Compara los precios de The Walking Dead: Season 1 Key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Telltale Games. Publicado por Skybound Games. Lanzado el 24/4/2012. Disponible en PC. Géneros: Single Player, Third Person, Horror, Puzzle, Point & Click, Adventure.

Five-episode point-and-click horror adventure where every timed dialogue choice feels personal. If you want a story that genuinely hurts, Lee and Clementine are waiting for you.

Telltale's The Walking Dead Season 1 is a five-episode, episodic point-and-click adventure built around one idea: make you feel responsible for what happens next. You play as Lee Everett, a convicted man whose life was already coming apart when the zombie apocalypse finished the job. Within the first half-hour the game hands you a terrible secret about Lee and a small girl named Clementine to protect, and from that point forward the whole thing runs on the tension between those two facts. The core mechanics are light but purposeful. You explore third-person environments using an on-screen reticle to examine objects and interact with characters, solve simple inventory puzzles, and survive action sequences through quick-time events that ask you to click, aim, or mash on a timer. None of that is technically demanding. What the game does with those simple inputs is something else entirely. Dialogue choices come in sets of three spoken options plus a silence option, and they're timed, so the game pushes you toward gut-instinct answers rather than deliberate menu browsing. Characters track what you said and what you did, and if someone died in Episode 1 they stay dead in Episode 2. The carry-over system feels meaningful in the moment even if, on a second playthrough, you notice the overarching plot converges toward the same endpoint regardless of your choices. That's the honest knock on the game: branching feels real but the destination is largely fixed. The art style leans hard into the comic-book source material, with a cel-shaded, near-oil-painted look that holds up better than most 2012 releases. Voice acting across the board is strong, and the score does quiet, understated work keeping the mood heavy without overdoing it. Technical hiccups, occasional frame-rate stutters, and a save system that autosaves without signposting have annoyed players since launch and still show up in community discussions today. They're real problems. They're also easy to overlook once the story has you. If you come in expecting a survival-horror action game, you will bounce off this fast. The QTEs are the extent of the action, and the puzzles rarely challenge anyone with adventure-game experience. What Season 1 is doing is closer to an interactive novel with teeth, one that was widely credited with revitalizing the adventure game genre after years of dormancy and directly influenced titles like Life Is Strange and Until Dawn. The Lee-Clementine relationship is the whole engine, and it works because the writing earns the emotion rather than demanding it. Season 1 remains the high point of the Telltale Walking Dead run, and most people who have been through it will tell you the finale hit them harder than most games they've ever played. Alex, Scout Team

The Walking Dead: Season 1 Key
Single PlayerThird PersonHorrorPuzzlePoint & ClickAdventure

The Walking Dead: Season 1 Key

24 abr 2012Telltale GamesSkybound Games
GamerScout opina

Five-episode point-and-click horror adventure where every timed dialogue choice feels personal. If you want a story that genuinely hurts, Lee and Clementine are waiting for you.

PC
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Mínimo histórico: €1.89

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Telltale's The Walking Dead Season 1 is a five-episode, episodic point-and-click adventure built around one idea: make you feel responsible for what happens next. You play as Lee Everett, a convicted man whose life was already coming apart when the zombie apocalypse finished the job. Within the first half-hour the game hands you a terrible secret about Lee and a small girl named Clementine to protect, and from that point forward the whole thing runs on the tension between those two facts. The core mechanics are light but purposeful. You explore third-person environments using an on-screen reticle to examine objects and interact with characters, solve simple inventory puzzles, and survive action sequences through quick-time events that ask you to click, aim, or mash on a timer. None of that is technically demanding. What the game does with those simple inputs is something else entirely. Dialogue choices come in sets of three spoken options plus a silence option, and they're timed, so the game pushes you toward gut-instinct answers rather than deliberate menu browsing. Characters track what you said and what you did, and if someone died in Episode 1 they stay dead in Episode 2. The carry-over system feels meaningful in the moment even if, on a second playthrough, you notice the overarching plot converges toward the same endpoint regardless of your choices. That's the honest knock on the game: branching feels real but the destination is largely fixed. The art style leans hard into the comic-book source material, with a cel-shaded, near-oil-painted look that holds up better than most 2012 releases. Voice acting across the board is strong, and the score does quiet, understated work keeping the mood heavy without overdoing it. Technical hiccups, occasional frame-rate stutters, and a save system that autosaves without signposting have annoyed players since launch and still show up in community discussions today. They're real problems. They're also easy to overlook once the story has you. If you come in expecting a survival-horror action game, you will bounce off this fast. The QTEs are the extent of the action, and the puzzles rarely challenge anyone with adventure-game experience. What Season 1 is doing is closer to an interactive novel with teeth, one that was widely credited with revitalizing the adventure game genre after years of dormancy and directly influenced titles like Life Is Strange and Until Dawn. The Lee-Clementine relationship is the whole engine, and it works because the writing earns the emotion rather than demanding it. Season 1 remains the high point of the Telltale Walking Dead run, and most people who have been through it will tell you the finale hit them harder than most games they've ever played.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamEpisodicChoice-Driven NarrativeTimed DialogueQTE CombatComic Book Art StyleCarry-Over DecisionsEmotional StorytellingLow Action Barrier

Requisitos del sistema

Mínimos

Memory
3 GB RAM
DirectX
11
Storage
15 GB
Graphics
Nvidia GeForce GTS 450 2GB
Processor
Intel Core 2 Duo 2.8GHz
System requirements
Windows 7 64Bit

Recomendados

Memory
3 GB RAM
DirectX
11
Storage
15 GB
Graphics
Nvidia GeForce GTX 960
Processor
Intel Core i5-2500K
System requirements
64-bit

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Información del juego

Desarrolladora
Telltale Games
Distribuidora
Skybound Games
Fecha de lanzamiento
24 abr 2012

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¿En qué plataformas está disponible The Walking Dead: Season 1 Key?

The Walking Dead: Season 1 Key está disponible en PC.

¿Cuándo se lanzó The Walking Dead: Season 1 Key?

The Walking Dead: Season 1 Key se lanzó el 24 de abril de 2012.

¿Quién desarrolló The Walking Dead: Season 1 Key?

The Walking Dead: Season 1 Key fue desarrollado por Telltale Games y publicado por Skybound Games.