Compara los precios de Two Point Hospital: A Stitch in Time (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Two Point Studios. Publicado por SEGA. Lanzado el 23/2/2021. Disponible en PC. Géneros: Indie, Simulation.

A time-travel DLC for Two Point Hospital that drops portals into your wards and sends patients skidding across three historical eras. Fresh mechanics, same sardonic charm.

Two Point Hospital: A Stitch in Time is a paid DLC expansion that adds a time-portal twist to the base hospital management loop. If you have already sunk hours into optimizing staff training ratios and room layouts in the core game, this expansion gives you a new operational variable to plan around: portals that shuttle patients between your present-day facility and three distinct historical settings - prehistoric, medieval, and futuristic. Each era brings its own anachronistic ailments, which means new treatment rooms to unlock, new staff skill requirements to balance, and new patient flow patterns to untangle. For a sim player who treats the base game as a puzzle to be solved, this is exactly the kind of wrench the late game needed. From a systems perspective, the portal mechanic is the most interesting addition. Patient throughput is already the central tension in Two Point Hospital - you are always trading floor space, staff time, and room placement against each other - and layering in time-period transfers adds a second routing dimension. Patients do not simply walk a linear path to a cure; they may need to cross a temporal boundary mid-diagnosis. That creates upstream and downstream bottlenecks you have not had to think about before, and getting your queue management right across the portal transitions is genuinely satisfying when it clicks. The anachronistic illnesses themselves are played for comedy in the series' usual deadpan style, which the DLC maintains well. The humor does not overstay its welcome, and the new conditions slot into the existing treatment design language without feeling bolted on. That said, this is DLC, not a sequel, and scope expectations need to be set accordingly. You are getting a handful of new levels, a batch of new rooms, and the portal system - not a fundamental redesign of the simulation. Players who found the base game's difficulty ceiling too low may clear the new content faster than they hope. On the mod and Workshop front, Two Point Hospital already has a functional Workshop ecosystem, and this expansion sits inside that same framework. Whether the community has built meaningfully around the new era-specific assets depends on ongoing creator activity, so it is worth checking Workshop listings at purchase time. The DLC does not include a dedicated tutorial for the portal mechanics, which is a mild design oversight - the game expects you to have internalized base-game fundamentals first. That makes A Stitch in Time a poor entry point for anyone who has not completed a reasonable chunk of the core campaign. Come here second, not first. For the spreadsheet-minded hospital planner who has already optimized the base game into submission, this expansion delivers a legitimate new optimization problem. The portal routing, era-specific room chains, and altered patient flow make for a fresh planning exercise without asking you to relearn the game from scratch. It is lean on runtime compared to the base game, but the decision-making density is there if you choose to push your star ratings hard. Diego, Scout Team

Two Point Hospital: A Stitch in Time (DLC)

Two Point Hospital: A Stitch in Time (DLC)

Complemento / DLC de Two Point Hospital — ver juego completo
23 feb 2021Two Point StudiosSEGA
GamerScout opina

A time-travel DLC for Two Point Hospital that drops portals into your wards and sends patients skidding across three historical eras. Fresh mechanics, same sardonic charm.

PC
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Two Point Hospital: A Stitch in Time is a paid DLC expansion that adds a time-portal twist to the base hospital management loop. If you have already sunk hours into optimizing staff training ratios and room layouts in the core game, this expansion gives you a new operational variable to plan around: portals that shuttle patients between your present-day facility and three distinct historical settings - prehistoric, medieval, and futuristic. Each era brings its own anachronistic ailments, which means new treatment rooms to unlock, new staff skill requirements to balance, and new patient flow patterns to untangle. For a sim player who treats the base game as a puzzle to be solved, this is exactly the kind of wrench the late game needed. From a systems perspective, the portal mechanic is the most interesting addition. Patient throughput is already the central tension in Two Point Hospital - you are always trading floor space, staff time, and room placement against each other - and layering in time-period transfers adds a second routing dimension. Patients do not simply walk a linear path to a cure; they may need to cross a temporal boundary mid-diagnosis. That creates upstream and downstream bottlenecks you have not had to think about before, and getting your queue management right across the portal transitions is genuinely satisfying when it clicks. The anachronistic illnesses themselves are played for comedy in the series' usual deadpan style, which the DLC maintains well. The humor does not overstay its welcome, and the new conditions slot into the existing treatment design language without feeling bolted on. That said, this is DLC, not a sequel, and scope expectations need to be set accordingly. You are getting a handful of new levels, a batch of new rooms, and the portal system - not a fundamental redesign of the simulation. Players who found the base game's difficulty ceiling too low may clear the new content faster than they hope. On the mod and Workshop front, Two Point Hospital already has a functional Workshop ecosystem, and this expansion sits inside that same framework. Whether the community has built meaningfully around the new era-specific assets depends on ongoing creator activity, so it is worth checking Workshop listings at purchase time. The DLC does not include a dedicated tutorial for the portal mechanics, which is a mild design oversight - the game expects you to have internalized base-game fundamentals first. That makes A Stitch in Time a poor entry point for anyone who has not completed a reasonable chunk of the core campaign. Come here second, not first. For the spreadsheet-minded hospital planner who has already optimized the base game into submission, this expansion delivers a legitimate new optimization problem. The portal routing, era-specific room chains, and altered patient flow make for a fresh planning exercise without asking you to relearn the game from scratch. It is lean on runtime compared to the base game, but the decision-making density is there if you choose to push your star ratings hard.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamHospital ManagementTime Travel MechanicsPatient FlowDLC ExpansionQueue OptimizationEra-Based ContentSatirical Sim

Requisitos del sistema

Mínimos

Processor
Intel Core i3 6100 or AMD FX-4350
Memory
4 GB RAM
Graphics
NVIDIA Geforce GT 1030, 2GB (Legacy: NVIDIA GeForce GTX 460), AMD RX550, 2GB (Legacy: AMD Radeon HD 6850), Integ…

Recomendados

OS
Windows 10 64-bit
Processor
Intel Core i5 6600 or AMD Ryzen 1600x
Memory
8 GB RAM
Graphics
NVIDIA Geforce GTX 1060, 3 GB (Legacy: NVIDIA Geforce GTX 780, 4GB) or AMD RX 580, 4 GB (Legacy: AMD R9…

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Información del juego

Desarrolladora
Two Point Studios
Distribuidora
SEGA
Fecha de lanzamiento
23 feb 2021

Características

Single-playerDownloadable ContentSteam AchievementsSteam Trading CardsSteam WorkshopSteam CloudRemote Play on TabletFamily Sharing

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¿En qué plataformas está disponible Two Point Hospital: A Stitch in Time (DLC)?

Two Point Hospital: A Stitch in Time (DLC) está disponible en PC.

¿Cuándo se lanzó Two Point Hospital: A Stitch in Time (DLC)?

Two Point Hospital: A Stitch in Time (DLC) se lanzó el 23 de febrero de 2021.

¿Quién desarrolló Two Point Hospital: A Stitch in Time (DLC)?

Two Point Hospital: A Stitch in Time (DLC) fue desarrollado por Two Point Studios y publicado por SEGA.