Compara los precios de Stunt Kite Party en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por HandyGames. Publicado por HandyGames. Lanzado el 7/6/2019. Disponible en PC, Xbox. Géneros: Action, Indie, Sports.

Couch-only kite combat for up to four players across ten mini-game modes, but zero online support means it lives and dies by who's on your sofa.

My honest reaction the first time I saw Stunt Kite Party in a games lineup: hard pass. A kite-flying party game on a PC shooter portal felt like a mismatch. Then a friend grabbed a second controller, and something clicked. This is a local-multiplayer brawler wearing very cheerful clothing, and if that sounds like a compliment, it is, conditionally. The core loop puts up to four players in the air simultaneously, steering kites through ten distinct mini-game modes. Controls are indirect by design: your kite auto-moves forward and you steer left or right, with separate inputs for a speed burst, a brake, and power-up activation. It sounds simple and it mostly is, but getting tight enough with the physics to actually win takes real practice. Modes like Balloon Popper, Ghost Hunt, Alien Attack, and Meteor Blast each layer their own objectives on top of the base flight model. Meteor Blast even adds a shooting mechanic, which is the one moment the game briefly feels like it belongs in my wheelhouse. Power-ups spawn mid-match and range from personal shields to controls-reversing debuffs on opponents, which is exactly the kind of low-skill chaos that makes couch games work with mixed-ability groups. The structural problem is the single-player campaign. Story mode sends protagonist Eddie F. Teykov on a quest to legalize kiting in the Big City, framed through mini-game battles against AI. The concept is fine. The execution is rough: the AI is widely reported as inconsistent and frustrating, and the story wrapping it is thin enough that reviewers across the board flagged it as a weak solo experience. There is a skip option if you fail challenges repeatedly, which tells you everything about the difficulty curve. Once you finish it, solo replayability basically falls off a cliff. The two tournament structures, pre-set Cups and Custom Tournament with player-selected events, are where the game lives, and both require human opponents to be worth running. The bigger issue for anyone buying this on PC specifically: there is no online multiplayer. None. A Steam community post literally asks the developers to add it. For a party game releasing in 2019 onto PC, where couch co-op setups are the exception rather than the rule, that omission cuts the potential audience significantly. If you have a regular group of local players and a controller setup ready, the game delivers genuine laugh-out-loud moments. If you were thinking about remote play workarounds or hoping to queue into something, look elsewhere. Visually it runs cartoony 3D across four settings including a farm and a beach, with vibrant colors that hold up fine at any resolution. System requirements are minimal, which is appropriate. There have been reports of screen tearing at 60fps without a vsync option surfaced in the Steam community, worth knowing if that bothers you. The soundtrack is upbeat and functional but not memorable. Bottom line: Stunt Kite Party is a niche purchase that earns its niche. Bring three friends and controllers and it punches above its indie weight class. Fly solo or expect online lobbies and it will disappoint you fast. Fred, Scout Team

Stunt Kite Party

Stunt Kite Party

7 jun 2019HandyGames
GamerScout opina

Couch-only kite combat for up to four players across ten mini-game modes, but zero online support means it lives and dies by who's on your sofa.

PCXbox
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€0.00
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Mínimo histórico: €0.73

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My honest reaction the first time I saw Stunt Kite Party in a games lineup: hard pass. A kite-flying party game on a PC shooter portal felt like a mismatch. Then a friend grabbed a second controller, and something clicked. This is a local-multiplayer brawler wearing very cheerful clothing, and if that sounds like a compliment, it is, conditionally. The core loop puts up to four players in the air simultaneously, steering kites through ten distinct mini-game modes. Controls are indirect by design: your kite auto-moves forward and you steer left or right, with separate inputs for a speed burst, a brake, and power-up activation. It sounds simple and it mostly is, but getting tight enough with the physics to actually win takes real practice. Modes like Balloon Popper, Ghost Hunt, Alien Attack, and Meteor Blast each layer their own objectives on top of the base flight model. Meteor Blast even adds a shooting mechanic, which is the one moment the game briefly feels like it belongs in my wheelhouse. Power-ups spawn mid-match and range from personal shields to controls-reversing debuffs on opponents, which is exactly the kind of low-skill chaos that makes couch games work with mixed-ability groups. The structural problem is the single-player campaign. Story mode sends protagonist Eddie F. Teykov on a quest to legalize kiting in the Big City, framed through mini-game battles against AI. The concept is fine. The execution is rough: the AI is widely reported as inconsistent and frustrating, and the story wrapping it is thin enough that reviewers across the board flagged it as a weak solo experience. There is a skip option if you fail challenges repeatedly, which tells you everything about the difficulty curve. Once you finish it, solo replayability basically falls off a cliff. The two tournament structures, pre-set Cups and Custom Tournament with player-selected events, are where the game lives, and both require human opponents to be worth running. The bigger issue for anyone buying this on PC specifically: there is no online multiplayer. None. A Steam community post literally asks the developers to add it. For a party game releasing in 2019 onto PC, where couch co-op setups are the exception rather than the rule, that omission cuts the potential audience significantly. If you have a regular group of local players and a controller setup ready, the game delivers genuine laugh-out-loud moments. If you were thinking about remote play workarounds or hoping to queue into something, look elsewhere. Visually it runs cartoony 3D across four settings including a farm and a beach, with vibrant colors that hold up fine at any resolution. System requirements are minimal, which is appropriate. There have been reports of screen tearing at 60fps without a vsync option surfaced in the Steam community, worth knowing if that bothers you. The soundtrack is upbeat and functional but not memorable. Bottom line: Stunt Kite Party is a niche purchase that earns its niche. Bring three friends and controllers and it punches above its indie weight class. Fly solo or expect online lobbies and it will disappoint you fast.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementscontroller-supportcloud-savestier:indieCouch MultiplayerMini-Game CollectionParty BrawlerPower-UpsCasual CompetitiveController RequiredNo Online MultiplayerCustom Tournament

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
2 GB RAM
DirectX
Version 9.0
Storage
950 MB available space
Graphics
GT430
Processor
3.2 GHz

Recomendados

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 9.0
Storage
950 MB available space
Graphics
GTX 660 or equivalent
Processor
3.6 GHz

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Información del juego

Desarrolladora
HandyGames
Distribuidora
HandyGames
Fecha de lanzamiento
7 jun 2019

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¿En qué plataformas está disponible Stunt Kite Party?

Stunt Kite Party está disponible en PC, Xbox.

¿Cuándo se lanzó Stunt Kite Party?

Stunt Kite Party se lanzó el 7 de junio de 2019.

¿Quién desarrolló Stunt Kite Party?

Stunt Kite Party fue desarrollado por HandyGames.