Compara los precios de Warhammer The End Times - Vermintide Drachenfels (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Fatshark. Publicado por Fatshark. Lanzado el 23/10/2015. Disponible en PC. Géneros: Action, Single Player, Local Co-op, First Person, Indie.

Three maps of haunted castle, cursed dungeons, and Nurgle portals pull Vermintide outside Ubersreik for the first time, plus two new weapons for Kerillian and Saltzpyre.

Drachenfels is the first full map-pack DLC for Warhammer: End Times - Vermintide, and it earns its place as a fan-remembered highlight of the game's post-launch life. Fatshark takes you out of the familiar rat-infested streets of Ubersreik and into the Grey Mountains, specifically to the legendary Castle Drachenfels, home of the Great Enchanter, a figure whose myth in Warhammer Fantasy lore sits somewhere between ghost story and genuine cosmic dread. That lore-curious decision alone gives the whole package a mood the base game rarely reaches. The three adventure maps each carry a distinct identity. Castle Drachenfels proper is the centrepiece, a slow build through increasingly deteriorating halls that rewards players who let the atmosphere settle. The Dungeons sit underneath the castle and introduce the pack's most interesting mechanical wrinkle: darkness and traps. You carry torches to see, the group has to stay close, and spike traps and hidden pitfalls make careful movement matter in a way the base game rarely demands. It is the kind of design idea that could easily feel gimmicky, and some players do feel exactly that, but if you are the sort who wants a co-op game to occasionally make you feel genuinely uneasy rather than just overrun, The Dungeons deliver. Summoner's Peak is the weakest of the three, a defend-the-objectives structure where you tear down Nurgle portals to stop Skaven reinforcements flooding in. It works mechanically but lacks the atmosphere the other two earn so carefully. The map quality is uneven, and that unevenness is the honest thing to say about this DLC. On the weapon side, Kerillian (the Waywatcher) picks up a two-handed Glaive, and Saltzpyre the Witchhunter gets a Volley Crossbow. Both feel purposeful rather than padded. Fatshark also made a notably generous call at launch: only the host needs to own the DLC for all four players to run these maps together, which softens the value question considerably if even one person in your usual squad picks it up. Community memory of Drachenfels in the years since has been warm overall, warm enough that Fatshark revisited the castle lore in Vermintide 2's free Curse of Drachenfels arc, which tells you something about how much goodwill the original maps generated. The caveat is always the same one that follows Vermintide 1 itself in 2025: the active player count is thin, matchmaking is slow, and solo or pre-made group play is effectively your only reliable option. If you have a crew and you want the game's most atmospheric content, this is where it lives. Kai, Scout Team

Warhammer The End Times - Vermintide Drachenfels (DLC)
ActionSingle PlayerLocal Co-opFirst PersonIndie

Warhammer The End Times - Vermintide Drachenfels (DLC)

Complemento / DLC de Warhammer: The End Times - Vermintide — ver juego completo
23 oct 2015Fatshark
GamerScout opina

Three maps of haunted castle, cursed dungeons, and Nurgle portals pull Vermintide outside Ubersreik for the first time, plus two new weapons for Kerillian and Saltzpyre.

PC
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Mínimo histórico: €0.99

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Drachenfels is the first full map-pack DLC for Warhammer: End Times - Vermintide, and it earns its place as a fan-remembered highlight of the game's post-launch life. Fatshark takes you out of the familiar rat-infested streets of Ubersreik and into the Grey Mountains, specifically to the legendary Castle Drachenfels, home of the Great Enchanter, a figure whose myth in Warhammer Fantasy lore sits somewhere between ghost story and genuine cosmic dread. That lore-curious decision alone gives the whole package a mood the base game rarely reaches. The three adventure maps each carry a distinct identity. Castle Drachenfels proper is the centrepiece, a slow build through increasingly deteriorating halls that rewards players who let the atmosphere settle. The Dungeons sit underneath the castle and introduce the pack's most interesting mechanical wrinkle: darkness and traps. You carry torches to see, the group has to stay close, and spike traps and hidden pitfalls make careful movement matter in a way the base game rarely demands. It is the kind of design idea that could easily feel gimmicky, and some players do feel exactly that, but if you are the sort who wants a co-op game to occasionally make you feel genuinely uneasy rather than just overrun, The Dungeons deliver. Summoner's Peak is the weakest of the three, a defend-the-objectives structure where you tear down Nurgle portals to stop Skaven reinforcements flooding in. It works mechanically but lacks the atmosphere the other two earn so carefully. The map quality is uneven, and that unevenness is the honest thing to say about this DLC. On the weapon side, Kerillian (the Waywatcher) picks up a two-handed Glaive, and Saltzpyre the Witchhunter gets a Volley Crossbow. Both feel purposeful rather than padded. Fatshark also made a notably generous call at launch: only the host needs to own the DLC for all four players to run these maps together, which softens the value question considerably if even one person in your usual squad picks it up. Community memory of Drachenfels in the years since has been warm overall, warm enough that Fatshark revisited the castle lore in Vermintide 2's free Curse of Drachenfels arc, which tells you something about how much goodwill the original maps generated. The caveat is always the same one that follows Vermintide 1 itself in 2025: the active player count is thin, matchmaking is slow, and solo or pre-made group play is effectively your only reliable option. If you have a crew and you want the game's most atmospheric content, this is where it lives.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamMap Pack DLCCo-op RequiredAtmospheric HorrorTrap MechanicsDarkness MechanicLore-RichHorde SurvivalNew Weapons

Requisitos del sistema

Mínimos

Memory
6 GB RAM
Storage
30 GB
Graphics
NVIDIA GeForce GTX 460 or AMD Radeon HD 5770 /w 1GB VRAM
Processor
Intel Core2 Quad Q9500 @ 2.83GHz or AMD Phenom II X4 940
System requirements
Windows 7 64-bit, Windows 8/8.1 64-bit, Windows 10 64-bit

Recomendados

Memory
8 GB RAM
Storage
30 GB
Graphics
NVIDIA GeForce GTX 780 or AMD GPU Radeon R9 290
Processor
Intel Core i7-4790K @ 4.00 GHz or AMD FX-9590 @ 4.7 GHz
System requirements
Windows 7 64-bit, Windows 8/8.1 64-bit, Windows 10 64-bit

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Información del juego

Desarrolladora
Fatshark
Distribuidora
Fatshark
Fecha de lanzamiento
23 oct 2015

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¿En qué plataformas está disponible Warhammer The End Times - Vermintide Drachenfels (DLC)?

Warhammer The End Times - Vermintide Drachenfels (DLC) está disponible en PC.

¿Cuándo se lanzó Warhammer The End Times - Vermintide Drachenfels (DLC)?

Warhammer The End Times - Vermintide Drachenfels (DLC) se lanzó el 23 de octubre de 2015.

¿Quién desarrolló Warhammer The End Times - Vermintide Drachenfels (DLC)?

Warhammer The End Times - Vermintide Drachenfels (DLC) fue desarrollado por Fatshark.