Compara los precios de The King's Heroes en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Aldorlea Games. Publicado por Aldorlea Games. Lanzado el 22/9/2017. Disponible en PC. Géneros: Adventure, Casual, Indie, RPG, Simulation, Strategy.

Party composition is the whole game here: pick the wrong four from eight classes and Maniac Mode will end you. Worth a look for JRPG tacticians, but go in with tempered expectations on story.

My first instinct with The King's Heroes was to open a spreadsheet. Pick four characters from eight base classes, several of which branch into up to four sub-classes, and the combination matrix is large enough that the initial roster screen alone demands more thought than most RPGs give you in their entire first act. That is the core loop and, frankly, the best argument for buying: the party-building system has genuine texture. A Crusader hits hard across multiple targets, a Paladin trades some of that damage for healing magic, and a Dark Knight brings dark-arts utility that only pays off if you understand the encounter types ahead. The Commander can issue orders to other party members, which means his value scales directly with how strong those party members are. Matching him with a well-specced Knight or a Magneto-Witch who can paralyze early is the difference between a clean fight and a resource drain. The difficulty ladder also deserves credit for being honestly designed. Story Mode cuts enemy HP to 25%, which means practically any party walks through the game. Easy and Normal sit at 50% and 80% HP respectively, calibrated for players who want friction without punishment. Hard Mode brings enemies to full HP and starts earning the Aldorlea house reputation for punishing encounters. Then there is Maniac Mode, which grants monsters 50% bonus HP and effectively requires you to know the game cold before attempting it. Attack Mode is the wild card: dead enemies stay dead across encounters, inns barely restore resources, but you can collect Ring collectibles without full dungeon clears. That last one genuinely changes how you think about resource allocation, and I respect that the developer shipped six meaningfully different tunes on the same instrument. The dungeon loop is where the game shows its seams. Progress is structured around collecting nine Rings scattered across separate dungeons, and the formula is repetitive: enter dungeon, clear enemies, claim Ring, get bonus if you killed everything. The environments do not do much to break that rhythm, and the story connecting each dungeon together stays thin for the majority of the runtime. One community reviewer pointed out that the narrative barely evolves between the opening and the ending, which tracks with the RPG Maker engine roots. The music and visuals sit in that familiar Aldorlea tier: not bad, not memorable, adequately functional. There is a Colyseum arena for extra fights and reward farming, plus a thick catalogue of relics and artifacts to hunt, but none of it patches the structural pacing issue. The final boss difficulty spike is a known pain point. Players who coast through the final few dungeons at their current level reportedly hit a wall that requires significant additional grinding, and the character matchup on that fight is narrow enough that a party not built around its specific weakness hits harder than anywhere else in the game. This is less a hard-mode problem and more a balancing inconsistency that affects all difficulty tiers. For a game whose main draw is experimentation with different party builds, a late-game brick wall that punishes specific compositions undercuts the replay hook. Here is the honest bracket for this one. If you are an Aldorlea regular who already cleared Millennium or Laxius Force and wants more of that party-based JRPG formula with a fresh class roster, there is 30 to 40 hours of content here and the sub-class system gives it a mechanical leg up on earlier titles. If you are coming in cold, Story Mode genuinely removes the combat barrier and lets you evaluate the class interactions without grinding frustration. Total newcomers to the studio should probably start with a stronger Aldorlea entry first, but this is not a write-off. Diego, Scout Team

The King's Heroes

The King's Heroes

22 sept 2017Aldorlea Games
GamerScout opina

Party composition is the whole game here: pick the wrong four from eight classes and Maniac Mode will end you. Worth a look for JRPG tacticians, but go in with tempered expectations on story.

PC
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Mínimo histórico: €0.46

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My first instinct with The King's Heroes was to open a spreadsheet. Pick four characters from eight base classes, several of which branch into up to four sub-classes, and the combination matrix is large enough that the initial roster screen alone demands more thought than most RPGs give you in their entire first act. That is the core loop and, frankly, the best argument for buying: the party-building system has genuine texture. A Crusader hits hard across multiple targets, a Paladin trades some of that damage for healing magic, and a Dark Knight brings dark-arts utility that only pays off if you understand the encounter types ahead. The Commander can issue orders to other party members, which means his value scales directly with how strong those party members are. Matching him with a well-specced Knight or a Magneto-Witch who can paralyze early is the difference between a clean fight and a resource drain. The difficulty ladder also deserves credit for being honestly designed. Story Mode cuts enemy HP to 25%, which means practically any party walks through the game. Easy and Normal sit at 50% and 80% HP respectively, calibrated for players who want friction without punishment. Hard Mode brings enemies to full HP and starts earning the Aldorlea house reputation for punishing encounters. Then there is Maniac Mode, which grants monsters 50% bonus HP and effectively requires you to know the game cold before attempting it. Attack Mode is the wild card: dead enemies stay dead across encounters, inns barely restore resources, but you can collect Ring collectibles without full dungeon clears. That last one genuinely changes how you think about resource allocation, and I respect that the developer shipped six meaningfully different tunes on the same instrument. The dungeon loop is where the game shows its seams. Progress is structured around collecting nine Rings scattered across separate dungeons, and the formula is repetitive: enter dungeon, clear enemies, claim Ring, get bonus if you killed everything. The environments do not do much to break that rhythm, and the story connecting each dungeon together stays thin for the majority of the runtime. One community reviewer pointed out that the narrative barely evolves between the opening and the ending, which tracks with the RPG Maker engine roots. The music and visuals sit in that familiar Aldorlea tier: not bad, not memorable, adequately functional. There is a Colyseum arena for extra fights and reward farming, plus a thick catalogue of relics and artifacts to hunt, but none of it patches the structural pacing issue. The final boss difficulty spike is a known pain point. Players who coast through the final few dungeons at their current level reportedly hit a wall that requires significant additional grinding, and the character matchup on that fight is narrow enough that a party not built around its specific weakness hits harder than anywhere else in the game. This is less a hard-mode problem and more a balancing inconsistency that affects all difficulty tiers. For a game whose main draw is experimentation with different party builds, a late-game brick wall that punishes specific compositions undercuts the replay hook. Here is the honest bracket for this one. If you are an Aldorlea regular who already cleared Millennium or Laxius Force and wants more of that party-based JRPG formula with a fresh class roster, there is 30 to 40 hours of content here and the sub-class system gives it a mechanical leg up on earlier titles. If you are coming in cold, Story Mode genuinely removes the combat barrier and lets you evaluate the class interactions without grinding frustration. Total newcomers to the studio should probably start with a stronger Aldorlea entry first, but this is not a write-off.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Party BuilderSub-Class SystemDungeon CrawlerDifficulty ScalingStatus Ailment TacticsRing CollectiblesArena ModeRPG Maker JRPGReplay Value

Requisitos del sistema

Mínimos

OS
Windows XP/Windows Vista/Windows 7/8/10
Memory
128 MB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
DirectX 9.0 Compatible
Processor
1.6 GHz
Sound Card
DirectX 9.0 Compatible Sound

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Información del juego

Desarrolladora
Aldorlea Games
Distribuidora
Aldorlea Games
Fecha de lanzamiento
22 sept 2017

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¿En qué plataformas está disponible The King's Heroes?

The King's Heroes está disponible en PC.

¿Cuándo se lanzó The King's Heroes?

The King's Heroes se lanzó el 22 de septiembre de 2017.

¿Quién desarrolló The King's Heroes?

The King's Heroes fue desarrollado por Aldorlea Games.