Compara los precios de Moonchild en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Aldorlea Games. Publicado por Aldorlea Games. Lanzado el 22/4/2016. Disponible en PC. Géneros: Adventure, Casual, Indie, RPG.

A motherhood-driven 16-bit RPG with a genuine story twist and three difficulty modes, though its RPG Maker bones show plainly if you know what to look for.

My soft spot for small RPG Maker studios is well documented, and Aldorlea sits squarely in that territory where love for the craft outpaces polish. Moonchild puts you in the boots of Queen Calypso of New Haven, whose daughter is snatched in the opening minutes by a gargoyle, and sends you across a 16-bit world of forests, caverns, and fortresses trying to unravel why. It is a turn-based RPG through and through, with nine playable characters cycling through your party, visible enemy encounters on the map (no random battles), a mouse-driven search mechanic for hidden items in towns, and a status system that leans on elemental spells to cure conditions like Poisoned, Cursed, and Muddled. Three difficulty settings labeled Story, Casual, and RPG gate the same content behind wildly different attrition curves, and that gap is steep: the hard mode can drain your items and gold faster than enemy drops replenish them, while Story mode runs almost frictionlessly. The narrative is where the game earns its keep. Calypso is a messy, impulsive protagonist and that friction makes her interesting in ways that tidier RPG heroes rarely achieve. Side characters like the sarcastic Susanna add genuine personality, though other party members like Gabriel land closer to archetype than person. The plot carries a late-game twist that players in Aldorlea's own community called genuinely surprising, and the pacing through each dungeon holds attention reasonably well. Dungeon design in particular fares better than its reputation suggests, with a good sense of scale and a final area that earns its difficulty spike. The search mechanic, where hovering your cursor over the environment reveals hidden items via a magnifying glass icon, rewards curiosity without demanding exhaustive backtracking. The weaknesses are real and you should know them going in. The combat system is pure RPG Maker stock, and the summon mechanic is the only element that keeps battles from feeling like menu navigation on autopilot. The soundtrack leans almost entirely on the RPG Maker default library, which gives the whole game a familiar, slightly anonymous quality. Side quests are delivered via scroll items with hints that reviewers found vague enough that entire quest lines can slip by unnoticed. Grammar errors crop up in the later chapters, which is a friction point in a story-forward game. And money is genuinely tight on RPG mode, to the point that some players recommend switching difficulty partway through rather than gutting it out. For a certain kind of player, none of that will matter much. If your Saturday afternoons were eaten by 16-bit JRPGs, if you enjoy a female-led rescue story that actually goes somewhere emotionally, and if you can live with mechanics that prioritize accessibility over depth, Moonchild offers a satisfying 15 to 20-hour arc that closes on a note several players described as unexpectedly moving. It is not Aldorlea's most mechanically ambitious work, but it is consistently cited as one of their most crowd-pleasing stories, and that counts for something. Kai, Scout Team

Moonchild

Moonchild

22 abr 2016Aldorlea Games
GamerScout opina

A motherhood-driven 16-bit RPG with a genuine story twist and three difficulty modes, though its RPG Maker bones show plainly if you know what to look for.

PC
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Mínimo histórico: €0.50

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Acerca de Moonchild

My soft spot for small RPG Maker studios is well documented, and Aldorlea sits squarely in that territory where love for the craft outpaces polish. Moonchild puts you in the boots of Queen Calypso of New Haven, whose daughter is snatched in the opening minutes by a gargoyle, and sends you across a 16-bit world of forests, caverns, and fortresses trying to unravel why. It is a turn-based RPG through and through, with nine playable characters cycling through your party, visible enemy encounters on the map (no random battles), a mouse-driven search mechanic for hidden items in towns, and a status system that leans on elemental spells to cure conditions like Poisoned, Cursed, and Muddled. Three difficulty settings labeled Story, Casual, and RPG gate the same content behind wildly different attrition curves, and that gap is steep: the hard mode can drain your items and gold faster than enemy drops replenish them, while Story mode runs almost frictionlessly. The narrative is where the game earns its keep. Calypso is a messy, impulsive protagonist and that friction makes her interesting in ways that tidier RPG heroes rarely achieve. Side characters like the sarcastic Susanna add genuine personality, though other party members like Gabriel land closer to archetype than person. The plot carries a late-game twist that players in Aldorlea's own community called genuinely surprising, and the pacing through each dungeon holds attention reasonably well. Dungeon design in particular fares better than its reputation suggests, with a good sense of scale and a final area that earns its difficulty spike. The search mechanic, where hovering your cursor over the environment reveals hidden items via a magnifying glass icon, rewards curiosity without demanding exhaustive backtracking. The weaknesses are real and you should know them going in. The combat system is pure RPG Maker stock, and the summon mechanic is the only element that keeps battles from feeling like menu navigation on autopilot. The soundtrack leans almost entirely on the RPG Maker default library, which gives the whole game a familiar, slightly anonymous quality. Side quests are delivered via scroll items with hints that reviewers found vague enough that entire quest lines can slip by unnoticed. Grammar errors crop up in the later chapters, which is a friction point in a story-forward game. And money is genuinely tight on RPG mode, to the point that some players recommend switching difficulty partway through rather than gutting it out. For a certain kind of player, none of that will matter much. If your Saturday afternoons were eaten by 16-bit JRPGs, if you enjoy a female-led rescue story that actually goes somewhere emotionally, and if you can live with mechanics that prioritize accessibility over depth, Moonchild offers a satisfying 15 to 20-hour arc that closes on a note several players described as unexpectedly moving. It is not Aldorlea's most mechanically ambitious work, but it is consistently cited as one of their most crowd-pleasing stories, and that counts for something.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Female ProtagonistTurn-Based CombatVisible EncountersStory-DrivenMultiple Difficulty ModesHidden ItemsParty ManagementRPG Maker

Requisitos del sistema

Mínimos

OS
Windows XP/Windows Vista/Windows 7/8
Memory
128 MB RAM
DirectX
Version 9.0
Storage
150 MB available space
Graphics
DirectX 9.0 Compatible
Processor
1.6 GHz
Sound Card
DirectX 9.0 Compatible Sound

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Información del juego

Desarrolladora
Aldorlea Games
Distribuidora
Aldorlea Games
Fecha de lanzamiento
22 abr 2016

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¿En qué plataformas está disponible Moonchild?

Moonchild está disponible en PC.

¿Cuándo se lanzó Moonchild?

Moonchild se lanzó el 22 de abril de 2016.

¿Quién desarrolló Moonchild?

Moonchild fue desarrollado por Aldorlea Games.