Compara los precios de Warhammer 40,000: Space Marine 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Saber Interactive. Publicado por Focus Entertainment. Lanzado el 9/9/2024. Disponible en PC, Xbox. Géneros: Action, Adventure, RPG. Puntuación Metacritic: 82/100.

The grimdark power fantasy that Warhammer 40K has owed PC players for over a decade, finally delivered with a chainsword rev and a thousand screaming Tyranids. Bring two friends or prepare to feel very alone on Ruthless difficulty.

I put roughly fifteen hours into Space Marine 2 before I stopped to ask myself why I was still grinning. The answer is embarrassingly simple: Saber Interactive built a game that understands what it feels like to be a walking tank in a universe where everything wants you dead, and they never once forgot that the fantasy only works if the enemies come in four-digit numbers. The swarm tech is the real star here. Hormagaunts flood corridors, Tyranid Warriors press from the flanks, and the moment you think you have breathing room, a Carnifex drops into the frame like a footnote that weighs three tonnes. Watching a screen full of xenos get dismembered by a Chainsword while your Bolt Rifle punches holes through the ones you can't reach is a spectacle that holds up past the first chapter and well past the tenth hour. The campaign runs roughly eight hours as a spine-to-finish experience, and that length is actually a virtue. It does not pad. You get setpiece moments aboard crumbling hive cities, a flamethrower sequence with a Pyroblaster that breaks up the rhythm nicely, and a narrative that lands somewhere between competent and genuinely affecting if you have any attachment to the lore. The writing is not going to make you rethink the nature of loyalty and sacrifice the way Disco Elysium might, but it earns its grimdark sincerity. The game knows what it is and commits to it. The place where the hours really start to vanish is the co-op Operations mode, which is where the class system gets to breathe. Six classes span wildly different roles. The Tactical is your flexible generalist, capable of debuffing elites with an Auspex Scan and pivoting between ranged and melee without penalty. The Bulwark plants a banner and becomes a mobile anchor for revives. The Assault class leaps into melee with a Jump Pack and thrives in close-quarters chaos. The Sniper, surprisingly, supports a melee build option alongside its ranged stealth identity. Saber has also continued to expand the roster post-launch, adding the Techmarine with Servo-Gun, Omnissian Axe, and PvE turret support in later patches. Each class carries its own perk tree, and while the depth is not BG3-level granular, there is enough texture to make a second or third Operations run feel meaningfully different depending on team composition. There are legitimate criticisms to land. The parry mechanic, which flashes a prompt on certain attacks but not others, is poorly tutorialized early on and will frustrate players until the game silently expects them to have figured it out. The PvP Eternal War mode, with its Seize Ground and Annihilation variants, feels thinner than the PvE content and is more a bonus than a selling point. Ranged loadout variety in the campaign is limited enough that the difference between picking one gun over another rarely changes how a fight plays out. And solo players should know plainly: this is a game built around playing with others. The AI companions in campaign are competent but the magic of three coordinated humans executing on higher difficulties is the thing the whole structure is shaped around. If you have two friends and a tolerance for overwhelming alien swarms arriving in waves that border on comedic, Space Marine 2 is a very well-executed action game with surprising operational legs. If you are hunting for deep narrative branching or a class system that will still reveal new layers past hour 40, you will hit the ceiling sooner than you would like. For what it is, though, it was built by people who genuinely understand the source material, and that shows in every roaring rev of the Chainsword. Monika, Scout Team

Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

9 sept 2024Saber InteractiveFocus Entertainment
GamerScout opina

The grimdark power fantasy that Warhammer 40K has owed PC players for over a decade, finally delivered with a chainsword rev and a thousand screaming Tyranids. Bring two friends or prepare to feel very alone on Ruthless difficulty.

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Acerca de Warhammer 40,000: Space Marine 2

I put roughly fifteen hours into Space Marine 2 before I stopped to ask myself why I was still grinning. The answer is embarrassingly simple: Saber Interactive built a game that understands what it feels like to be a walking tank in a universe where everything wants you dead, and they never once forgot that the fantasy only works if the enemies come in four-digit numbers. The swarm tech is the real star here. Hormagaunts flood corridors, Tyranid Warriors press from the flanks, and the moment you think you have breathing room, a Carnifex drops into the frame like a footnote that weighs three tonnes. Watching a screen full of xenos get dismembered by a Chainsword while your Bolt Rifle punches holes through the ones you can't reach is a spectacle that holds up past the first chapter and well past the tenth hour. The campaign runs roughly eight hours as a spine-to-finish experience, and that length is actually a virtue. It does not pad. You get setpiece moments aboard crumbling hive cities, a flamethrower sequence with a Pyroblaster that breaks up the rhythm nicely, and a narrative that lands somewhere between competent and genuinely affecting if you have any attachment to the lore. The writing is not going to make you rethink the nature of loyalty and sacrifice the way Disco Elysium might, but it earns its grimdark sincerity. The game knows what it is and commits to it. The place where the hours really start to vanish is the co-op Operations mode, which is where the class system gets to breathe. Six classes span wildly different roles. The Tactical is your flexible generalist, capable of debuffing elites with an Auspex Scan and pivoting between ranged and melee without penalty. The Bulwark plants a banner and becomes a mobile anchor for revives. The Assault class leaps into melee with a Jump Pack and thrives in close-quarters chaos. The Sniper, surprisingly, supports a melee build option alongside its ranged stealth identity. Saber has also continued to expand the roster post-launch, adding the Techmarine with Servo-Gun, Omnissian Axe, and PvE turret support in later patches. Each class carries its own perk tree, and while the depth is not BG3-level granular, there is enough texture to make a second or third Operations run feel meaningfully different depending on team composition. There are legitimate criticisms to land. The parry mechanic, which flashes a prompt on certain attacks but not others, is poorly tutorialized early on and will frustrate players until the game silently expects them to have figured it out. The PvP Eternal War mode, with its Seize Ground and Annihilation variants, feels thinner than the PvE content and is more a bonus than a selling point. Ranged loadout variety in the campaign is limited enough that the difference between picking one gun over another rarely changes how a fight plays out. And solo players should know plainly: this is a game built around playing with others. The AI companions in campaign are competent but the magic of three coordinated humans executing on higher difficulties is the thing the whole structure is shaped around. If you have two friends and a tolerance for overwhelming alien swarms arriving in waves that border on comedic, Space Marine 2 is a very well-executed action game with surprising operational legs. If you are hunting for deep narrative branching or a class system that will still reveal new layers past hour 40, you will hit the ceiling sooner than you would like. For what it is, though, it was built by people who genuinely understand the source material, and that shows in every roaring rev of the Chainsword.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayermultiplayerpvponline-pvpcooponline-coopcross-platformachievementscontroller-supporttrading-cardscloud-savesHorde CombatCo-op OperationsClass-Based PvEParry MechanicGrimdarkThird-Person ShooterPost-Launch SupportSetpiece ActionSwarm TechClass Skill TreesSetpiece CampaignEternal War PvPTechmarineTyranidsExecution MechanicHigh Difficulty ScalingLore-FaithfulGrimdark Narrative

Requisitos del sistema

Mínimos

OS
Windows 10 (1903 min)/11 64-bit
Memory
8 GB RAM
DirectX
Version 12
Storage
75 GB available space
Graphics
6 GB VRAM, AMD Radeon RX 580 / Nvidia GeForce GTX 1060
Processor
AMD Ryzen 5 2600X / Intel Core i5-8600K

Recomendados

OS
Windows 10 (1903 min)/11 64-bit
Memory
16 GB RAM
DirectX
Version 12
Storage
75 GB available space
Graphics
8 GB VRAM, AMD Radeon RX 6800 XT / Nvidia GeForce RTX 3070
Processor
AMD Ryzen 7 5800X / Intel Core i7-12700

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Reseñas y valoraciones

Metacritic
82
Steam
84%(214,089)

Información del juego

Desarrolladora
Saber Interactive
Distribuidora
Focus Entertainment
Fecha de lanzamiento
9 sept 2024
Clasificación por edad
PEGI 18

Modos de juego

singleplayer
multiplayer
coop
online coop
Cooperativo en línea

Idiomas

Audio (7)
EnglishFrenchGermanSpanish - SpainRussianJapanese+1 más
Subtítulos (17)
EnglishFrenchItalianGermanSpanish - SpainRussian+11 más

Características

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Warhammer 40,000: Space Marine 2 está disponible en PC, Xbox.

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Warhammer 40,000: Space Marine 2 se lanzó el 9 de septiembre de 2024.

¿Quién desarrolló Warhammer 40,000: Space Marine 2?

Warhammer 40,000: Space Marine 2 fue desarrollado por Saber Interactive y publicado por Focus Entertainment.

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Warhammer 40,000: Space Marine 2 tiene una puntuación Metacritic de 82/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.