Total War: Rome II - Black Sea Colonies Culture Pack (DLC)
Complemento / DLC de Total War: ROME REMASTERED Steam Key — ver juego completoThree Greek colonial factions - Cimmeria, Pergamon, and Colchis - land in Rome II's Grand Campaign, each with distinct rosters and regional pressures worth mastering.
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This is a faction-pack DLC for Total War: Rome II, which means the base game's engine, campaign map, and core systems stay exactly the same. What you're buying is access to three additional playable factions pulled from the Black Sea colonial world: Cimmeria, sitting on the northern Pontic steppe with steppe cavalry options in its roster; Pergamon, a culturally Greek Anatolian power with a mix of Hellenistic heavy infantry and mercenary flexibility; and Colchis, wedged into the Caucasus region and facing a unique multi-front pressure from neighbouring factions. If you already own Rome II and are running out of fresh starting positions to experiment with, this pack delivers meaningful geographic variety at the campaign's eastern and northern edges - areas that vanilla factions often treat as secondary theaters. The mechanical depth here lives in how each faction's starting position reshapes your early build order. Colchis in particular forces you to think defensively in turns one through fifteen before you can realistically push out, which is a different rhythm from the more aggressive Roman or Carthaginian openings. Pergamon rewards players who understand Rome II's diplomacy and client-state systems, since Anatolia in the mid-game is a chess board of overlapping interests. Cimmeria leans on mobile cavalry harassment, which plays very differently from hoplite-wall pushes - if you have not tried a ranged-cavalry-forward campaign in Rome II, this is a low-cost way to experiment with that playstyle. Honest caveats: the AI behavior in Rome II's Grand Campaign was patched significantly over the years and sits in a more stable place than at launch, but the base game's Metacritic score of 76 reflects a rocky release history that long-time players remember. This DLC does nothing to change the AI ceiling or the campaign map's late-game blob problem, where large empires start to feel similar regardless of faction. The unit roster differences are real but not transformative enough to paper over the base game's structural limitations. If those limitations bother you in your current Rome II sessions, three new factions will not fix that. For the modding crowd, this pack integrates with the same mod framework as the rest of Rome II, so overhaul mods like Divide et Impera will typically extend their faction-specific mechanics to these cultures as well - check the specific mod's compatibility notes, but historically the community has been thorough here. That ecosystem support is genuinely one of Rome II's strongest long-term arguments, and culture packs like this one become significantly more interesting inside a major overhaul than in the vanilla game. Bottom line: if you are a Rome II regular looking for a new geographic angle and a different early-campaign tempo, Cimmeria, Pergamon, and Colchis each deliver that. If you are still on the fence about the base game, sort that out first - DLC assessment always comes after the foundation is justified.

Strategy & simulation
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Requisitos del sistema
Mínimos
- Processor
- 2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
- Memory
- 2GB RAM
- Graphics
- 512 MB DirectX 9.0c compatible card (shader model 3, vertex text…
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- Processor
- 2nd Generation Intel Core i5 processor (or greater)
- Memory
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- Graphics
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Información del juego
- Desarrolladora
- CREATIVE ASSEMBLY, Feral Interactive
- Distribuidora
- SEGA
- Fecha de lanzamiento
- 2 sept 2013