Compara los precios de Total War: WARHAMMER III - Ogre Kingdoms en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CREATIVE ASSEMBLY, Feral Interactive. Publicado por SEGA, Feral Interactive. Lanzado el 16/2/2022. Disponible en PC. Géneros: Action, Strategy. Puntuación Metacritic: 86/100.

A blunt-force DLC that trades diplomatic complexity for raw monstrous muscle, Ogre Kingdoms rewards players who enjoy managing scarce resources under pressure more than building sprawling empires.

I went into the Ogre Kingdoms expecting a straightforward smash-and-loot faction, and it delivered exactly that on the battlefield while quietly punishing me for ignoring its campaign economy. This is not a DLC for players who like to turtle and tech up. The Ogres run on Meat, a second upkeep resource layered on top of gold, and if your armies march too far from a food source you will watch them chew through Gnoblars and pack animals until attrition guts your roster. Get that loop under control early and the mid-game opens up into something genuinely satisfying. The core campaign structure sits in an interesting hybrid space. Ogre Kingdoms are not a full horde faction, but they are not a settler empire either. You plant Camps anywhere your army can reach, and those Camps act as your main economic and recruitment hubs. Lose a Camp to a siege and every coin invested in it is gone for good, which creates real strategic tension around positioning. Alongside Camps, you take on Bounty Contracts from neighboring factions, essentially mercenary work that keeps the gold flowing without forcing you to permanently occupy territory you do not want. The two launch Legendary Lords, Greasus Goldtooth and Skrag the Slaughterer, play differently enough that a second campaign feels worthwhile: Greasus leans into the political-mercenary angle while Skrag synergizes heavily with Gorger units, which become near-unkillable under his specific legendary item. On the battlefield, the Ogre roster is small but punchy. Monstrous infantry dominates the unit list, with Ogre Bulls forming the backbone, Maneaters offering armor-piercing and anti-large options, and Mournfang Cavalry providing mobile shock. You will feel the roster thinness against factions with deep magic or ranged spam, and the Gnoblar screen-and-charge tactic the community settled on takes a few campaigns to execute cleanly. Creative Assembly gave these lads excellent voice acting and genuine personality, but the tutorial does almost nothing to explain the Meat and Camp interactions to new players, and the Realms of Chaos campaign narrative fits them awkwardly compared to factions with a direct stake in the daemon portals. The elephant in the room for returning players is that the Ogre Kingdoms were updated when the Omens of Destruction DLC arrived, adding a third Legendary Lord and additional units. If you are buying this original DLC today you are getting a faction that has been iterated on since launch, which mostly works in your favour. Community consensus on Steam sits at 71% positive across a large sample, which is a fair read: this is a solid faction with genuine mechanical identity, not a top-tier pick for min-maxers, and not a disaster for newcomers willing to read a beginner guide before turn one. The mod ecosystem on Steam Workshop has also addressed the most complained-about friction points, particularly around Camp mobility, so the experience in 2025 is meaningfully smoother than at release. If you are already in the Warhammer III ecosystem and want something that plays completely differently from every settlement-holding faction in the base game, Ogre Kingdoms delivers a focused, resource-pressured campaign with battles that feel like throwing boulders at a china shop. Just accept upfront that the campaign layer has a steeper learning cliff than Creative Assembly communicates, and keep a food-generator building queued in every Camp from turn one. Diego, Scout Team

Total War: WARHAMMER III - Ogre Kingdoms

Total War: WARHAMMER III - Ogre Kingdoms

16 feb 2022CREATIVE ASSEMBLY, Feral InteractiveSEGA, Feral Interactive
GamerScout opina

A blunt-force DLC that trades diplomatic complexity for raw monstrous muscle, Ogre Kingdoms rewards players who enjoy managing scarce resources under pressure more than building sprawling empires.

PC
Mejor precio disponible
5,45 €-55%
en Fanatical
Mínimo registrado: 5,45 €
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Veredicto de GamerScout

Best for WARHAMMER III owners who want a tactically different campaign and do not mind teaching themselves the Meat economy from scratch.

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5,45 €-55%
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5,67 €-53%
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11,27 €-6%
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Historial de precios

Mínimo registrado
5,45 €8 ago 2026
Mejor precio actual
5,45 €
El más bajo desde que lo seguimos
Tiendas oficiales
5,01 €5,30 €5,60 €5,89 €8 Aug10 Aug12 Aug13 Aug15 Aug
Seguimos precios desde 8 ago 2026
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Acerca de Total War: WARHAMMER III - Ogre Kingdoms

I went into the Ogre Kingdoms expecting a straightforward smash-and-loot faction, and it delivered exactly that on the battlefield while quietly punishing me for ignoring its campaign economy. This is not a DLC for players who like to turtle and tech up. The Ogres run on Meat, a second upkeep resource layered on top of gold, and if your armies march too far from a food source you will watch them chew through Gnoblars and pack animals until attrition guts your roster. Get that loop under control early and the mid-game opens up into something genuinely satisfying. The core campaign structure sits in an interesting hybrid space. Ogre Kingdoms are not a full horde faction, but they are not a settler empire either. You plant Camps anywhere your army can reach, and those Camps act as your main economic and recruitment hubs. Lose a Camp to a siege and every coin invested in it is gone for good, which creates real strategic tension around positioning. Alongside Camps, you take on Bounty Contracts from neighboring factions, essentially mercenary work that keeps the gold flowing without forcing you to permanently occupy territory you do not want. The two launch Legendary Lords, Greasus Goldtooth and Skrag the Slaughterer, play differently enough that a second campaign feels worthwhile: Greasus leans into the political-mercenary angle while Skrag synergizes heavily with Gorger units, which become near-unkillable under his specific legendary item. On the battlefield, the Ogre roster is small but punchy. Monstrous infantry dominates the unit list, with Ogre Bulls forming the backbone, Maneaters offering armor-piercing and anti-large options, and Mournfang Cavalry providing mobile shock. You will feel the roster thinness against factions with deep magic or ranged spam, and the Gnoblar screen-and-charge tactic the community settled on takes a few campaigns to execute cleanly. Creative Assembly gave these lads excellent voice acting and genuine personality, but the tutorial does almost nothing to explain the Meat and Camp interactions to new players, and the Realms of Chaos campaign narrative fits them awkwardly compared to factions with a direct stake in the daemon portals. The elephant in the room for returning players is that the Ogre Kingdoms were updated when the Omens of Destruction DLC arrived, adding a third Legendary Lord and additional units. If you are buying this original DLC today you are getting a faction that has been iterated on since launch, which mostly works in your favour. Community consensus on Steam sits at 71% positive across a large sample, which is a fair read: this is a solid faction with genuine mechanical identity, not a top-tier pick for min-maxers, and not a disaster for newcomers willing to read a beginner guide before turn one. The mod ecosystem on Steam Workshop has also addressed the most complained-about friction points, particularly around Camp mobility, so the experience in 2025 is meaningfully smoother than at release. If you are already in the Warhammer III ecosystem and want something that plays completely differently from every settlement-holding faction in the base game, Ogre Kingdoms delivers a focused, resource-pressured campaign with battles that feel like throwing boulders at a china shop. Just accept upfront that the campaign layer has a steeper learning cliff than Creative Assembly communicates, and keep a food-generator building queued in every Camp from turn one.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

auto-admittedHorde-HybridResource ManagementMonstrous InfantryMercenary ContractsCamp MechanicsDLC FactionLate-Game ScalingMod-Friendly

Requisitos del sistema

Mínimos

Processor
Intel i3/Ryzen 3 series
Memory
6 GB RAM
Graphics
Nvidia GTX 900/AMD RX 400 series | Intel Iris Xe Graphics
DirectX
Version 11
Storage
120 GB available space Additiona…

Recomendados

OS
Windows 10 64-bit
Processor
Intel i5/Ryzen 5 series
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 1660 Ti/AMD RX 5600-XT
DirectX
Version 11
Storage
120 GB available space

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Reseñas y valoraciones

Metacritic
86
Steam
71%(146,494)

Información del juego

Desarrolladora
CREATIVE ASSEMBLY, Feral Interactive
Distribuidora
SEGA, Feral Interactive
Fecha de lanzamiento
16 feb 2022

Características

Single-playerMultiplayerPvPOnline PvPLAN PvPCo-opOnline Co OpLAN Co Op+12 más

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Mejor precio5,45 €
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¿Cuánto cuesta Total War: WARHAMMER III - Ogre Kingdoms?

A 15 de agosto de 2026, la oferta más barata disponible de Total War: WARHAMMER III - Ogre Kingdoms es €5.45 en Fanatical, de entre 3 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Total War: WARHAMMER III - Ogre Kingdoms más barato?

El precio más bajo disponible que seguimos para Total War: WARHAMMER III - Ogre Kingdoms es €5.45 en Fanatical (15 de agosto de 2026). Comparamos 3 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Total War: WARHAMMER III - Ogre Kingdoms?

Total War: WARHAMMER III - Ogre Kingdoms está disponible en PC.

¿Cuándo se lanzó Total War: WARHAMMER III - Ogre Kingdoms?

Total War: WARHAMMER III - Ogre Kingdoms se lanzó el 16 de febrero de 2022.

¿Quién desarrolló Total War: WARHAMMER III - Ogre Kingdoms?

Total War: WARHAMMER III - Ogre Kingdoms fue desarrollado por CREATIVE ASSEMBLY, Feral Interactive y publicado por SEGA, Feral Interactive.

¿Merece la pena comprar Total War: WARHAMMER III - Ogre Kingdoms?

Total War: WARHAMMER III - Ogre Kingdoms tiene una puntuación Metacritic de 86/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.