Compara los precios de Comic Book Hero: The Greatest Cape en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Grey Dog Software. Publicado por Viva Media. Lanzado el 9/12/2015. Disponible en PC. Géneros: RPG, Simulation.

If you can stomach a steep learning cliff and zero tutorial hand-holding, this text-based superhero sim rewards obsessive roster-builders more than casual caped fans.

My instinct with a game like this is to pull up a stat sheet before I say a word, and the Steam review score is the first data point worth noting: sitting at 43% positive across 62 user reviews, this one lands firmly in "Mixed" territory. That number tells a story about expectation mismatch more than a fundamentally broken product, and it is worth unpacking carefully before you swipe your card. Comic Book Hero: The Greatest Cape is a text-based simulation RPG built around managing a superhero career inside a fictional universe called the INFINITY-verse, populated with thinly-veiled analogues to DC and Marvel characters. You either create your own hero from scratch or slot into an existing character, then navigate turn-based combat encounters, zone patrols, villain schemes, and a web of NPC relationships over a series of episodic "issues." Popularity is tracked in comic-book-sold units, which is a clever bit of meta framing: each major encounter generates an issue, and hitting sales targets at each tier pushes you up through notability levels, unlocking harder villains, team leadership options, and access to space- and dimension-level conflicts. On paper, that architecture is exactly the kind of layered progression system I like. In practice, the early game is punishing in ways that feel unintentional rather than designed. RNG at low levels is brutal: at level one, you roll once against a seed of 600-plus, and the numbers rarely favour you. Combat accounts for your stress levels, powers, and a pile of other variables, but the relationships system is opaque enough that even experienced players describe it as trial and error with no reliable feedback loop. Playing an anti-hero is a particularly isolating experience since the alignment system actively blocks you from forming alliances, which is thematically correct but mechanically exhausting when you have no tutorial scaffolding to explain the tradeoffs. The game does allow you to toggle dice rolls and adjust game-pace settings to control encounter frequency, which softens some of the randomness, but you have to discover those options yourself. The editor is where this game actually earns its audience. It is a deep, flexible toolbox: you can adjust character powers, locations, and relationships, and the mod forum on the Grey Dog Software site has been quietly active for years, with community-built DC universe conversions and custom rosters showing up as recently as 2025. If you treat the editor as a first-class feature rather than a cheat menu, the game becomes a sandbox for building the comic universe you actually want to play in. That framing makes it far more interesting than the out-of-the-box experience suggests. One persistent technical frustration is the fixed windowed display that runs at a fraction of a modern monitor, a longstanding quirk of developer Adam Ryland's engine that has never been addressed. Who is this actually for? Fans of pen-and-paper RPGs, GURPS-style stat tinkering, or Ryland's Total Extreme Wrestling and World of Mixed Martial Arts sims will find recognisable DNA and a willingness to dig through undocumented systems. Anyone who wants a polished, guided experience with clear onboarding should look elsewhere. The game has not received meaningful updates since its Steam release in 2015, so what you see is what you get. Go in with the editor open from session one and adjust your hero's starting tier upward to skip the most frustrating low-level RNG grind. Do that, and there is a genuinely interesting superhero career sim underneath the rough exterior. Diego, Scout Team

Comic Book Hero: The Greatest Cape

Comic Book Hero: The Greatest Cape

9 dic 2015Grey Dog SoftwareViva Media
GamerScout opina

If you can stomach a steep learning cliff and zero tutorial hand-holding, this text-based superhero sim rewards obsessive roster-builders more than casual caped fans.

PC
Steam Deck Unsupported
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Mínimo histórico: €0.46

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Acerca de Comic Book Hero: The Greatest Cape

My instinct with a game like this is to pull up a stat sheet before I say a word, and the Steam review score is the first data point worth noting: sitting at 43% positive across 62 user reviews, this one lands firmly in "Mixed" territory. That number tells a story about expectation mismatch more than a fundamentally broken product, and it is worth unpacking carefully before you swipe your card. Comic Book Hero: The Greatest Cape is a text-based simulation RPG built around managing a superhero career inside a fictional universe called the INFINITY-verse, populated with thinly-veiled analogues to DC and Marvel characters. You either create your own hero from scratch or slot into an existing character, then navigate turn-based combat encounters, zone patrols, villain schemes, and a web of NPC relationships over a series of episodic "issues." Popularity is tracked in comic-book-sold units, which is a clever bit of meta framing: each major encounter generates an issue, and hitting sales targets at each tier pushes you up through notability levels, unlocking harder villains, team leadership options, and access to space- and dimension-level conflicts. On paper, that architecture is exactly the kind of layered progression system I like. In practice, the early game is punishing in ways that feel unintentional rather than designed. RNG at low levels is brutal: at level one, you roll once against a seed of 600-plus, and the numbers rarely favour you. Combat accounts for your stress levels, powers, and a pile of other variables, but the relationships system is opaque enough that even experienced players describe it as trial and error with no reliable feedback loop. Playing an anti-hero is a particularly isolating experience since the alignment system actively blocks you from forming alliances, which is thematically correct but mechanically exhausting when you have no tutorial scaffolding to explain the tradeoffs. The game does allow you to toggle dice rolls and adjust game-pace settings to control encounter frequency, which softens some of the randomness, but you have to discover those options yourself. The editor is where this game actually earns its audience. It is a deep, flexible toolbox: you can adjust character powers, locations, and relationships, and the mod forum on the Grey Dog Software site has been quietly active for years, with community-built DC universe conversions and custom rosters showing up as recently as 2025. If you treat the editor as a first-class feature rather than a cheat menu, the game becomes a sandbox for building the comic universe you actually want to play in. That framing makes it far more interesting than the out-of-the-box experience suggests. One persistent technical frustration is the fixed windowed display that runs at a fraction of a modern monitor, a longstanding quirk of developer Adam Ryland's engine that has never been addressed. Who is this actually for? Fans of pen-and-paper RPGs, GURPS-style stat tinkering, or Ryland's Total Extreme Wrestling and World of Mixed Martial Arts sims will find recognisable DNA and a willingness to dig through undocumented systems. Anyone who wants a polished, guided experience with clear onboarding should look elsewhere. The game has not received meaningful updates since its Steam release in 2015, so what you see is what you get. Go in with the editor open from session one and adjust your hero's starting tier upward to skip the most frustrating low-level RNG grind. Do that, and there is a genuinely interesting superhero career sim underneath the rough exterior.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5Text-Based SimCareer ManagementTurn-Based CombatEditor-HeavyAnti-Hero PlaythroughRNG-DependentMod SupportSingle Playthrough

Requisitos del sistema

Mínimos

OS
Windows Vista®, Windows® 7, Windows® 8, Windows® 10
Memory
256 MB RAM
Storage
400 MB available space
Graphics
1024x768 display capable of running 16-bit color of higher
Processor
Intel® Pentium® processor (or equivalent AMD processor) 1.0 GHz or faster
Sound Card
Windows® compatible sound card, plus the newest version of Windows® Media Player

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Información del juego

Desarrolladora
Grey Dog Software
Distribuidora
Viva Media
Fecha de lanzamiento
9 dic 2015

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Comic Book Hero: The Greatest Cape está disponible en PC.

¿Cuándo se lanzó Comic Book Hero: The Greatest Cape?

Comic Book Hero: The Greatest Cape se lanzó el 9 de diciembre de 2015.

¿Quién desarrolló Comic Book Hero: The Greatest Cape?

Comic Book Hero: The Greatest Cape fue desarrollado por Grey Dog Software y publicado por Viva Media.