Compara los precios de Warhammer: The End Times - Vermintide en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Fatshark. Publicado por Fatshark. Lanzado el 23/10/2015. Disponible en PC, Xbox. Géneros: Action, Single Player, Multiplayer, Co-op, First Person, Indie, FPS / TPS, Hack & Slash, Adventure, RPG.

Left 4 Dead gets a grim Warhammer Fantasy makeover: four players, endless Skaven, first-person melee, and a dice-roll loot system that keeps you coming back for one more run.

Vermintide drops you into the city of Ubersreik during the apocalyptic End Times, where the rat-men of the Skaven are swarming the streets and a ragged band of five heroes is the only thing standing between civilization and a very unpleasant rodent takeover. The comparison to Left 4 Dead is unavoidable and every reviewer since 2015 has made it, so let's get it out of the way: yes, this is four-player co-op horde-slaying with an AI director shuffling enemy spawns, special elite enemies that punish solo players, and a push-forward structure. What Fatshark adds on top of that framework is where things get interesting. The five playable heroes, a Soldier, a Witch Hunter, a Dwarf Ranger, a Wood Elf, and a Bright Wizard, each bring distinct weapon pools and playstyles. The Dwarf and Soldier can slot a shield for a tank role, trading offense for the ability to shove enemies backwards. The Bright Wizard brings ranged firepower at the cost of managing heat buildup. The Witch Hunter leans into aggressive skirmishing with pistols and swords. Each character's weapons are locked to that character, which is occasionally maddening when RNG hands you a gorgeous piece of gear for a hero you barely touch. The melee combat is the headline feature and it earns most of the attention it gets. Heroes can attack, charge a heavy strike, block, and shove. That sounds thin, but the weight behind each swing, helped enormously by punchy sound design, makes splitting a Skaven in half with a two-handed warhammer feel genuinely satisfying. Where depth enters the picture is at higher difficulties, where enemy placement is randomized each run and special Skaven, the Pack Master (a drag-and-disable unit), the Gutter Runner (a pouncing ambusher), and the hulking Rat Ogre, apply coordinated pressure that forces proper teamwork or kills you fast. The tension on harder difficulties is real, and surviving a run that nearly fell apart three times is the kind of payoff this genre lives for. The loot loop is clever in a devious way. After each successful mission you roll a pool of dice, with the quality of the roll determining item rarity. You can find bonus dice hidden in levels or carry collectible Tomes that replace your medical supply slot, sacrificing safety for a shot at better gear. It incentivizes exploration and punishes greed in equal measure. The downside is that the item pool is not especially deep, and the randomness can feel punishing when you grind a difficult mission and still walk away with nothing useful. The hub area, called the Red Moon Inn, houses the Forge for crafting and upgrading, and it gives the whole loop a cozy base-building feel that the genre often skips. Here is the honest warning for anyone buying this in 2026: the Steam population has largely migrated to Vermintide 2, which is a bigger, deeper, and more mechanically refined game. The first Vermintide is a tighter, scrappier experience with thirteen base missions across city streets, sewers, forests, and mansions, but it requires real human teammates to sing. The bot AI ranges from competent to catastrophically unhelpful depending on the moment. If you have two or three friends willing to commit, this is a genuinely atmospheric co-op game set in one of gaming's best dark fantasy universes. If you are a solo player hoping to queue into a healthy random matchmaking pool, the odds are not in your favor. For Warhammer Fantasy lore fans specifically, the setting is handled with care, the character banter has personality, and Ubersreik feels like a real city in the process of being eaten alive by rats. That counts for something, even if the narrative itself is thin. Monika, Scout Team

Warhammer: The End Times - Vermintide
ActionSingle PlayerMultiplayerCo-opFirst PersonIndieFPS / TPSHack & SlashAdventureRPG

Warhammer: The End Times - Vermintide

23 oct 2015Fatshark
GamerScout opina

Left 4 Dead gets a grim Warhammer Fantasy makeover: four players, endless Skaven, first-person melee, and a dice-roll loot system that keeps you coming back for one more run.

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Vermintide drops you into the city of Ubersreik during the apocalyptic End Times, where the rat-men of the Skaven are swarming the streets and a ragged band of five heroes is the only thing standing between civilization and a very unpleasant rodent takeover. The comparison to Left 4 Dead is unavoidable and every reviewer since 2015 has made it, so let's get it out of the way: yes, this is four-player co-op horde-slaying with an AI director shuffling enemy spawns, special elite enemies that punish solo players, and a push-forward structure. What Fatshark adds on top of that framework is where things get interesting. The five playable heroes, a Soldier, a Witch Hunter, a Dwarf Ranger, a Wood Elf, and a Bright Wizard, each bring distinct weapon pools and playstyles. The Dwarf and Soldier can slot a shield for a tank role, trading offense for the ability to shove enemies backwards. The Bright Wizard brings ranged firepower at the cost of managing heat buildup. The Witch Hunter leans into aggressive skirmishing with pistols and swords. Each character's weapons are locked to that character, which is occasionally maddening when RNG hands you a gorgeous piece of gear for a hero you barely touch. The melee combat is the headline feature and it earns most of the attention it gets. Heroes can attack, charge a heavy strike, block, and shove. That sounds thin, but the weight behind each swing, helped enormously by punchy sound design, makes splitting a Skaven in half with a two-handed warhammer feel genuinely satisfying. Where depth enters the picture is at higher difficulties, where enemy placement is randomized each run and special Skaven, the Pack Master (a drag-and-disable unit), the Gutter Runner (a pouncing ambusher), and the hulking Rat Ogre, apply coordinated pressure that forces proper teamwork or kills you fast. The tension on harder difficulties is real, and surviving a run that nearly fell apart three times is the kind of payoff this genre lives for. The loot loop is clever in a devious way. After each successful mission you roll a pool of dice, with the quality of the roll determining item rarity. You can find bonus dice hidden in levels or carry collectible Tomes that replace your medical supply slot, sacrificing safety for a shot at better gear. It incentivizes exploration and punishes greed in equal measure. The downside is that the item pool is not especially deep, and the randomness can feel punishing when you grind a difficult mission and still walk away with nothing useful. The hub area, called the Red Moon Inn, houses the Forge for crafting and upgrading, and it gives the whole loop a cozy base-building feel that the genre often skips. Here is the honest warning for anyone buying this in 2026: the Steam population has largely migrated to Vermintide 2, which is a bigger, deeper, and more mechanically refined game. The first Vermintide is a tighter, scrappier experience with thirteen base missions across city streets, sewers, forests, and mansions, but it requires real human teammates to sing. The bot AI ranges from competent to catastrophically unhelpful depending on the moment. If you have two or three friends willing to commit, this is a genuinely atmospheric co-op game set in one of gaming's best dark fantasy universes. If you are a solo player hoping to queue into a healthy random matchmaking pool, the odds are not in your favor. For Warhammer Fantasy lore fans specifically, the setting is handled with care, the character banter has personality, and Ubersreik feels like a real city in the process of being eaten alive by rats. That counts for something, even if the narrative itself is thin.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamSkavenHorde SurvivalFive-Hero RosterDice Loot SystemAI DirectorDark Fantasy AtmosphereMission-Based StructureMelee-Heavy CombatFriends Required

Requisitos del sistema

Mínimos

Memory
6 GB RAM
Storage
42 GB
Graphics
NVIDIA GeForce GTX 460 / AMD Radeon HD 5770 1GB VRAM
Processor
Intel Core2 Quad Q9500 2.83GHz / AMD Phenom II X4 940
System requirements
Windows 7 / 8 / 8.1 /10

Recomendados

Memory
8 GB RAM
Storage
42 GB
Graphics
NVIDIA GeForce GTX 770 / AMD GPU Radeon R9 290
Processor
Intel Core i7-4790K 4.00 GHz / AMD FX-9590 4.7 GHz
System requirements
Windows 7 / 8 / 8.1 /10

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Información del juego

Desarrolladora
Fatshark
Distribuidora
Fatshark
Fecha de lanzamiento
23 oct 2015

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¿En qué plataformas está disponible Warhammer: The End Times - Vermintide?

Warhammer: The End Times - Vermintide está disponible en PC, Xbox.

¿Cuándo se lanzó Warhammer: The End Times - Vermintide?

Warhammer: The End Times - Vermintide se lanzó el 23 de octubre de 2015.

¿Quién desarrolló Warhammer: The End Times - Vermintide?

Warhammer: The End Times - Vermintide fue desarrollado por Fatshark.