Compara los precios de The Universim en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Crytivo. Publicado por Crytivo. Lanzado el 22/1/2024. Disponible en PC. Géneros: Indie, Simulation, Strategy.

A god-game where you shepherd a civilization from campfires to space colonies, but inconsistent AI and rough edges keep it from hitting its ambitious ceiling.

The Universim is a god-game and civilization sim that hands you a planet, a handful of primitive nuggets (the game's term for your citizens), and asks you to guide them from stone-age survival all the way to interstellar expansion. That arc covers construction, resource chains, research trees, disaster management, and eventually rocket science. On paper it is the kind of scope that makes a strategy player lean forward in their chair. In practice, the journey is bumpier than the concept deserves. The early game is where the loop is tightest. You are placing water pumps, granaries, and hunter lodges while keeping an eye on seasonal food stocks and your population's happiness. Resources feel meaningfully constrained in this phase, and each building decision carries weight. The god powers - tools that let you intervene directly by summoning rain, striking buildings with lightning, or boosting worker speed - are genuinely satisfying pressure valves. They cost "creator points" that accumulate over time, so there is a real opportunity cost to popping them casually. That tension between hands-off civilization management and direct divine intervention is the core loop, and when it works, it is compelling. The mid-to-late game is where the cracks show. The research tree is broad but the AI running your nuggets becomes increasingly unreliable as your city scales. Workers idle near jobs they should be filling, supply chains stall for opaque reasons, and the transition into the modern and space ages introduces enough new systems that the game can feel like it is reinventing itself rather than building on what came before. Players who like to micro-manage will find ways to compensate, but anyone expecting a smooth automated city-sim will be frustrated. The AI director for disasters also tends to pile on in ways that feel punishing rather than exciting. For newcomers to god-games or light city-builders, The Universim actually has a reasonable entry ramp. The tutorial covers the basics, the visual feedback is clear, and the early pacing is forgiving enough that you can learn by failing without being immediately punished. It is not a Dwarf Fortress-style knowledge wall. The issue is that the depth most strategy players are chasing - the late-game optimization, the tight resource math, the satisfying tech crescendo - is not fully realized yet. At roughly 80 percent positive Steam reviews from over ten thousand players, the community sentiment tells you this is a game people want to love more than they consistently do. The mod ecosystem is present but modest. Crytivo has kept development active since early access and the 2024 full release brought meaningful polish, but the game still carries the texture of something unfinished in places. If you are a god-game fan who has exhausted Populous, Godus (with low expectations), and similar titles, The Universim offers a genuinely unique civilization-spanning scope that is worth experiencing despite its rough patches. If you want a tightly tuned city-builder with dependable AI colonists, manage your expectations before your planets. Diego, Scout Team

The Universim

The Universim

22 ene 2024Crytivo
GamerScout opina

A god-game where you shepherd a civilization from campfires to space colonies, but inconsistent AI and rough edges keep it from hitting its ambitious ceiling.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €2.35

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The Universim is a god-game and civilization sim that hands you a planet, a handful of primitive nuggets (the game's term for your citizens), and asks you to guide them from stone-age survival all the way to interstellar expansion. That arc covers construction, resource chains, research trees, disaster management, and eventually rocket science. On paper it is the kind of scope that makes a strategy player lean forward in their chair. In practice, the journey is bumpier than the concept deserves. The early game is where the loop is tightest. You are placing water pumps, granaries, and hunter lodges while keeping an eye on seasonal food stocks and your population's happiness. Resources feel meaningfully constrained in this phase, and each building decision carries weight. The god powers - tools that let you intervene directly by summoning rain, striking buildings with lightning, or boosting worker speed - are genuinely satisfying pressure valves. They cost "creator points" that accumulate over time, so there is a real opportunity cost to popping them casually. That tension between hands-off civilization management and direct divine intervention is the core loop, and when it works, it is compelling. The mid-to-late game is where the cracks show. The research tree is broad but the AI running your nuggets becomes increasingly unreliable as your city scales. Workers idle near jobs they should be filling, supply chains stall for opaque reasons, and the transition into the modern and space ages introduces enough new systems that the game can feel like it is reinventing itself rather than building on what came before. Players who like to micro-manage will find ways to compensate, but anyone expecting a smooth automated city-sim will be frustrated. The AI director for disasters also tends to pile on in ways that feel punishing rather than exciting. For newcomers to god-games or light city-builders, The Universim actually has a reasonable entry ramp. The tutorial covers the basics, the visual feedback is clear, and the early pacing is forgiving enough that you can learn by failing without being immediately punished. It is not a Dwarf Fortress-style knowledge wall. The issue is that the depth most strategy players are chasing - the late-game optimization, the tight resource math, the satisfying tech crescendo - is not fully realized yet. At roughly 80 percent positive Steam reviews from over ten thousand players, the community sentiment tells you this is a game people want to love more than they consistently do. The mod ecosystem is present but modest. Crytivo has kept development active since early access and the 2024 full release brought meaningful polish, but the game still carries the texture of something unfinished in places. If you are a god-game fan who has exhausted Populous, Godus (with low expectations), and similar titles, The Universim offers a genuinely unique civilization-spanning scope that is worth experiencing despite its rough patches. If you want a tightly tuned city-builder with dependable AI colonists, manage your expectations before your planets.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamGod GameCivilization ProgressionDisaster ManagementResource ChainsDivine PowersSpace AgeCity PlacementPopulation ManagementResearch Tree

Requisitos del sistema

Mínimos

Processor
2.6 Ghz - 4 Cores Mid Range CPU or Higher
Memory
6 GB RAM
Graphics
GTX 780 | RX 290 or Higher
Storage
2 GB available space
Sound Card
Duh!

Recomendados

Processor
6 or 8+ Physical cores CPU @ 3.5GHz+
Memory
32 GB RAM
Graphics
GTX 980/1070/2070/3060 or RX Vega 64/5700/6800 or better
Storage
20 GB available space Soun…

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Reseñas y valoraciones

Steam
80%(10,556)

Información del juego

Desarrolladora
Crytivo
Distribuidora
Crytivo
Fecha de lanzamiento
22 ene 2024

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El precio de The Universim cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar The Universim más barato?

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¿En qué plataformas está disponible The Universim?

The Universim está disponible en PC.

¿Cuándo se lanzó The Universim?

The Universim se lanzó el 22 de enero de 2024.

¿Quién desarrolló The Universim?

The Universim fue desarrollado por Crytivo.