Compara los precios de The Ironclads Collection en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Totem Games. Publicado por Strategy First. Lanzado el 21/6/2011. Disponible en PC. Géneros: Single Player, Bird View, Strategy.

Five turn-based naval wargames in one bundle, covering forgotten 19th-century conflicts from the American Civil War to the Anglo-Russian standoff of 1866. Hardcore sim depth, zero hand-holding.

The Ironclads Collection is a bundle of five single-player naval wargames developed by Totem Games, a small Russian studio with an obsessive commitment to historical accuracy. The titles span a range of 19th-century conflicts: the American Civil War on the high seas, the Anglo-Russian War of 1866, the Schleswig War of 1864, the Chincha Islands War, and more. Each game uses the same core engine, a turn-based tactical system where time is divided into rounds representing roughly five minutes of real combat, and within each round both the player and the AI execute orders for every ship. There are no hexes or grid cells: battles play out on 1:1 scale maps built from historical charts and archive documents. Ship models, from sloops and coastal gunboats to casemate rams and early monitors like the USS Monitor and CSS Virginia, are derived from original blueprints and restored drawings. The ballistics calculator applies real artillery tables, and physical interactions including collisions, flooding, capsizing, and ammunition fires are all modelled. For anyone who cares about decision-making at the strategic layer, the design delivers a board-game-style campaign map sitting above the tactical battles. You manage a treasury fed by merchant trade routes, spend it on warships, harbor defenses (shore batteries, mines, torpedo boats), and repair bills, then assign squadrons to stations across the map. The three-phase campaign structure, early wood-and-steam dominance shifting into an ironclad arms race and then a late-game technological comeback, gives both sides genuinely asymmetric build paths. As the Confederates you face a resource-deficit holding action; as the Union you choose between an aggressive early push to deny rebel ironclad construction or a long blockade strategy designed to strangle their merchant income. Those are real decisions with real consequences, and the replayability that comes from asking yourself whether a swarm of gunboats with AP ammunition can punch through a Union monitor line is exactly the kind of question this series rewards. That said, the collection comes with significant caveats. Steam reviews for the first-generation titles are mostly negative, with players pointing to an obtuse interface, limited tutorial guidance, and AI behavior that can be unpredictable at the tactical layer. The turn structure, where the active ship acts while everything else freezes, can feel stiff once you are used to real-time naval games. There is no multiplayer across any title in the bundle, and the strategic layer, while replayable, is relatively shallow compared to a full grand-strategy title. The XML-based game data is entirely editable, which gives modders a low barrier to tweak ship stats, armor values, and shell behavior, but there is no active modding community to speak of. Here is the honest pitch for newcomers: this collection covers naval conflicts that almost no other PC game touches. The Schleswig War of 1864 and the Chincha Islands War are genuinely neglected theaters, and Totem has done the archival legwork to model the ships correctly. If you approach each title as a specialist wargame rather than a mainstream strategy release, the depth of the simulation makes the rough edges easier to forgive. Set your expectations to "grognard niche product" rather than "polished commercial release" and you will find something with more historical meat on its bones than its presentation suggests. Casual strategy players will bounce off it hard. If you have ever color-coded a tech-rush timeline or lost sleep over optimal fleet composition, there is something here worth the patience. Diego, Scout Team

The Ironclads Collection
Single PlayerBird ViewStrategy

The Ironclads Collection

21 jun 2011Totem GamesStrategy First
GamerScout opina

Five turn-based naval wargames in one bundle, covering forgotten 19th-century conflicts from the American Civil War to the Anglo-Russian standoff of 1866. Hardcore sim depth, zero hand-holding.

PC
Mejor precio disponible
1,66 €
en Gamivo
Mínimo registrado: 1,66 €
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Veredicto de GamerScout

Best for patient naval history fans who want archive-accurate ironclad combat across five rarely simulated 19th-century conflicts.

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Historial de precios

Mínimo registrado
1,66 €14 ago 2026
Mejor precio actual
1,66 €
El más bajo desde que lo seguimos
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1,64 €1,70 €1,75 €1,81 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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The Ironclads Collection is a bundle of five single-player naval wargames developed by Totem Games, a small Russian studio with an obsessive commitment to historical accuracy. The titles span a range of 19th-century conflicts: the American Civil War on the high seas, the Anglo-Russian War of 1866, the Schleswig War of 1864, the Chincha Islands War, and more. Each game uses the same core engine, a turn-based tactical system where time is divided into rounds representing roughly five minutes of real combat, and within each round both the player and the AI execute orders for every ship. There are no hexes or grid cells: battles play out on 1:1 scale maps built from historical charts and archive documents. Ship models, from sloops and coastal gunboats to casemate rams and early monitors like the USS Monitor and CSS Virginia, are derived from original blueprints and restored drawings. The ballistics calculator applies real artillery tables, and physical interactions including collisions, flooding, capsizing, and ammunition fires are all modelled. For anyone who cares about decision-making at the strategic layer, the design delivers a board-game-style campaign map sitting above the tactical battles. You manage a treasury fed by merchant trade routes, spend it on warships, harbor defenses (shore batteries, mines, torpedo boats), and repair bills, then assign squadrons to stations across the map. The three-phase campaign structure, early wood-and-steam dominance shifting into an ironclad arms race and then a late-game technological comeback, gives both sides genuinely asymmetric build paths. As the Confederates you face a resource-deficit holding action; as the Union you choose between an aggressive early push to deny rebel ironclad construction or a long blockade strategy designed to strangle their merchant income. Those are real decisions with real consequences, and the replayability that comes from asking yourself whether a swarm of gunboats with AP ammunition can punch through a Union monitor line is exactly the kind of question this series rewards. That said, the collection comes with significant caveats. Steam reviews for the first-generation titles are mostly negative, with players pointing to an obtuse interface, limited tutorial guidance, and AI behavior that can be unpredictable at the tactical layer. The turn structure, where the active ship acts while everything else freezes, can feel stiff once you are used to real-time naval games. There is no multiplayer across any title in the bundle, and the strategic layer, while replayable, is relatively shallow compared to a full grand-strategy title. The XML-based game data is entirely editable, which gives modders a low barrier to tweak ship stats, armor values, and shell behavior, but there is no active modding community to speak of. Here is the honest pitch for newcomers: this collection covers naval conflicts that almost no other PC game touches. The Schleswig War of 1864 and the Chincha Islands War are genuinely neglected theaters, and Totem has done the archival legwork to model the ships correctly. If you approach each title as a specialist wargame rather than a mainstream strategy release, the depth of the simulation makes the rough edges easier to forgive. Set your expectations to "grognard niche product" rather than "polished commercial release" and you will find something with more historical meat on its bones than its presentation suggests. Casual strategy players will bounce off it hard. If you have ever color-coded a tech-rush timeline or lost sleep over optimal fleet composition, there is something here worth the patience.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamHistorical WargameNaval SimulationTurn-Based TacticsCampaign StrategyFleet ManagementBallistics ModellingAsymmetric FactionsNiche Sim

Requisitos del sistema

Mínimos

Memory
512 MB RAM
Graphics
128 MB GeForce 6600 / RADEON 9600
Processor
Pentium 4 / Athlon 1.1 GHz
System requirements
Windows XP SP2 / Vista

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Información del juego

Desarrolladora
Totem Games
Distribuidora
Strategy First
Fecha de lanzamiento
21 jun 2011

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Preguntas frecuentes sobre The Ironclads Collection

¿Cuánto cuesta The Ironclads Collection?

A 15 de agosto de 2026, la oferta más barata disponible de The Ironclads Collection es €1.66 en Gamivo, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar The Ironclads Collection más barato?

El precio más bajo disponible que seguimos para The Ironclads Collection es €1.66 en Gamivo (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible The Ironclads Collection?

The Ironclads Collection está disponible en PC.

¿Cuándo se lanzó The Ironclads Collection?

The Ironclads Collection se lanzó el 21 de junio de 2011.

¿Quién desarrolló The Ironclads Collection?

The Ironclads Collection fue desarrollado por Totem Games y publicado por Strategy First.