Compara los precios de The Witcher Adventure Game en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CD PROJEKT RED. Publicado por CD PROJEKT RED. Lanzado el 27/11/2014. Disponible en PC, Mac. Géneros: Adventure, Strategy. Puntuación Metacritic: 68/100.

A Witcher-licensed digital board game that works best with three friends in the same room and starts feeling hollow the moment you go solo against the AI.

My instinct when I see a licensed digital board game sitting at a 68 Metacritic is to check whether the core mechanics are worth anything before dismissing it as a cash-in. With The Witcher Adventure Game, the answer is: yes, the mechanics have genuine bones, but the digital implementation wastes most of them. The structure is a competitive race for victory points across a map of the Witcher world. Up to four players pick one of four characters - Geralt, Triss Merigold, Yarpen Zigrin, or Dandelion - and spend their turns in a tight action economy of travelling, investigating, and developing. Each turn you take two actions, then resolve whatever monsters or Foul Fate tokens are lurking in your region. The tension comes from the wound system: damage cannot kill you, but wound tokens lock out individual actions, so a badly battered Geralt might lose his combat action right when a gold-tier monster appears on the board. That pressure to heal versus press forward is the best decision space the game offers. The four character kits are meaningfully different too: Geralt stacks hero dice and can brute-force most combat encounters, Triss charges up spells and gets a free movement, Yarpen carries extra wound slots and can summon dwarven companions, and Dandelion leeches off nearby players' progress in a way that rewards spatial awareness over raw combat stats. Here is where the strategy-player in me has to be honest about the ceiling: it is lower than I wanted. The three resource types - Diplomacy, Magic, and Combat investigation leads - funnel into Proofs, which complete quests, which generate victory points. Once you understand that loop, roughly three sessions in, the board starts to feel schematic. Quest cards are narratively flavored but mechanically thin, and the randomness of card draws and hero dice can swing outcomes in ways that a tighter design would let you mitigate more meaningfully. The AI opponents are also notoriously easy, and a vocal section of the community notes the game is effectively dead for online matchmaking at this point, with waits that can stretch past ten minutes with no guarantee of a full lobby. Solo against AI is a patience exercise, not a challenge. The hot-seat local multiplayer is where this game earns its keep. Played with two or three people sharing a screen, the pacing tightens, the indirect rivalry becomes readable, and the Foul Fate draws become a shared laugh instead of a frustration. The digital version also removes the considerable overhead of managing over 288 cards, 30 monster types, and piles of wound and gold tokens physically - which is a real convenience argument if you own the tabletop version and want a quicker setup. The tutorial is a series of instructional videos that explain every mechanic adequately, though watching all ten back-to-back before your first game is a commitment that not everyone will survive mentally. My advice: watch five, start a solo game, learn the rest in context. For a strategy-focused player expecting layered decision trees or meaningful AI opposition, this will feel undernourished. The long-game depth simply is not there. But if you have two or three Witcher-literate friends and want a session that fits into a single evening without dragging, the action economy and character asymmetry provide enough friction to make it worthwhile. Go in with the right expectations and the right company. Diego, Scout Team

The Witcher Adventure Game

The Witcher Adventure Game

27 nov 2014CD PROJEKT RED
GamerScout opina

A Witcher-licensed digital board game that works best with three friends in the same room and starts feeling hollow the moment you go solo against the AI.

PCMac
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €2.03

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My instinct when I see a licensed digital board game sitting at a 68 Metacritic is to check whether the core mechanics are worth anything before dismissing it as a cash-in. With The Witcher Adventure Game, the answer is: yes, the mechanics have genuine bones, but the digital implementation wastes most of them. The structure is a competitive race for victory points across a map of the Witcher world. Up to four players pick one of four characters - Geralt, Triss Merigold, Yarpen Zigrin, or Dandelion - and spend their turns in a tight action economy of travelling, investigating, and developing. Each turn you take two actions, then resolve whatever monsters or Foul Fate tokens are lurking in your region. The tension comes from the wound system: damage cannot kill you, but wound tokens lock out individual actions, so a badly battered Geralt might lose his combat action right when a gold-tier monster appears on the board. That pressure to heal versus press forward is the best decision space the game offers. The four character kits are meaningfully different too: Geralt stacks hero dice and can brute-force most combat encounters, Triss charges up spells and gets a free movement, Yarpen carries extra wound slots and can summon dwarven companions, and Dandelion leeches off nearby players' progress in a way that rewards spatial awareness over raw combat stats. Here is where the strategy-player in me has to be honest about the ceiling: it is lower than I wanted. The three resource types - Diplomacy, Magic, and Combat investigation leads - funnel into Proofs, which complete quests, which generate victory points. Once you understand that loop, roughly three sessions in, the board starts to feel schematic. Quest cards are narratively flavored but mechanically thin, and the randomness of card draws and hero dice can swing outcomes in ways that a tighter design would let you mitigate more meaningfully. The AI opponents are also notoriously easy, and a vocal section of the community notes the game is effectively dead for online matchmaking at this point, with waits that can stretch past ten minutes with no guarantee of a full lobby. Solo against AI is a patience exercise, not a challenge. The hot-seat local multiplayer is where this game earns its keep. Played with two or three people sharing a screen, the pacing tightens, the indirect rivalry becomes readable, and the Foul Fate draws become a shared laugh instead of a frustration. The digital version also removes the considerable overhead of managing over 288 cards, 30 monster types, and piles of wound and gold tokens physically - which is a real convenience argument if you own the tabletop version and want a quicker setup. The tutorial is a series of instructional videos that explain every mechanic adequately, though watching all ten back-to-back before your first game is a commitment that not everyone will survive mentally. My advice: watch five, start a solo game, learn the rest in context. For a strategy-focused player expecting layered decision trees or meaningful AI opposition, this will feel undernourished. The long-game depth simply is not there. But if you have two or three Witcher-literate friends and want a session that fits into a single evening without dragging, the action economy and character asymmetry provide enough friction to make it worthwhile. Go in with the right expectations and the right company.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerlocal-coopachievementstier:sub-5Digital Board GameAction EconomyCharacter AsymmetryHot-Seat MultiplayerDice-Based CombatFoul Fate MechanicsVictory Point Race

Requisitos del sistema

Mínimos

OS
Windows XP SP3
Memory
1 GB RAM
Storage
500 MB available space
Graphics
Integrated Graphics
Processor
2.0 GHz Dual Core Processor

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Reseñas y valoraciones

Metacritic
68

Información del juego

Desarrolladora
CD PROJEKT RED
Distribuidora
CD PROJEKT RED
Fecha de lanzamiento
27 nov 2014

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¿En qué plataformas está disponible The Witcher Adventure Game?

The Witcher Adventure Game está disponible en PC, Mac.

¿Cuándo se lanzó The Witcher Adventure Game?

The Witcher Adventure Game se lanzó el 27 de noviembre de 2014.

¿Quién desarrolló The Witcher Adventure Game?

The Witcher Adventure Game fue desarrollado por CD PROJEKT RED.

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The Witcher Adventure Game tiene una puntuación Metacritic de 68/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.