Compara los precios de Two Point Hospital: Pebberley Island (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Two Point Studios. Publicado por SEGA. Lanzado el 18/3/2019. Disponible en PC. Géneros: Indie, Simulation.

Three tropical hospitals for a eccentric millionaire's immortality quest. New biomes, fresh illnesses, and tighter resource puzzles than the base game.

Pebberley Island is a DLC expansion for Two Point Hospital that drops three new hospital scenarios onto a tropical island setting, framed around a wealthy eccentric hunting for a mythical life-extending water source. If you have finished the base game's later levels and want scenarios with more constrained layouts and thematic variety, this is a focused chunk of additional content rather than a padded rehash. The three maps each have a distinct personality. You move from a jungle clearing to a beachside resort to something more remote, and the environments do more than just change the wallpaper. Room placement becomes a tighter puzzle because the irregular terrain and pre-set paths limit your usual grid-brained expansion habits. Players who autopiloted through the base game on a copy-paste hospital blueprint will need to actually rethink staff routing and department adjacency. That is a genuine design win for a DLC at this price tier. On the mechanical side, Pebberley introduces new illnesses tied to the tropical theme. The diagnosis rooms and treatment machines that accompany them add to the roster without feeling redundant, and seeing a new cure animation for the first time still lands the same comedic punch the base game built its reputation on. Staff morale management gets a minor extra layer here because the remote locations carry slight happiness penalties you need to offset with better break rooms and salary bumps. It is not a dramatic systems overhaul, but it does mean you cannot ignore your HR spreadsheet the way you might have in easier base-game hospitals. The weaknesses are honest ones. Three maps is a short run, and experienced players will clear the star requirements in an evening or two rather than a weekend. The AI for staff pathfinding does not receive any meaningful improvement over the base game, so those familiar frustrations with janitors ignoring obvious messes in high-traffic corridors persist. There is no new game mode or sandbox toggle introduced here, so if your main criticism of Two Point Hospital was that it needed more structural variety rather than just more levels, Pebberley does not answer that call. For strategy and sim players specifically, the value proposition hinges on how much you enjoy the optimization loop at the heart of Two Point Hospital. If you treat each star rating as a target to min-max, these three maps give you fresh constraints to work within. If you bounced off the base game's relatively shallow late-game depth compared to something like a Paradox management title, no DLC is going to fix that ceiling. Newcomers should absolutely finish the base game first. Pebberley is dessert, not the main course. Diego, Scout Team

Two Point Hospital: Pebberley Island (DLC)

Two Point Hospital: Pebberley Island (DLC)

Complemento / DLC de Two Point Hospital — ver juego completo
18 mar 2019Two Point StudiosSEGA
GamerScout opina

Three tropical hospitals for a eccentric millionaire's immortality quest. New biomes, fresh illnesses, and tighter resource puzzles than the base game.

PC
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Acerca de Two Point Hospital: Pebberley Island (DLC)

Pebberley Island is a DLC expansion for Two Point Hospital that drops three new hospital scenarios onto a tropical island setting, framed around a wealthy eccentric hunting for a mythical life-extending water source. If you have finished the base game's later levels and want scenarios with more constrained layouts and thematic variety, this is a focused chunk of additional content rather than a padded rehash. The three maps each have a distinct personality. You move from a jungle clearing to a beachside resort to something more remote, and the environments do more than just change the wallpaper. Room placement becomes a tighter puzzle because the irregular terrain and pre-set paths limit your usual grid-brained expansion habits. Players who autopiloted through the base game on a copy-paste hospital blueprint will need to actually rethink staff routing and department adjacency. That is a genuine design win for a DLC at this price tier. On the mechanical side, Pebberley introduces new illnesses tied to the tropical theme. The diagnosis rooms and treatment machines that accompany them add to the roster without feeling redundant, and seeing a new cure animation for the first time still lands the same comedic punch the base game built its reputation on. Staff morale management gets a minor extra layer here because the remote locations carry slight happiness penalties you need to offset with better break rooms and salary bumps. It is not a dramatic systems overhaul, but it does mean you cannot ignore your HR spreadsheet the way you might have in easier base-game hospitals. The weaknesses are honest ones. Three maps is a short run, and experienced players will clear the star requirements in an evening or two rather than a weekend. The AI for staff pathfinding does not receive any meaningful improvement over the base game, so those familiar frustrations with janitors ignoring obvious messes in high-traffic corridors persist. There is no new game mode or sandbox toggle introduced here, so if your main criticism of Two Point Hospital was that it needed more structural variety rather than just more levels, Pebberley does not answer that call. For strategy and sim players specifically, the value proposition hinges on how much you enjoy the optimization loop at the heart of Two Point Hospital. If you treat each star rating as a target to min-max, these three maps give you fresh constraints to work within. If you bounced off the base game's relatively shallow late-game depth compared to something like a Paradox management title, no DLC is going to fix that ceiling. Newcomers should absolutely finish the base game first. Pebberley is dessert, not the main course.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamHospital ManagementDLC ExpansionLevel-Based ProgressionStaff OptimizationComedy SimTropical SettingStar Rating Challenges

Requisitos del sistema

Mínimos

Processor
Intel Core i3 6100 or AMD FX-4350
Memory
4 GB RAM
Graphics
NVIDIA Geforce GT 1030, 2GB (Legacy: NVIDIA GeForce GTX 460)…

Recomendados

OS
Windows 10 64-bit
Processor
Intel Core i5 6600 or AMD Ryzen 1600x
Memory
8 GB RAM
Graphics
NVIDIA Geforce GTX 1060, 3 GB (Legacy: NVIDIA Geforce…

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Información del juego

Desarrolladora
Two Point Studios
Distribuidora
SEGA
Fecha de lanzamiento
18 mar 2019

Características

Single-playerDownloadable ContentSteam AchievementsSteam CloudFamily Sharing

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¿En qué plataformas está disponible Two Point Hospital: Pebberley Island (DLC)?

Two Point Hospital: Pebberley Island (DLC) está disponible en PC.

¿Cuándo se lanzó Two Point Hospital: Pebberley Island (DLC)?

Two Point Hospital: Pebberley Island (DLC) se lanzó el 18 de marzo de 2019.

¿Quién desarrolló Two Point Hospital: Pebberley Island (DLC)?

Two Point Hospital: Pebberley Island (DLC) fue desarrollado por Two Point Studios y publicado por SEGA.