 across nine full campaigns and two shorter scenarios tailored to multiplayer. The sheer physical scope is the first thing that hits you: a campaign map built from over 47,000 hexes, with armies fielding more than 1,000 units across land, air, and naval branches. That is a serious sandbox, and for a certain type of player, it is immediately compelling. The decision layer is where the game earns its keep. You are managing resource allocation constantly: buying new units, repairing and upgrading existing forces, funding technology research, investing in strategic movement infrastructure, maintaining convoy supply lines, and juggling amphibious transport capacity. Fog of war, dynamic weather, and supply chains layer on top of one another to force realistic prioritization. The historical event system is a genuine highlight. Do you execute the Molotov-Ribbentrop Pact to partition Poland with the Soviets, accepting the strategic risk that Russia grows stronger? Do you press for Vichy France to cut the campaign short, or stay aggressive at the cost of locking yourself out of overseas French territories? These are the kinds of branching decisions that justify dozens of replays across more than 30 playable nations, each carrying distinct national attributes and economic profiles. Steam's player base is split on this one, and the reasons are worth understanding before you invest time. The mixed reception stems from familiar friction points in the genre: the UI predates modern accessibility conventions by a wide margin, the tutorial assumes patience over hand-holding, and the AI difficulty can feel inconsistent depending on the scenario and faction. Veterans of the wargame circuit who are comfortable with a reference manual and a few hours of calibration will likely find the depth rewarding. Players coming from more streamlined modern strategy titles should go in with eyes open. The game does support Steam Workshop modding, which matters here: the community has historically extended and improved titles in this niche significantly, and having Workshop integration keeps the experience from going stale. Multiplayer is a genuine selling point that tends to get overlooked. You can run hotseat sessions locally, play via Play by Email, or use the PBEM++ server system for asynchronous online matches, which is the format grand-strategy at this scale deserves. Taking command of a single country within a larger allied coalition, trading turns with human opponents across weeks of real time, is the mode where the diplomatic and logistical tension fully materializes. For solo players, the option to control multiple opposing factions simultaneously against yourself is an unusual feature that extends the single-player life considerably. The honest caveat is age. Time of Fury released in 2014, and while the hex-grid fundamentals are timeless, the presentation and interface reflect that era without apology. If you own a more recent operational WW2 title and are looking for something modern, this is not that. But if you want a legitimate grand-strategic model of the European theater with historical orders of battle, named units, and a modding ecosystem, and you are willing to spend the first few sessions learning the system rather than mastering it, the depth on offer is substantial. Approach the smaller multiplayer-oriented scenarios first to get your bearings, then graduate to the 1939 full campaign once you have the supply and research rhythm in your hands. Diego, Scout Team

Time of Fury

Time of Fury

18 jul 2014Wastelands Interactive Conglomerate 5
GamerScout opina

A turn-based WW2 grand-strategy with over 47,000 hexes and 30+ playable nations, but a mixed Steam reception means you should know exactly what you're signing up for before clicking anything.

PC
Mejor precio disponible
0,23 €
en Kinguin
Mínimo registrado: 0,23 €
Sigue este precio

Veredicto de GamerScout

Best for patient wargame veterans who want serious operational WW2 depth and can tolerate a dated interface.

Comparar precios(3 tiendas)

KinguinMejor precio
StandardGlobalSteam KeyClave
0,23 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
0,42 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
0,42 €-93%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
0,88 €-21%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
0,23 €9 jun 2026
Mejor precio actual
0,23 €
El más bajo desde que lo seguimos
Tiendas de claves
0,21 €0,22 €0,24 €0,25 €9 Jun26 Jun13 Jul29 Jul15 Aug
9 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Time of Fury

I've spent time with hex-and-counter WW2 strategy games long enough to recognize when a title is genuinely trying to model warfare versus when it's just wearing the costume. Time of Fury, developed by Polish studio Wastelands Interactive, falls mostly in the former camp. It is a turn-based operational grand-strategy set across the European theater, covering the conflict from 1939 through to 1944 across nine full campaigns and two shorter scenarios tailored to multiplayer. The sheer physical scope is the first thing that hits you: a campaign map built from over 47,000 hexes, with armies fielding more than 1,000 units across land, air, and naval branches. That is a serious sandbox, and for a certain type of player, it is immediately compelling. The decision layer is where the game earns its keep. You are managing resource allocation constantly: buying new units, repairing and upgrading existing forces, funding technology research, investing in strategic movement infrastructure, maintaining convoy supply lines, and juggling amphibious transport capacity. Fog of war, dynamic weather, and supply chains layer on top of one another to force realistic prioritization. The historical event system is a genuine highlight. Do you execute the Molotov-Ribbentrop Pact to partition Poland with the Soviets, accepting the strategic risk that Russia grows stronger? Do you press for Vichy France to cut the campaign short, or stay aggressive at the cost of locking yourself out of overseas French territories? These are the kinds of branching decisions that justify dozens of replays across more than 30 playable nations, each carrying distinct national attributes and economic profiles. Steam's player base is split on this one, and the reasons are worth understanding before you invest time. The mixed reception stems from familiar friction points in the genre: the UI predates modern accessibility conventions by a wide margin, the tutorial assumes patience over hand-holding, and the AI difficulty can feel inconsistent depending on the scenario and faction. Veterans of the wargame circuit who are comfortable with a reference manual and a few hours of calibration will likely find the depth rewarding. Players coming from more streamlined modern strategy titles should go in with eyes open. The game does support Steam Workshop modding, which matters here: the community has historically extended and improved titles in this niche significantly, and having Workshop integration keeps the experience from going stale. Multiplayer is a genuine selling point that tends to get overlooked. You can run hotseat sessions locally, play via Play by Email, or use the PBEM++ server system for asynchronous online matches, which is the format grand-strategy at this scale deserves. Taking command of a single country within a larger allied coalition, trading turns with human opponents across weeks of real time, is the mode where the diplomatic and logistical tension fully materializes. For solo players, the option to control multiple opposing factions simultaneously against yourself is an unusual feature that extends the single-player life considerably. The honest caveat is age. Time of Fury released in 2014, and while the hex-grid fundamentals are timeless, the presentation and interface reflect that era without apology. If you own a more recent operational WW2 title and are looking for something modern, this is not that. But if you want a legitimate grand-strategic model of the European theater with historical orders of battle, named units, and a modding ecosystem, and you are willing to spend the first few sessions learning the system rather than mastering it, the depth on offer is substantial. Approach the smaller multiplayer-oriented scenarios first to get your bearings, then graduate to the 1939 full campaign once you have the supply and research rhythm in your hands.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooplocal-coopachievementstrading-cardsworkshopcloud-savestier:sub-5Hex-and-CounterPBEM MultiplayerHistorical EventsTurn-Based Grand StrategySupply LinesTech ResearchMulti-Faction ControlScenario Editor

Requisitos del sistema

Mínimos

OS
Windows XP, 7, 8
Memory
1024 MB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
256 MB
Processor
1.2

Recomendados

OS
Windows 8
Memory
2048 MB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
512 MB
Processor
1.8 Dual Core

Sigue explorando

Community Discussion

Be the first to comment on Time of Fury.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Wastelands Interactive
Distribuidora
Conglomerate 5
Fecha de lanzamiento
18 jul 2014

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio0,23 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de Wastelands Interactive

Compra mejor: guías útiles

Preguntas frecuentes sobre Time of Fury

¿Cuánto cuesta Time of Fury?

A 15 de agosto de 2026, la oferta más barata disponible de Time of Fury es €0.23 en Kinguin, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Time of Fury más barato?

El precio más bajo disponible que seguimos para Time of Fury es €0.23 en Kinguin (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Time of Fury?

Time of Fury está disponible en PC.

¿Cuándo se lanzó Time of Fury?

Time of Fury se lanzó el 18 de julio de 2014.

¿Quién desarrolló Time of Fury?

Time of Fury fue desarrollado por Wastelands Interactive y publicado por Conglomerate 5.