Compara los precios de World of Mixed Martial Arts 3 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Grey Dog Software. Publicado por Viva Media. Lanzado el 19/3/2015. Disponible en PC. Géneros: Simulation, Sports.

Pure promotion management with no fights to play yourself, WMMA3 rewards the obsessive matchmaker who wants to build a roster from scratch and watch their decisions pay off round by round.

My spreadsheet instincts kicked in hard within the first hour of WMMA3, and not in a comfortable way. This is a pure text-based sports management sim from Adam Ryland, the developer behind the Total Extreme Wrestling series, and it carries that lineage in every menu screen and stat column. You are a promoter, full stop. There is no fighter to control, no action input, no camera angle. Your job is to hire, schedule, book, and survive financially while a simulated MMA world churns around you. The fighter model is the genuine standout here. Each fighter carries over 85 individual statistics covering disciplines from muay thai clinch elbow technique to leglock submissions, and those numbers shift over time as fighters visit training camps, age out of physical peaks, and accumulate fight history. Younger prospects improve steadily, veterans start to slip in specific attributes while gaining fan recognition, and you are constantly asking yourself whether to protect a fading star or feed them to the next generation. The game world spans 90 regions with varying regulatory status, from fully sanctioned commissions to outright-illegal territories, and that regional layer adds a genuine strategic variable to expansion decisions. The default database drops you into the fictional Cornellverse, a setting shared with the TEW series, populated with around 1,100 fighters spread across companies that mirror real-world promotions at a comfortable legal distance. For newcomers, the difficulty curve is the real obstacle. Veteran players have reported consulting the help file repeatedly even after logging significant hours, and the game offers no formal tutorial. The advice here is straightforward: the Grey Dog Software community forum is effectively a mandatory companion install. Real-world data mods, skin replacements, and era-based databases have all been produced by that community, and they substantially change the replay ceiling. The sandbox mode is also worth flagging for anyone who finds the full career mode overwhelming at first. In sandbox, you cannot go bankrupt, fighters will not refuse matchups, and preparation requirements are removed, so you can focus purely on learning the booking and fight-engine logic before adding financial pressure back in. The fight engine itself is more interesting than a wall of play-by-play text has any right to be. Each exchange runs through 30-plus positional states, with the aggressor choosing from standing, clinch, guard, and ground positions each exchange, and fighter-specific tools like creative striking stats for spinning elbows or flying knees, or submission knowledge for gogoplatas and rolling kneebars, all feed directly into the outcome distribution. Upset results are genuinely surprising when you have invested enough time to know the fighters involved. The Quick Fight mode, which lets you pair any two fighters outside of career constraints, is the correct entry point for anyone unsure whether the format suits them at all. The honest limitation to flag in 2024 is that WMMA5 exists and is available directly through Grey Dog Software's own storefront, with updated portraits and additional features. WMMA3 on Steam is the more accessible purchase point for the curious, and it holds up as a complete and coherent sim, but players who get hooked should know the series has moved on. If you are coming in cold from Football Manager or similar titles, expect a shallower financial management layer and a much sharper focus on matchmaking logic and roster construction, which is either a feature or a limitation depending on what you wanted. Diego, Scout Team

World of Mixed Martial Arts 3

World of Mixed Martial Arts 3

19 mar 2015Grey Dog SoftwareViva Media
GamerScout opina

Pure promotion management with no fights to play yourself, WMMA3 rewards the obsessive matchmaker who wants to build a roster from scratch and watch their decisions pay off round by round.

PC
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My spreadsheet instincts kicked in hard within the first hour of WMMA3, and not in a comfortable way. This is a pure text-based sports management sim from Adam Ryland, the developer behind the Total Extreme Wrestling series, and it carries that lineage in every menu screen and stat column. You are a promoter, full stop. There is no fighter to control, no action input, no camera angle. Your job is to hire, schedule, book, and survive financially while a simulated MMA world churns around you. The fighter model is the genuine standout here. Each fighter carries over 85 individual statistics covering disciplines from muay thai clinch elbow technique to leglock submissions, and those numbers shift over time as fighters visit training camps, age out of physical peaks, and accumulate fight history. Younger prospects improve steadily, veterans start to slip in specific attributes while gaining fan recognition, and you are constantly asking yourself whether to protect a fading star or feed them to the next generation. The game world spans 90 regions with varying regulatory status, from fully sanctioned commissions to outright-illegal territories, and that regional layer adds a genuine strategic variable to expansion decisions. The default database drops you into the fictional Cornellverse, a setting shared with the TEW series, populated with around 1,100 fighters spread across companies that mirror real-world promotions at a comfortable legal distance. For newcomers, the difficulty curve is the real obstacle. Veteran players have reported consulting the help file repeatedly even after logging significant hours, and the game offers no formal tutorial. The advice here is straightforward: the Grey Dog Software community forum is effectively a mandatory companion install. Real-world data mods, skin replacements, and era-based databases have all been produced by that community, and they substantially change the replay ceiling. The sandbox mode is also worth flagging for anyone who finds the full career mode overwhelming at first. In sandbox, you cannot go bankrupt, fighters will not refuse matchups, and preparation requirements are removed, so you can focus purely on learning the booking and fight-engine logic before adding financial pressure back in. The fight engine itself is more interesting than a wall of play-by-play text has any right to be. Each exchange runs through 30-plus positional states, with the aggressor choosing from standing, clinch, guard, and ground positions each exchange, and fighter-specific tools like creative striking stats for spinning elbows or flying knees, or submission knowledge for gogoplatas and rolling kneebars, all feed directly into the outcome distribution. Upset results are genuinely surprising when you have invested enough time to know the fighters involved. The Quick Fight mode, which lets you pair any two fighters outside of career constraints, is the correct entry point for anyone unsure whether the format suits them at all. The honest limitation to flag in 2024 is that WMMA5 exists and is available directly through Grey Dog Software's own storefront, with updated portraits and additional features. WMMA3 on Steam is the more accessible purchase point for the curious, and it holds up as a complete and coherent sim, but players who get hooked should know the series has moved on. If you are coming in cold from Football Manager or similar titles, expect a shallower financial management layer and a much sharper focus on matchmaking logic and roster construction, which is either a feature or a limitation depending on what you wanted.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5Text SimulationSports ManagementPromotion BookingMMASandbox ModeMod SupportDeep StatisticsCareer Mode

Requisitos del sistema

Mínimos

OS
Windows 98/ME
Memory
128 MB RAM
Storage
75 MB available space
Graphics
1024x768 display capable of running 16-bit color of higher
Processor
Pentium II (or equivelant) 800mhz or higher
Sound Card
Windows compatible sound card, plus the newest version of Windows Media Player

Recomendados

OS
Windows 2000, XP or Vista
Memory
512 MB RAM
Storage
75 MB available space
Graphics
1024x768 display capable of running 32-bit color mode
Processor
Pentium III class (or equivelant) 2GHz or higher
Sound Card
Windows compatible sound card, plus the newest version of Windows Media Player

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Información del juego

Desarrolladora
Grey Dog Software
Distribuidora
Viva Media
Fecha de lanzamiento
19 mar 2015

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World of Mixed Martial Arts 3 está disponible en PC.

¿Cuándo se lanzó World of Mixed Martial Arts 3?

World of Mixed Martial Arts 3 se lanzó el 19 de marzo de 2015.

¿Quién desarrolló World of Mixed Martial Arts 3?

World of Mixed Martial Arts 3 fue desarrollado por Grey Dog Software y publicado por Viva Media.