Compara los precios de Two Point Hospital: Close Encounters (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Two Point Studios. Publicado por SEGA. Lanzado el 29/8/2019. Disponible en PC. Géneros: Indie, Simulation.

A sci-fi-themed hospital DLC with alien-ailment gimmicks, but thin content and mixed reception make it a hard sell outside of die-hard fans.

Two Point Hospital: Close Encounters is a downloadable content pack for the base hospital-management sim, dropping you into Goldpan, a town gripped by extraterrestrial rumours and, naturally, extraterrestrial illnesses. The core loop is unchanged from the base game: you zone rooms, hire staff, chase cure rates, and juggle finances while your hospital slowly spirals into beautiful, self-inflicted chaos. What this DLC adds is a new visual skin, a handful of alien-themed illnesses, and fresh maps built around the outer-space conceit. If you have spent serious hours optimising staff skill trees and room layouts in the base game, the new ailments at least give you something novel to diagnose and treat, even if the mechanical depth behind them is surface-level. From a strategy perspective, Close Encounters does not meaningfully expand the decision space. The room-building and staff-management systems are identical to what you already know. There are no new hospital mechanics, no reworked financial models, no additional complexity in the treatment chains that would satisfy someone who has already wrung the base game dry. The alien aesthetic is charming for about thirty minutes, after which you are running the same optimisation puzzles you have run before, just with a green colour palette. The Steam Workshop support (carried over from the base game) remains the strongest long-term hook, but the DLC itself contributes little to that ecosystem in any structural sense. The 43% positive rating on Steam is worth taking seriously. That is not a vocal-minority situation - it reflects genuine disappointment about content volume relative to expectations. Players who bought in hoping for a meaty expansion found a cosmetic-heavy pack with a limited number of new maps. If you are a completionist who wants every Two Point Hospital scenario checked off, that is a legitimate reason to pick this up. If you are someone who cleared the base campaign and is hungry for new mechanical wrinkles, Close Encounters is unlikely to scratch that itch. The new illnesses are funny on paper (this franchise always lands its visual gags) but they resolve through the same room archetypes you already built. For newcomers: do not start here. The base game has a tutorial that, while not exceptional, does enough to get you placing GP offices and hiring junior doctors without a crisis. This DLC assumes you already understand room efficiency, staff morale loops, and how to read the in-game analytics dashboards. Jumping in cold would be disorienting and, given the content volume, probably not worth the entry point anyway. Buy the base game, put in a serious session, and then revisit this only if you find yourself specifically wanting more maps to manage rather than more systems to learn. Diego, Scout Team

Two Point Hospital: Close Encounters (DLC)

Two Point Hospital: Close Encounters (DLC)

Complemento / DLC de Two Point Hospital — ver juego completo
29 ago 2019Two Point StudiosSEGA
GamerScout opina

A sci-fi-themed hospital DLC with alien-ailment gimmicks, but thin content and mixed reception make it a hard sell outside of die-hard fans.

PC
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Mínimo histórico: €4.15

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Acerca de Two Point Hospital: Close Encounters (DLC)

Two Point Hospital: Close Encounters is a downloadable content pack for the base hospital-management sim, dropping you into Goldpan, a town gripped by extraterrestrial rumours and, naturally, extraterrestrial illnesses. The core loop is unchanged from the base game: you zone rooms, hire staff, chase cure rates, and juggle finances while your hospital slowly spirals into beautiful, self-inflicted chaos. What this DLC adds is a new visual skin, a handful of alien-themed illnesses, and fresh maps built around the outer-space conceit. If you have spent serious hours optimising staff skill trees and room layouts in the base game, the new ailments at least give you something novel to diagnose and treat, even if the mechanical depth behind them is surface-level. From a strategy perspective, Close Encounters does not meaningfully expand the decision space. The room-building and staff-management systems are identical to what you already know. There are no new hospital mechanics, no reworked financial models, no additional complexity in the treatment chains that would satisfy someone who has already wrung the base game dry. The alien aesthetic is charming for about thirty minutes, after which you are running the same optimisation puzzles you have run before, just with a green colour palette. The Steam Workshop support (carried over from the base game) remains the strongest long-term hook, but the DLC itself contributes little to that ecosystem in any structural sense. The 43% positive rating on Steam is worth taking seriously. That is not a vocal-minority situation - it reflects genuine disappointment about content volume relative to expectations. Players who bought in hoping for a meaty expansion found a cosmetic-heavy pack with a limited number of new maps. If you are a completionist who wants every Two Point Hospital scenario checked off, that is a legitimate reason to pick this up. If you are someone who cleared the base campaign and is hungry for new mechanical wrinkles, Close Encounters is unlikely to scratch that itch. The new illnesses are funny on paper (this franchise always lands its visual gags) but they resolve through the same room archetypes you already built. For newcomers: do not start here. The base game has a tutorial that, while not exceptional, does enough to get you placing GP offices and hiring junior doctors without a crisis. This DLC assumes you already understand room efficiency, staff morale loops, and how to read the in-game analytics dashboards. Jumping in cold would be disorienting and, given the content volume, probably not worth the entry point anyway. Buy the base game, put in a serious session, and then revisit this only if you find yourself specifically wanting more maps to manage rather than more systems to learn.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamHospital ManagementDLCAlien ThemeCasual StrategyCompletionistScenario-Based

Requisitos del sistema

Mínimos

Processor
Intel Core i3 6100 or AMD FX-4350
Memory
4 GB RAM
Graphics
NVIDIA Geforce GT 1030, 2GB (Legacy: NVIDIA GeForce GTX 460)…

Recomendados

OS
Windows 10 64-bit
Processor
Intel Core i5 6600 or AMD Ryzen 1600x
Memory
8 GB RAM
Graphics
NVIDIA Geforce GTX 1060, 3 GB (Legacy: NVIDIA Geforce…

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Reseñas y valoraciones

Steam
43%(116)

Información del juego

Desarrolladora
Two Point Studios
Distribuidora
SEGA
Fecha de lanzamiento
29 ago 2019

Características

Single-playerDownloadable ContentSteam AchievementsSteam Trading CardsSteam WorkshopSteam CloudFamily Sharing

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¿En qué plataformas está disponible Two Point Hospital: Close Encounters (DLC)?

Two Point Hospital: Close Encounters (DLC) está disponible en PC.

¿Cuándo se lanzó Two Point Hospital: Close Encounters (DLC)?

Two Point Hospital: Close Encounters (DLC) se lanzó el 29 de agosto de 2019.

¿Quién desarrolló Two Point Hospital: Close Encounters (DLC)?

Two Point Hospital: Close Encounters (DLC) fue desarrollado por Two Point Studios y publicado por SEGA.