Compara los precios de Two Point Museum en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Two Point Studios. Publicado por SEGA. Lanzado el 4/3/2025. Disponible en PC, Mac, Linux, Xbox. Géneros: Casual, Indie, Simulation, Strategy. Puntuación Metacritic: 84/100.

Forget spreadsheets full of hospital wards: Two Point Museum hands you five wildly different institutions to curate, and the expedition system alone will cost you more hours than you planned to spend.

I went in expecting a reskin of Two Point Hospital with fossils. What I got instead was the most mechanically layered entry the series has produced, and the one I kept tabbing back to long after I should have stopped. The core loop sounds simple enough: design your museum floor plan, hire staff across four roles (experts, assistants, janitors, security guards), and pull in enough donations to keep the lights on. What the game does not tell you upfront is that acquiring exhibits has nothing to do with a shop menu. Instead, you dispatch expedition teams to thematic maps, each one working like a light roguelite procurement run. Expedition outcomes hinge on the skill loadouts of whoever you send: an expert with maxed Survey Skills and a Pilot Wings janitor covering helicopter maintenance will return with pristine-quality artifacts, while an under-prepared team comes back empty-handed or, in the Netherworld map, simply missing. The expedition layer is where the decision-making actually gets interesting from a systems perspective. Each staff member carries a skill tree that branches between in-museum duties and field work, so every hire is a quiet allocation problem. Do you train your expert in Tour Guide to milk guided-tour revenue, or front-load them with Survival Skills to unlock higher-tier expedition points of interest? The community has already built detailed staff-composition guides for each map, which tells you everything about the depth players have found here. Progression threads through a Curator Class system that aggregates star ratings across all five campaign museums, nudging you to rotate between locations rather than park permanently in one. That forced rotation turns out to be well-designed: returning to Memento Mile after unlocking mechanics from a later museum feels like remodelling a house with better tools, not retreading old ground. For newcomers to the genre, Two Point Museum is genuinely the right entry point. The campaign introduces mechanics at a pace that avoids the tutorial-paralysis that made Two Point Campus occasionally rough on first-time players. Each of the five locations has a distinct theme and rule set: prehistoric fossils at Memento Mile, fish breeding and aquarium balancing at Passwater Cove, cursed spirits that break out and terrorise guests at Wailon Lodge, science machinery at Bungal Wasteland, and a fifth that mixes them all together. Exhibit types carry unique maintenance demands, and mixing themes inside one museum is encouraged rather than penalised, so floor planning becomes a genuine puzzle of traffic flow, donation-stand placement, and exhibit buzz optimisation. The new custom wall and partition tools let you funnel guests through deliberate routes, which adds a meaningful spatial-planning dimension that previous entries lacked. The criticism worth flagging is a mild one: sandbox mode front-loads everything at once, which is genuinely overwhelming without campaign knowledge behind you. A few late-game menus can get cluttered, and there are stretches during longer expeditions where you are essentially waiting for a timer to resolve. Neither of these is a dealbreaker, but players who dislike passive downtime in management sims will notice the lulls. The absurdist humour, radio banter that references past Two Point games without growing stale, and the gacha-style rarity system for exhibit quality all work in the game's favour for sustained play. Workshop support with Steam integration and solid controller handling round out a package that holds up across very long sessions. At an 84 on Metacritic from a broad reviewer pool, the consensus matches what the systems actually deliver. Diego, Scout Team

Two Point Museum

Two Point Museum

4 mar 2025Two Point StudiosSEGA
GamerScout opina

Forget spreadsheets full of hospital wards: Two Point Museum hands you five wildly different institutions to curate, and the expedition system alone will cost you more hours than you planned to spend.

PCMacLinuxXbox
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €13.64

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€13.6426 Jun 2026
Keyshops
€13.48€14.02€14.57€15.118 Jun13 Jun18 Jun23 Jun28 Jun
Tracking prices since 8 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Two Point Museum

I went in expecting a reskin of Two Point Hospital with fossils. What I got instead was the most mechanically layered entry the series has produced, and the one I kept tabbing back to long after I should have stopped. The core loop sounds simple enough: design your museum floor plan, hire staff across four roles (experts, assistants, janitors, security guards), and pull in enough donations to keep the lights on. What the game does not tell you upfront is that acquiring exhibits has nothing to do with a shop menu. Instead, you dispatch expedition teams to thematic maps, each one working like a light roguelite procurement run. Expedition outcomes hinge on the skill loadouts of whoever you send: an expert with maxed Survey Skills and a Pilot Wings janitor covering helicopter maintenance will return with pristine-quality artifacts, while an under-prepared team comes back empty-handed or, in the Netherworld map, simply missing. The expedition layer is where the decision-making actually gets interesting from a systems perspective. Each staff member carries a skill tree that branches between in-museum duties and field work, so every hire is a quiet allocation problem. Do you train your expert in Tour Guide to milk guided-tour revenue, or front-load them with Survival Skills to unlock higher-tier expedition points of interest? The community has already built detailed staff-composition guides for each map, which tells you everything about the depth players have found here. Progression threads through a Curator Class system that aggregates star ratings across all five campaign museums, nudging you to rotate between locations rather than park permanently in one. That forced rotation turns out to be well-designed: returning to Memento Mile after unlocking mechanics from a later museum feels like remodelling a house with better tools, not retreading old ground. For newcomers to the genre, Two Point Museum is genuinely the right entry point. The campaign introduces mechanics at a pace that avoids the tutorial-paralysis that made Two Point Campus occasionally rough on first-time players. Each of the five locations has a distinct theme and rule set: prehistoric fossils at Memento Mile, fish breeding and aquarium balancing at Passwater Cove, cursed spirits that break out and terrorise guests at Wailon Lodge, science machinery at Bungal Wasteland, and a fifth that mixes them all together. Exhibit types carry unique maintenance demands, and mixing themes inside one museum is encouraged rather than penalised, so floor planning becomes a genuine puzzle of traffic flow, donation-stand placement, and exhibit buzz optimisation. The new custom wall and partition tools let you funnel guests through deliberate routes, which adds a meaningful spatial-planning dimension that previous entries lacked. The criticism worth flagging is a mild one: sandbox mode front-loads everything at once, which is genuinely overwhelming without campaign knowledge behind you. A few late-game menus can get cluttered, and there are stretches during longer expeditions where you are essentially waiting for a timer to resolve. Neither of these is a dealbreaker, but players who dislike passive downtime in management sims will notice the lulls. The absurdist humour, radio banter that references past Two Point games without growing stale, and the gacha-style rarity system for exhibit quality all work in the game's favour for sustained play. Workshop support with Steam integration and solid controller handling round out a package that holds up across very long sessions. At an 84 on Metacritic from a broad reviewer pool, the consensus matches what the systems actually deliver.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardsworkshopcloud-savestier:aaaExpedition SystemStaff Skill TreesMulti-Site ManagementExhibit RarityFloor PlanningGuided ToursSandbox ModeCurator Progression

Requisitos del sistema

Mínimos

OS
Windows 10 version 21H1 (build 19043) or newer
Memory
6 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
Nvidia GeForce GT 1030 (2 GB) or AMD Radeon RX 560 (2 GB) or Intel UHD Graphics 630
Processor
Intel Core i3-8100 or Ryzen 5 1400

Recomendados

OS
Windows 10 version 21H1 (build 19043) or newer
Memory
8 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
Nvidia GeForce GTX 1070 (8 GB) or AMD Radeon RX 5600 XT (6 GB) or Intel Arc A750 (8 GB)
Processor
Intel Core i5-11600 or AMD Ryzen 5 5600

DLC y complementos de Two Point Museum5

Expansiones, packs de DLC y contenido adicional de este juego. Haz clic en cualquier elemento para ver las ofertas de las tiendas.

Sigue explorando

Community Discussion

Be the first to comment on Two Point Museum.

Reseñas y valoraciones

Metacritic
84

Información del juego

Desarrolladora
Two Point Studios
Distribuidora
SEGA
Fecha de lanzamiento
4 mar 2025

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Two Point Studios

Compra mejor: guías útiles

Two Point Museum en directo en Twitch

¿Buscas más? Mira juegos como Two Point Museum →

Preguntas frecuentes sobre Two Point Museum

¿Cuánto cuesta Two Point Museum?

El precio de Two Point Museum cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Two Point Museum más barato?

Compara los precios de Two Point Museum en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Two Point Museum?

Two Point Museum está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Two Point Museum?

Two Point Museum se lanzó el 4 de marzo de 2025.

¿Quién desarrolló Two Point Museum?

Two Point Museum fue desarrollado por Two Point Studios y publicado por SEGA.

¿Merece la pena comprar Two Point Museum?

Two Point Museum tiene una puntuación Metacritic de 84/100, lo que lo convierte en uno de los títulos destacados de Casual. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.