Compara los precios de Ironclads 2: Caroline Islands War 1885 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Totem Games. Publicado por Strategy First. Lanzado el 20/7/2017. Disponible en PC. Géneros: Simulation.

An 83% Steam approval rating on very few votes tells you exactly what this is: a niche alternate-history naval wargame that rewards patient strategists and quietly punishes everyone else.

I have a folder on my desktop called 'obscure Victorian naval sims' and yes, Caroline Islands War 1885 lives in it. Totem Games has been building this Ironclads franchise entry by entry across some of the least-covered conflicts in wargaming history, and this one pits an alternate-history Germany against Spain over the Caroline Islands in the Pacific. The premise is genuinely interesting from a historical-counterfactual standpoint: Spain and Germany came close to actual war over these islands in 1885, and imagining that diplomatic failure through fleet engagements and blockade lines is the kind of what-if that lights up my brain. The structure is a hybrid of two modes that do not feel fully married to each other. On the strategic layer, you manage fleet composition, decide which squadrons to shelter in fortified ports while reinforcements are in transit, strangle enemy trade routes with blockades, and plan amphibious landings and harbour sieges across a turn-based campaign map. The decisions here have real teeth: committing a cruiser squadron to an offensive blockade when you have no repair capacity nearby is the kind of mistake you feel three turns later. The strategic layer is the game's strongest suit, and fans of operational naval wargames will recognise the familiar tension between fleet preservation and aggressive control of sea lanes. Where things get complicated is the real-time tactical battle mode. Ship models carry individual ballistics and armour characteristics, and squadron formations matter when broadsides start landing. The ambition is clear. The execution, however, is rough around the edges. Community discussion on the Steam forums surfaces recurring questions about whether ship AI behaves consistently, and there are reported bugs around ammunition types failing to work correctly after initial engagements. The developer's older titles in the series attracted harder criticism, but the Ironclads 2 generation has improved the reception noticeably. Calling it polished would still be a stretch. A notable quirk flagged by players who bought the full Ironclads 2 bundle: unlike the American Civil War, War of the Pacific, and Boshin War campaigns, the Caroline Islands scenario apparently does not include unit construction projects on the strategic map. Whether that is a deliberate design choice reflecting the historically constrained forces involved or simply a missing feature is unclear from community discussion alone. Either way, it narrows the strategic toolkit compared to the other entries in the series. If fleet-building decisions are your primary reason to play, manage that expectation upfront. The honest audience for this title is narrow but real: alternate-history enthusiasts who want to fight the Spanish-German colonial confrontation that never happened, and operational naval wargamers comfortable with indie-tier production values and some rough AI edges. There is no mod ecosystem to speak of, the tutorial is functional rather than hand-holding, and the community is tiny enough that self-sufficiency is mandatory. Approach it as a compact, low-cost wargame experiment rather than a feature-complete simulation and the gaps become tolerable. Approach it expecting the depth of a major studio naval title and you will be disappointed before the second turn. Diego, Scout Team

Ironclads 2: Caroline Islands War 1885

Ironclads 2: Caroline Islands War 1885

20 jul 2017Totem GamesStrategy First
GamerScout opina

An 83% Steam approval rating on very few votes tells you exactly what this is: a niche alternate-history naval wargame that rewards patient strategists and quietly punishes everyone else.

PC
Steam Deck Playable
Mejor precio disponible
1,09 €-89%
en Eneba
Mínimo registrado: 1,09 €
Sigue este precio

Veredicto de GamerScout

Worth it only for dedicated operational naval wargamers who can accept indie-rough edges and a very thin community around a fascinating forgotten conflict.

Comparar precios(4 tiendas)

EnebaMejor precio
StandardGlobalSteam KeyClave
1,09 €-89%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,10 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
1,13 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,22 €-88%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,62 €-18%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
1,09 €29 jul 2026
Mejor precio actual
1,09 €
El más bajo desde que lo seguimos
Tiendas de claves
1,02 €1,08 €1,14 €1,20 €10 Jun27 Jun13 Jul30 Jul15 Aug
10 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Ironclads 2: Caroline Islands War 1885

I have a folder on my desktop called 'obscure Victorian naval sims' and yes, Caroline Islands War 1885 lives in it. Totem Games has been building this Ironclads franchise entry by entry across some of the least-covered conflicts in wargaming history, and this one pits an alternate-history Germany against Spain over the Caroline Islands in the Pacific. The premise is genuinely interesting from a historical-counterfactual standpoint: Spain and Germany came close to actual war over these islands in 1885, and imagining that diplomatic failure through fleet engagements and blockade lines is the kind of what-if that lights up my brain. The structure is a hybrid of two modes that do not feel fully married to each other. On the strategic layer, you manage fleet composition, decide which squadrons to shelter in fortified ports while reinforcements are in transit, strangle enemy trade routes with blockades, and plan amphibious landings and harbour sieges across a turn-based campaign map. The decisions here have real teeth: committing a cruiser squadron to an offensive blockade when you have no repair capacity nearby is the kind of mistake you feel three turns later. The strategic layer is the game's strongest suit, and fans of operational naval wargames will recognise the familiar tension between fleet preservation and aggressive control of sea lanes. Where things get complicated is the real-time tactical battle mode. Ship models carry individual ballistics and armour characteristics, and squadron formations matter when broadsides start landing. The ambition is clear. The execution, however, is rough around the edges. Community discussion on the Steam forums surfaces recurring questions about whether ship AI behaves consistently, and there are reported bugs around ammunition types failing to work correctly after initial engagements. The developer's older titles in the series attracted harder criticism, but the Ironclads 2 generation has improved the reception noticeably. Calling it polished would still be a stretch. A notable quirk flagged by players who bought the full Ironclads 2 bundle: unlike the American Civil War, War of the Pacific, and Boshin War campaigns, the Caroline Islands scenario apparently does not include unit construction projects on the strategic map. Whether that is a deliberate design choice reflecting the historically constrained forces involved or simply a missing feature is unclear from community discussion alone. Either way, it narrows the strategic toolkit compared to the other entries in the series. If fleet-building decisions are your primary reason to play, manage that expectation upfront. The honest audience for this title is narrow but real: alternate-history enthusiasts who want to fight the Spanish-German colonial confrontation that never happened, and operational naval wargamers comfortable with indie-tier production values and some rough AI edges. There is no mod ecosystem to speak of, the tutorial is functional rather than hand-holding, and the community is tiny enough that self-sufficiency is mandatory. Approach it as a compact, low-cost wargame experiment rather than a feature-complete simulation and the gaps become tolerable. Approach it expecting the depth of a major studio naval title and you will be disappointed before the second turn.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5Alternate HistoryNaval WargameHybrid Turn-Based/Real-TimeOperational StrategyFleet ManagementAmphibious AssaultHistorical CounterfactualLow Population Game

Requisitos del sistema

Mínimos

OS
Windows XP SP2
Memory
1024 MB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
GPU 512 Mb or better
Processor
CPU Pentium 4 / Athlon 1.1 GHz or better
Sound Card
sound card compatible with DirectX 16-bit

Recomendados

OS
Windows 7/8/10
Memory
2048 MB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
GPU 1024 Mb or better
Processor
CPU Pentium 4 / Athlon 2,4 GHz or better
Sound Card
sound card compatible with DirectX 16-bit

Sigue explorando

Community Discussion

Be the first to comment on Ironclads 2: Caroline Islands War 1885.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Totem Games
Distribuidora
Strategy First
Fecha de lanzamiento
20 jul 2017

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio1,09 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de Totem Games

Compra mejor: guías útiles

Preguntas frecuentes sobre Ironclads 2: Caroline Islands War 1885

¿Cuánto cuesta Ironclads 2: Caroline Islands War 1885?

A 15 de agosto de 2026, la oferta más barata disponible de Ironclads 2: Caroline Islands War 1885 es €1.09 en Eneba, de entre 5 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Ironclads 2: Caroline Islands War 1885 más barato?

El precio más bajo disponible que seguimos para Ironclads 2: Caroline Islands War 1885 es €1.09 en Eneba (15 de agosto de 2026). Comparamos 5 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Ironclads 2: Caroline Islands War 1885?

Ironclads 2: Caroline Islands War 1885 está disponible en PC.

¿Cuándo se lanzó Ironclads 2: Caroline Islands War 1885?

Ironclads 2: Caroline Islands War 1885 se lanzó el 20 de julio de 2017.

¿Quién desarrolló Ironclads 2: Caroline Islands War 1885?

Ironclads 2: Caroline Islands War 1885 fue desarrollado por Totem Games y publicado por Strategy First.