
Warhammer 40,000: Space Marine 2 Gold Edition
Few games make you feel like a walking tank more convincingly than this one. If you want relentless third-person carnage with a surprisingly sharp co-op loop, your bolter arm is ready.
Veredicto de GamerScout
Best for players who want loud, horde-slaying co-op with class variety and don't need deep branching narrative to stay hooked.
Comparar precios(3 tiendas)
Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.
Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Historial de precios
Capturas y multimedia
Acerca de Warhammer 40,000: Space Marine 2 Gold Edition
I'll be honest: I came in skeptical. The original Space Marine was a mid-tier cult favorite, and handing the sequel to Saber Interactive, a studio best known for World War Z, felt like a gamble. What I did not expect was for that exact pedigree to be the game's secret weapon. Saber took the horde-density mechanics they refined on zombie crowds and pointed them at Tyranid swarms, and the result is a third-person action game that goes big in all the right directions. The campaign runs roughly eight hours and follows Demetrian Titus, an Ultramarine captain hauling baggage from the events of the first game. It is not a sprawling CRPG narrative, and character-arc fans should calibrate expectations accordingly. The story is tight, condensed, and lore-earnest in the way only a Warhammer property can be, which I mean as a genuine compliment. What it lacks in branching choices it makes up for in spectacle and a satisfying payoff for anyone who played the original. The real replay hook, though, is Operations, the PvE co-op mode that sits alongside the campaign and becomes the game's true long-term content layer. Operations runs three-player squads through replayable missions using one of six classes: Tactical, Assault, Vanguard, Bulwark, Sniper, and Heavy. Each has distinct weapons, a unique ability, and a PvE skill tree that opens up meaningful build decisions as you level. The Bulwark carries a shield and Chapter Banner, making it the cornerstone of coordinated play at higher difficulties. The Assault brings a Jump Pack and ground-pound combos that absolutely shred horde density once you have the perks to back it up. Crucially, no two players can run the same class in Operations, which nudges squads toward actual team composition thinking rather than everyone just picking the same meta pick. Patch updates since launch have also added the Techmarine class, a Battle Simulator mode, and reworked bolter damage behavior, so the game that exists now is meaningfully more complete than the day-one release. If you want PvP, Eternal War mode covers that with its own balance tuning, though reviewer consensus is that the PvE side is the stronger draw. The combat system itself is a fusion of third-person shooting and hack-and-slash, with a parry mechanic that asks for timing rather than button-mashing. Executions replenish your armor, which encourages wading into melee even when gunfire is available, creating a satisfying push-pull rhythm. Critics are right that neither the ranged nor melee side is especially deep in isolation, and weapon balance across classes has had its rough patches. The parry also has a tutorialization problem: which attacks can be parried and which cannot is not communicated clearly at the start, and early missions can feel chaotic until the system clicks. Past that learning curve, though, landing a perfect parry on a Tyranid Warrior and following it into an execution genuinely never gets old. The Gold Edition includes the Season Pass, which covers cosmetic and Chapter heraldry DLC packs released post-launch. If you plan to sink real hours into Operations and care about customizing your Marine's chapter markings and armor trim, it is a reasonable bundle. If you are a campaign-only player, the base game covers everything you actually need. Space Marine 2 is not a game that will make you question the nature of free will or reward a second playthrough for its dialogue. What it will do is make you feel, for about forty very loud hours, like the most dangerous thing in a very dangerous galaxy.

RPGs
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows 10 (1903 min)/11 64-bit
- Processor
- AMD Ryzen 5 2600X / Intel Core i5-8600K
- Memory
- 8 GB RAM
- Graphics
- 6 GB VRAM, AMD Radeon RX 580 / Nvidia GeFor…
Recomendados
- OS
- Windows 10 (1903 min)/11 64-bit
- Processor
- AMD Ryzen 7 5800X / Intel Core i7-12700
- Memory
- 16 GB RAM
- Graphics
- 8 GB VRAM, AMD Radeon RX 6800 XT / Nvi…
Sigue explorando
Community Discussion
Be the first to comment on Warhammer 40,000: Space Marine 2 Gold Edition.
Reseñas y valoraciones
Información del juego
- Desarrolladora
- Saber Interactive
- Distribuidora
- Focus Entertainment
- Fecha de lanzamiento
- 9 sept 2024






