Compara los precios de The Witcher 3: Wild Hunt - Expansion Pass (DLC) (Xbox One) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CD PROJEKT RED. Publicado por CD PROJEKT RED. Lanzado el 18/5/2015. Disponible en Xbox Series X, Xbox One, Xbox, PC. Géneros: RPG. Puntuación Metacritic: 93/100.

Two meaty story expansions for The Witcher 3 that are better than most full-priced RPGs. Hearts of Stone and Blood and Wine are not bonus content, they are the bar.

The Witcher 3 Expansion Pass bundles two paid story additions, Hearts of Stone and Blood and Wine, into a single purchase for Xbox One and Xbox Series X. If you have already sunk time into the base game and are wondering whether these are worth it, the short answer is yes, and it is not particularly close. Together they add well over 30 hours of authored content, and almost none of it is filler. That is a genuinely unusual thing to say about DLC. Hearts of Stone arrives first and is the tighter of the two. It drops Geralt into a contract involving a mysterious nobleman named Gaunter O'Dimm, who is one of the most quietly unsettling antagonists in the series. The writing here is sharp, the side quests are memorable (the Caretaker boss fight alone earned its reputation), and the new rune-crafting system adds some build texture without overwhelming the existing alchemy and skill setups. It runs around 10 hours but feels dense the whole way through. If you are the kind of player who reads every journal entry, it rewards that habit. Blood and Wine is the grander piece. Set in Toussaint, a sun-drenched, vineyard-covered duchy with enough visual contrast to the base game's war-ravaged mainland that it genuinely feels like a different world, it runs closer to 20 hours and introduces a new Witcher ability called mutations, which meaningfully extends build variety for players deep into the skill tree. The main narrative is a murder mystery that leans into fairy tale motifs, and the writing handles that tonal shift without going soft. The villain has actual motivation. The resolution has weight. It also gives Geralt a permanent home base for the first time, which is a small thing that lands harder than it should. There are weaker moments, some side quests stretch their welcome, but the density of genuinely good writing holds. From a mechanical standpoint, neither expansion demands you start fresh. You carry your Geralt in, your build intact, and the new gear sets introduced in each expansion (notably the Grandmaster Witcher sets in Blood and Wine) give min-maxers something to chase. Difficulty scaling works reasonably well on standard settings, though on Death March you will feel the jump in enemy aggression in Hearts of Stone particularly. The caveat worth naming: this is DLC, not a standalone product. You need The Witcher 3: Wild Hunt to play it, and you ideally want to finish the main campaign first since both expansions spoil nothing but assume narrative familiarity with the world and characters. On Xbox Series X via backward compatibility, it runs well. On Xbox One it is stable if not spectacular. For players who care whether RPG writing holds up under scrutiny, both expansions do. Hearts of Stone is a masterclass in compact storytelling. Blood and Wine is the game's proper ending, whatever the base game's credits say. Monika, Scout Team

The Witcher 3: Wild Hunt - Expansion Pass (DLC) (Xbox One)

The Witcher 3: Wild Hunt - Expansion Pass (DLC) (Xbox One)

18 may 2015CD PROJEKT RED
GamerScout opina

Two meaty story expansions for The Witcher 3 that are better than most full-priced RPGs. Hearts of Stone and Blood and Wine are not bonus content, they are the bar.

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The Witcher 3 Expansion Pass bundles two paid story additions, Hearts of Stone and Blood and Wine, into a single purchase for Xbox One and Xbox Series X. If you have already sunk time into the base game and are wondering whether these are worth it, the short answer is yes, and it is not particularly close. Together they add well over 30 hours of authored content, and almost none of it is filler. That is a genuinely unusual thing to say about DLC. Hearts of Stone arrives first and is the tighter of the two. It drops Geralt into a contract involving a mysterious nobleman named Gaunter O'Dimm, who is one of the most quietly unsettling antagonists in the series. The writing here is sharp, the side quests are memorable (the Caretaker boss fight alone earned its reputation), and the new rune-crafting system adds some build texture without overwhelming the existing alchemy and skill setups. It runs around 10 hours but feels dense the whole way through. If you are the kind of player who reads every journal entry, it rewards that habit. Blood and Wine is the grander piece. Set in Toussaint, a sun-drenched, vineyard-covered duchy with enough visual contrast to the base game's war-ravaged mainland that it genuinely feels like a different world, it runs closer to 20 hours and introduces a new Witcher ability called mutations, which meaningfully extends build variety for players deep into the skill tree. The main narrative is a murder mystery that leans into fairy tale motifs, and the writing handles that tonal shift without going soft. The villain has actual motivation. The resolution has weight. It also gives Geralt a permanent home base for the first time, which is a small thing that lands harder than it should. There are weaker moments, some side quests stretch their welcome, but the density of genuinely good writing holds. From a mechanical standpoint, neither expansion demands you start fresh. You carry your Geralt in, your build intact, and the new gear sets introduced in each expansion (notably the Grandmaster Witcher sets in Blood and Wine) give min-maxers something to chase. Difficulty scaling works reasonably well on standard settings, though on Death March you will feel the jump in enemy aggression in Hearts of Stone particularly. The caveat worth naming: this is DLC, not a standalone product. You need The Witcher 3: Wild Hunt to play it, and you ideally want to finish the main campaign first since both expansions spoil nothing but assume narrative familiarity with the world and characters. On Xbox Series X via backward compatibility, it runs well. On Xbox One it is stable if not spectacular. For players who care whether RPG writing holds up under scrutiny, both expansions do. Hearts of Stone is a masterclass in compact storytelling. Blood and Wine is the game's proper ending, whatever the base game's credits say.

Monika
Monika · Scout Team

RPGs

Etiquetas

xboxStory-Rich DLCMutation SystemGrandmaster GearFairy Tale ThemesMurder MysteryRune CraftingOpen World ExpansionDeath March Difficulty

Requisitos del sistema

Mínimos

Processor
Intel CPU Core i5-2500K 3.3GHz / AMD A10-5800K APU (3.8GHz)
Memory
6 GB RAM
Graphics
Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870 DirectX…

Recomendados

OS
64-bit Windows 10/11
Processor
Intel Core i5-7400 / Ryzen 5 1600
Memory
8 GB RAM
Graphics
Nvidia GTX 1070 / Radeon RX 480
DirectX
Version 12
Storage
50 GB available space

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Reseñas y valoraciones

Metacritic
93
Steam
97%(869,098)

Información del juego

Desarrolladora
CD PROJEKT RED
Distribuidora
CD PROJEKT RED
Fecha de lanzamiento
18 may 2015

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The Witcher 3: Wild Hunt - Expansion Pass (DLC) (Xbox One) está disponible en Xbox Series X, Xbox One, Xbox, PC.

¿Cuándo se lanzó The Witcher 3: Wild Hunt - Expansion Pass (DLC) (Xbox One)?

The Witcher 3: Wild Hunt - Expansion Pass (DLC) (Xbox One) se lanzó el 18 de mayo de 2015.

¿Quién desarrolló The Witcher 3: Wild Hunt - Expansion Pass (DLC) (Xbox One)?

The Witcher 3: Wild Hunt - Expansion Pass (DLC) (Xbox One) fue desarrollado por CD PROJEKT RED.

¿Merece la pena comprar The Witcher 3: Wild Hunt - Expansion Pass (DLC) (Xbox One)?

The Witcher 3: Wild Hunt - Expansion Pass (DLC) (Xbox One) tiene una puntuación Metacritic de 93/100, lo que lo convierte en uno de los títulos destacados de RPG. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.