Compara los precios de Townsmen - A Kingdom Rebuilt en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por HandyGames. Publicado por HandyGames. Lanzado el 26/2/2019. Disponible en PC, Xbox. Géneros: Casual, Simulation, Strategy. Puntuación Metacritic: 60/100.

A charming medieval city-builder with honest mobile roots - approachable enough for newcomers to the genre, but too shallow to hold veterans for long.

My spreadsheet instincts kicked in about twenty minutes into the first scenario: woodcutter feeds the sawmill, sawmill feeds the carpenter, carpenter enables stone buildings, stone buildings unlock the market stall, market stall drives the tax income that funds everything else. The production chain logic in Townsmen - A Kingdom Rebuilt is satisfying in a familiar, almost nostalgic way - closer in feel to a mid-2000s Settlers title than anything built for 2019 PC audiences. That context matters a lot when you're deciding whether to buy it. The structure is generous on paper. There is a six-chapter tutorial campaign that actually does its job - each chapter imposes fresh objectives that force you to engage with a new mechanic before throwing you into the standalone scenario pool. Reviewers noted that by the final tutorial chapters, the objectives carry genuine challenge, meaning you arrive at the 26-or-so standalone scenarios feeling prepared rather than confused. An Endless Mode adds over 20 sandbox maps on top of that, and a persistent town-level progression system awards passive upgrades that carry across sessions, which gives the first several hours a steady dopamine drip. Disasters like fires, drought, plague, and bandit raids break up the routine, though the bandit defence system - build guard towers, assign garrison soldiers, done - lacks tactical depth. You are not micromanaging a battle; you are ticking a checklist. Here is the honest architectural problem: the game is a remaster of a 2012 mobile title, and it shows at a structural level. Workers move at a pace that makes the 5x speed option feel mandatory rather than optional, and even at maximum speed there are stretches where the correct play is simply to wait. The Crown currency system - left over from the original free-to-play model - does not require real-money spending in the PC version, but the underlying pacing it created was never fully redesigned. Some tooltip feedback is thin, and players who run out of Thaler currency early in a scenario can enter a debt spiral that only a restart resolves. These are friction points that a more polished PC-native build would have fixed. Who is this actually for? Counterintuitively, I would point newer players at this title before I would point them at Anno or a full Paradox grand-strategy game. The supply chain logic is legible. The UI scales sensibly and adapts properly for controller play. The six-scenario tutorial is one of the better genre introductions I have seen at this price tier - it teaches through doing rather than through tooltip walls. If you have never built a production chain in a city-builder and want to understand how resource logistics work before committing to a hundred-hour investment elsewhere, Townsmen is a low-stakes classroom. Veterans, though, will hit the ceiling fast. There is no diplomacy layer, no tech tree with meaningful branch decisions, no AI opponent worth studying. The resource management depth tops out roughly where the tutorial ends. The isometric visuals are colourful and legible, seasons cycle through the maps with some visual charm, and buildings animate with small life - citizens visibly carry goods along your road network. It is pleasant to look at without being technically impressive. No mod ecosystem to speak of, and post-launch support has been quiet. Diego, Scout Team

Townsmen - A Kingdom Rebuilt

Townsmen - A Kingdom Rebuilt

26 feb 2019HandyGames
GamerScout opina

A charming medieval city-builder with honest mobile roots - approachable enough for newcomers to the genre, but too shallow to hold veterans for long.

PCXbox
Steam Deck UnsupportedProtonDB Gold
Mejor precio disponible
1,72 €-91%
en Eneba
Mínimo registrado: 1,72 €
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Veredicto de GamerScout

Best for genre newcomers wanting a low-stakes production-chain introduction; veterans will find the ceiling uncomfortably close to the floor.

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1,72 €-91%
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18,79 €-6%
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19,99 €
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Historial de precios

Mínimo registrado
1,72 €1 ago 2026
Mejor precio actual
1,72 €
El más bajo desde que lo seguimos
Tiendas de claves
1,69 €1,80 €1,91 €2,02 €8 Jun25 Jun12 Jul29 Jul15 Aug
8 jun — 15 ago
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Capturas y multimedia

Acerca de Townsmen - A Kingdom Rebuilt

My spreadsheet instincts kicked in about twenty minutes into the first scenario: woodcutter feeds the sawmill, sawmill feeds the carpenter, carpenter enables stone buildings, stone buildings unlock the market stall, market stall drives the tax income that funds everything else. The production chain logic in Townsmen - A Kingdom Rebuilt is satisfying in a familiar, almost nostalgic way - closer in feel to a mid-2000s Settlers title than anything built for 2019 PC audiences. That context matters a lot when you're deciding whether to buy it. The structure is generous on paper. There is a six-chapter tutorial campaign that actually does its job - each chapter imposes fresh objectives that force you to engage with a new mechanic before throwing you into the standalone scenario pool. Reviewers noted that by the final tutorial chapters, the objectives carry genuine challenge, meaning you arrive at the 26-or-so standalone scenarios feeling prepared rather than confused. An Endless Mode adds over 20 sandbox maps on top of that, and a persistent town-level progression system awards passive upgrades that carry across sessions, which gives the first several hours a steady dopamine drip. Disasters like fires, drought, plague, and bandit raids break up the routine, though the bandit defence system - build guard towers, assign garrison soldiers, done - lacks tactical depth. You are not micromanaging a battle; you are ticking a checklist. Here is the honest architectural problem: the game is a remaster of a 2012 mobile title, and it shows at a structural level. Workers move at a pace that makes the 5x speed option feel mandatory rather than optional, and even at maximum speed there are stretches where the correct play is simply to wait. The Crown currency system - left over from the original free-to-play model - does not require real-money spending in the PC version, but the underlying pacing it created was never fully redesigned. Some tooltip feedback is thin, and players who run out of Thaler currency early in a scenario can enter a debt spiral that only a restart resolves. These are friction points that a more polished PC-native build would have fixed. Who is this actually for? Counterintuitively, I would point newer players at this title before I would point them at Anno or a full Paradox grand-strategy game. The supply chain logic is legible. The UI scales sensibly and adapts properly for controller play. The six-scenario tutorial is one of the better genre introductions I have seen at this price tier - it teaches through doing rather than through tooltip walls. If you have never built a production chain in a city-builder and want to understand how resource logistics work before committing to a hundred-hour investment elsewhere, Townsmen is a low-stakes classroom. Veterans, though, will hit the ceiling fast. There is no diplomacy layer, no tech tree with meaningful branch decisions, no AI opponent worth studying. The resource management depth tops out roughly where the tutorial ends. The isometric visuals are colourful and legible, seasons cycle through the maps with some visual charm, and buildings animate with small life - citizens visibly carry goods along your road network. It is pleasant to look at without being technically impressive. No mod ecosystem to speak of, and post-launch support has been quiet.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaMobile PortSupply ChainProduction ChainScenario ModeBandit DefensePersistent ProgressionController OptimisedBeginner FriendlyIsometric City Builder

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Processor
2.0 GHz

Recomendados

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Processor
2.0 GHz

DLC y complementos de Townsmen - A Kingdom Rebuilt1

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Reseñas y valoraciones

Metacritic
60

Información del juego

Desarrolladora
HandyGames
Distribuidora
HandyGames
Fecha de lanzamiento
26 feb 2019

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Mejor precio1,72 €
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¿Cuánto cuesta Townsmen - A Kingdom Rebuilt?

A 15 de agosto de 2026, la oferta más barata disponible de Townsmen - A Kingdom Rebuilt es €1.72 en Eneba, de entre 8 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Townsmen - A Kingdom Rebuilt más barato?

El precio más bajo disponible que seguimos para Townsmen - A Kingdom Rebuilt es €1.72 en Eneba (15 de agosto de 2026). Comparamos 8 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Townsmen - A Kingdom Rebuilt?

Townsmen - A Kingdom Rebuilt está disponible en PC, Xbox.

¿Cuándo se lanzó Townsmen - A Kingdom Rebuilt?

Townsmen - A Kingdom Rebuilt se lanzó el 26 de febrero de 2019.

¿Quién desarrolló Townsmen - A Kingdom Rebuilt?

Townsmen - A Kingdom Rebuilt fue desarrollado por HandyGames.

¿Merece la pena comprar Townsmen - A Kingdom Rebuilt?

Townsmen - A Kingdom Rebuilt tiene una puntuación Metacritic de 60/100, lo que lo convierte en uno de los títulos destacados de Casual. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.