Compara los precios de Whacking Hell! en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Sanuk Games. Publicado por Sanuk Games. Lanzado el 12/6/2024. Disponible en PC. Géneros: Action, Indie.

Scratch that 'one more run' itch with a gothic spin on bullet heaven - tight enough to finish, rough enough around the camera to keep you honest.

I want to be honest with you: the bullet heaven genre is crowded, and most new arrivals don't survive the comparison to the game everyone uses as the yardstick. Whacking Hell! from solo-ish outfit Sanuk Games knows exactly what it is, leans into its gothic cartoon skin, and delivers something that sits comfortably in that genre without quite reaching the top shelf. That is not a dismissal. For a sub-ten-dollar indie built over a single year with player-feedback loops baked into development, it earns its place. The core loop will feel familiar: you pick one of five unlockable characters, each carrying distinct stat modifiers and a special skill. Pair a character with one of five main weapons, and you are off into wave after wave of hell-spawned enemies across three chapters, each containing dozens of enemy waves and two bosses per chapter. Between sessions you return to a village hub where you spend collected gold, wood, and iron to repair and upgrade buildings. The Blacksmith opens new weapons, the Town Hall buys permanent stat bumps like extra HP or damage, and each building tier gates the next set of upgrades. It is a satisfying loop because the grind is transparent - you always know what you are working toward. Where Whacking Hell! quietly distinguishes itself is in the boss design and the soundtrack. The bosses carry multiple move sets and feel noticeably more demanding than the standard bullet-heaven formula, which tends to let bosses serve as minor interruptions. Here they ask something of you, and that pressure lands well. The gothic visual style - cartoon-dark character models that draw loose comparisons to the Darkest Dungeon aesthetic - gives the game a coherent identity rather than the generic fantasy wallpaper many entries in this space settle for. The original soundtrack, composed by Henri-Pierre Pellegrin, leans into that same gothic register, and it holds the atmosphere together without ever becoming intrusive. The weaknesses are real, though. The camera angle sits at an odd perspective that distorts hitboxes, meaning you will eat damage that, visually, you could swear you dodged. Community feedback points to this consistently. The character roster is thin compared to genre heavyweights, and some players find the overall content span shorter than they hoped before the loop feels complete. Replayability leans on the unlocking process rather than run-to-run variability, so once the buildings are maxed and all characters and weapons are in your hands, the reason to return grows quieter. Local multiplayer is present if you want to share the couch chaos, which adds modest longevity. This is the kind of small game that rewards people who like their sessions tidy. You know when it starts, you know roughly when it ends, and the atmosphere is intentional enough that the journey feels crafted rather than procedurally indifferent. It will not replace the genre king on your hard drive, but it does not try to. For players who want a gothic bullet-heaven fix with satisfying boss encounters and a grind loop that respects their time, Whacking Hell! quietly delivers. Kai, Scout Team

Whacking Hell!

Whacking Hell!

12 jun 2024Sanuk Games
GamerScout opina

Scratch that 'one more run' itch with a gothic spin on bullet heaven - tight enough to finish, rough enough around the camera to keep you honest.

PC
Steam Deck Unsupported
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en N/A
Mínimo histórico: €1.81

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I want to be honest with you: the bullet heaven genre is crowded, and most new arrivals don't survive the comparison to the game everyone uses as the yardstick. Whacking Hell! from solo-ish outfit Sanuk Games knows exactly what it is, leans into its gothic cartoon skin, and delivers something that sits comfortably in that genre without quite reaching the top shelf. That is not a dismissal. For a sub-ten-dollar indie built over a single year with player-feedback loops baked into development, it earns its place. The core loop will feel familiar: you pick one of five unlockable characters, each carrying distinct stat modifiers and a special skill. Pair a character with one of five main weapons, and you are off into wave after wave of hell-spawned enemies across three chapters, each containing dozens of enemy waves and two bosses per chapter. Between sessions you return to a village hub where you spend collected gold, wood, and iron to repair and upgrade buildings. The Blacksmith opens new weapons, the Town Hall buys permanent stat bumps like extra HP or damage, and each building tier gates the next set of upgrades. It is a satisfying loop because the grind is transparent - you always know what you are working toward. Where Whacking Hell! quietly distinguishes itself is in the boss design and the soundtrack. The bosses carry multiple move sets and feel noticeably more demanding than the standard bullet-heaven formula, which tends to let bosses serve as minor interruptions. Here they ask something of you, and that pressure lands well. The gothic visual style - cartoon-dark character models that draw loose comparisons to the Darkest Dungeon aesthetic - gives the game a coherent identity rather than the generic fantasy wallpaper many entries in this space settle for. The original soundtrack, composed by Henri-Pierre Pellegrin, leans into that same gothic register, and it holds the atmosphere together without ever becoming intrusive. The weaknesses are real, though. The camera angle sits at an odd perspective that distorts hitboxes, meaning you will eat damage that, visually, you could swear you dodged. Community feedback points to this consistently. The character roster is thin compared to genre heavyweights, and some players find the overall content span shorter than they hoped before the loop feels complete. Replayability leans on the unlocking process rather than run-to-run variability, so once the buildings are maxed and all characters and weapons are in your hands, the reason to return grows quieter. Local multiplayer is present if you want to share the couch chaos, which adds modest longevity. This is the kind of small game that rewards people who like their sessions tidy. You know when it starts, you know roughly when it ends, and the atmosphere is intentional enough that the journey feels crafted rather than procedurally indifferent. It will not replace the genre king on your hard drive, but it does not try to. For players who want a gothic bullet-heaven fix with satisfying boss encounters and a grind loop that respects their time, Whacking Hell! quietly delivers.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayerachievementscontroller-supportcloud-savestier:sub-5Bullet HeavenGothic AestheticVillage Upgrade LoopBoss Rush ElementsLocal Co-op CouchAward-Winning SoundtrackShort-Session Roguelite

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 10
Storage
1 GB available space
Graphics
DX10-capable GPU
Processor
64 bit Intel Core, AMD Ryzen

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Información del juego

Desarrolladora
Sanuk Games
Distribuidora
Sanuk Games
Fecha de lanzamiento
12 jun 2024

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¿En qué plataformas está disponible Whacking Hell!?

Whacking Hell! está disponible en PC.

¿Cuándo se lanzó Whacking Hell!?

Whacking Hell! se lanzó el 12 de junio de 2024.

¿Quién desarrolló Whacking Hell!?

Whacking Hell! fue desarrollado por Sanuk Games.