Compara los precios de Train Valley 2 - Editor's Bulletin en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Alexey Davydov, Sergey Dvoynikov, Timofey Shargorodskiy, Flazm. Publicado por Flazm, META Publishing. Lanzado el 15/4/2019. Disponible en PC. Géneros: Adventure, Casual, Indie, Simulation, Strategy.

Thirty more puzzle valleys of track-laying and junction-flipping for players who already drained Train Valley 2 dry, though its mixed DLC reception suggests the base formula is starting to show its seams.

I track DLC the same way I track balance patches: ruthlessly, with a spreadsheet. Editor's Bulletin adds 30 new levels to Train Valley 2's core loop, and the honest question before you spend anything is whether that loop still has teeth after you've run the base game dry. The short answer is: yes, but with caveats worth knowing before you commit. If you haven't touched Train Valley 2 yet, the setup is a tight puzzle-tycoon hybrid. Each level drops you onto a map with production sites, cities, and a small locomotive fleet. Your job is to draw rail lines by dragging your mouse, manually flip junction switches to route trains, and chain production together so that raw resources move through intermediate factories and arrive at destinations as finished goods. Wood goes to the sawmill before it becomes planks; workers ride trains to plants before output can begin. The pause-at-any-time mechanic keeps the whole thing from tipping into pure reflex chaos, which is what separates it from its predecessor and makes it accessible to players who don't usually touch twitchy sims. Bridges and tunnels add occasional terrain puzzles on top of the routing work, and five-star objectives per level give completionists a genuinely hard target to chase. Editor's Bulletin slots cleanly into that structure. The 30 valleys follow the same design language as the base campaign, ramping up track density and production chain complexity as you progress. New locomotives are unlockable along the way, which matters because fleet composition is a real decision in TV2: faster engines eat into your budget efficiency, and choosing when to upgrade versus when to keep cheap older stock running is one of the game's better micro-decisions. The time-limit objectives that form three of a level's five stars will punish mouse-and-keyboard players who haven't internalised efficient track geometry; anyone still learning junction management should not expect clean five-star runs on first attempts. The criticism worth flagging is that this DLC plays it safe. The base game already drew a line between puzzle-heads who wanted a relaxed planning experience and players who wanted a score-chasing challenge, and Editor's Bulletin does not resolve that tension in any new way. The level editor and Steam Workshop remain the most interesting long-term value proposition in the whole TV2 package, and this DLC does not materially expand those tools. Steam user reviews for Editor's Bulletin land in mixed territory, meaningfully below the base game's very positive 90% score, suggesting that the community's enthusiasm is for the platform as a whole rather than this content pack specifically. If your playtime in the base game is already in double digits and you've poked the Workshop, the appetite for another 30 campaign levels may genuinely be there. If you're still in the middle of the original 50-level run, finish that first. For strategy players nervous about the learning curve: Train Valley 2 is one of the gentler on-ramps in the puzzle-sim space. The icons above each production building tell you exactly what inputs and outputs are needed, the pause button removes time pressure when you need to think, and the gradual complexity ramp in the base game is well-paced. Editor's Bulletin assumes you've already internalised those basics, so it's not an entry point, but the base game itself is friendlier to new players than its tycoon-adjacent branding implies. Diego, Scout Team

Train Valley 2 - Editor's Bulletin

Train Valley 2 - Editor's Bulletin

15 abr 2019Alexey Davydov, Sergey Dvoynikov, Timofey Shargorodskiy, FlazmFlazm, META Publishing
GamerScout opina

Thirty more puzzle valleys of track-laying and junction-flipping for players who already drained Train Valley 2 dry, though its mixed DLC reception suggests the base formula is starting to show its seams.

PC
Mejor precio disponible
0,97 €-81%
en YuPlay
Sigue este precio

Veredicto de GamerScout

Worth it for TV2 veterans who've cleared the base campaign, but lean on the Workshop before reaching for another content pack.

Comparar precios(3 tiendas)

YuPlayMejor precio
StandardGlobalSteam KeyClave
0,97 €-81%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
0,99 €-80%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,25 €-75%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Capturas y multimedia

Captura

Acerca de Train Valley 2 - Editor's Bulletin

I track DLC the same way I track balance patches: ruthlessly, with a spreadsheet. Editor's Bulletin adds 30 new levels to Train Valley 2's core loop, and the honest question before you spend anything is whether that loop still has teeth after you've run the base game dry. The short answer is: yes, but with caveats worth knowing before you commit. If you haven't touched Train Valley 2 yet, the setup is a tight puzzle-tycoon hybrid. Each level drops you onto a map with production sites, cities, and a small locomotive fleet. Your job is to draw rail lines by dragging your mouse, manually flip junction switches to route trains, and chain production together so that raw resources move through intermediate factories and arrive at destinations as finished goods. Wood goes to the sawmill before it becomes planks; workers ride trains to plants before output can begin. The pause-at-any-time mechanic keeps the whole thing from tipping into pure reflex chaos, which is what separates it from its predecessor and makes it accessible to players who don't usually touch twitchy sims. Bridges and tunnels add occasional terrain puzzles on top of the routing work, and five-star objectives per level give completionists a genuinely hard target to chase. Editor's Bulletin slots cleanly into that structure. The 30 valleys follow the same design language as the base campaign, ramping up track density and production chain complexity as you progress. New locomotives are unlockable along the way, which matters because fleet composition is a real decision in TV2: faster engines eat into your budget efficiency, and choosing when to upgrade versus when to keep cheap older stock running is one of the game's better micro-decisions. The time-limit objectives that form three of a level's five stars will punish mouse-and-keyboard players who haven't internalised efficient track geometry; anyone still learning junction management should not expect clean five-star runs on first attempts. The criticism worth flagging is that this DLC plays it safe. The base game already drew a line between puzzle-heads who wanted a relaxed planning experience and players who wanted a score-chasing challenge, and Editor's Bulletin does not resolve that tension in any new way. The level editor and Steam Workshop remain the most interesting long-term value proposition in the whole TV2 package, and this DLC does not materially expand those tools. Steam user reviews for Editor's Bulletin land in mixed territory, meaningfully below the base game's very positive 90% score, suggesting that the community's enthusiasm is for the platform as a whole rather than this content pack specifically. If your playtime in the base game is already in double digits and you've poked the Workshop, the appetite for another 30 campaign levels may genuinely be there. If you're still in the middle of the original 50-level run, finish that first. For strategy players nervous about the learning curve: Train Valley 2 is one of the gentler on-ramps in the puzzle-sim space. The icons above each production building tell you exactly what inputs and outputs are needed, the pause button removes time pressure when you need to think, and the gradual complexity ramp in the base game is well-paced. Editor's Bulletin assumes you've already internalised those basics, so it's not an entry point, but the base game itself is friendlier to new players than its tycoon-adjacent branding implies.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

auto-admittedPuzzle-TycoonJunction ManagementProduction ChainsDLC Content PackFive-Star ObjectivesLocomotive UpgradesPause-FriendlyWorkshop Integration

Requisitos del sistema

Mínimos

Processor
Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+
Memory
2 GB RAM
Graphics
ATi Radeon HD 2400 or NVIDIA GeForce 7600
DirectX
Version 9.0
Storage
1 GB availab…

Recomendados

OS
Windows 10
Processor
Core i5 or better
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX1050 Ti or higher
Storage
1 GB available space

Sigue explorando

Community Discussion

Be the first to comment on Train Valley 2 - Editor's Bulletin.

Reseñas y valoraciones

Steam
90%(3,151)

Información del juego

Desarrolladora
Alexey Davydov, Sergey Dvoynikov, Timofey Shargorodskiy, Flazm
Distribuidora
Flazm, META Publishing
Fecha de lanzamiento
15 abr 2019

Características

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopCustom Volume ControlsMouse Only OptionDualShock Controller Support+6 más

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio0,97 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de Alexey Davydov, Sergey Dvoynikov, Timofey Shargorodskiy, Flazm

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Train Valley 2 - Editor's Bulletin →

Preguntas frecuentes sobre Train Valley 2 - Editor's Bulletin

¿Cuánto cuesta Train Valley 2 - Editor's Bulletin?

A 15 de agosto de 2026, la oferta más barata disponible de Train Valley 2 - Editor's Bulletin es €0.97 en YuPlay, de entre 3 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Train Valley 2 - Editor's Bulletin más barato?

El precio más bajo disponible que seguimos para Train Valley 2 - Editor's Bulletin es €0.97 en YuPlay (15 de agosto de 2026). Comparamos 3 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Train Valley 2 - Editor's Bulletin?

Train Valley 2 - Editor's Bulletin está disponible en PC.

¿Cuándo se lanzó Train Valley 2 - Editor's Bulletin?

Train Valley 2 - Editor's Bulletin se lanzó el 15 de abril de 2019.

¿Quién desarrolló Train Valley 2 - Editor's Bulletin?

Train Valley 2 - Editor's Bulletin fue desarrollado por Alexey Davydov, Sergey Dvoynikov, Timofey Shargorodskiy, Flazm y publicado por Flazm, META Publishing.