Compara los precios de The Inner World en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Studio Fizbin. Publicado por Headup Games. Lanzado el 27/9/2013. Disponible en PC, Xbox. Géneros: Adventure, Indie. Puntuación Metacritic: 72/100.

A hand-drawn point-and-click adventure where a sheltered young novice and a quick-fingered thief chase the mystery of a dying wind. Earnest, odd, and quietly charming.

The Inner World is a classic 2D point-and-click adventure from Studio Fizbin, set inside a hollow world where wind is life, flutes are sacred, and the air itself is going silent. You play as Robert, a naive, monastery-raised young man who has barely seen beyond his courtyard walls. When catastrophe nudges him outside, he teams up with Laura, a street-smart thief with motives she keeps close. The setup sounds simple, and it is. What makes it work is the sincerity underneath. This is a game built by a small team with a clear visual identity. Every screen is hand-drawn with a soft, storybook quality - muted earth tones, rounded shapes, characters that look like they wandered out of a Central European picture book from the 1970s. The world of Asposia is genuinely strange: a subterranean civilisation inside a mountain, wind shrines, nose flutes used as instruments and as keys. Studio Fizbin commits fully to its own internal logic, and spending time figuring out that logic is most of the pleasure. The puzzles are solidly in the adventure-game tradition. Some require lateral thinking, a few demand that you experiment with inventory combinations that feel a bit arbitrary on first pass. None of them are brutally obtuse, but if you are used to heavily guided modern adventures, you may hit a wall or two. The hint system built into the game is forgiving enough to prevent real dead-end frustration, which is a thoughtful call for a studio clearly targeting players who drifted away from the genre. Robert himself is a useful puzzle anchor - his cluelessness is the joke, but it also means the game never makes you feel stupid for not knowing things, because neither does he. The pacing leans slow in the early stretch, which I would normally flag as a problem. Here I will defend it. The opening hour is about atmosphere: the cramped monastery, Robert's small rituals, the first hints that the world outside is stranger and more broken than anyone told him. If you let it settle, the middle act earns it. The writing has a quiet wit that does not reach for cheap jokes. The voice acting - which covers the full script - is in German with English text, and the performances are warm and committed, giving characters more texture than the runtime might suggest. Where The Inner World shows its age is in some of the interaction logic and pixel-hunt moments that feel like holdovers from an era when making players work for object placement was considered fair. On a short runtime of roughly four to six hours, these friction points stick out more than they would in a sprawling adventure. The story also wraps without fully resolving everything, leaving threads deliberately open for its sequel. That might frustrate players expecting a closed narrative. But taken as what it is - a lovingly made, quirky, hand-crafted adventure with a genuinely original world and a sweet central friendship - it holds up well. This is the kind of game that deserves more coverage than it gets. It knows what it is, it knows when to end (mostly), and it leaves the world feeling a little more peculiar than it found it. That counts for something. Kai, Scout Team

The Inner World

The Inner World

27 sept 2013Studio FizbinHeadup Games
GamerScout opina

A hand-drawn point-and-click adventure where a sheltered young novice and a quick-fingered thief chase the mystery of a dying wind. Earnest, odd, and quietly charming.

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The Inner World is a classic 2D point-and-click adventure from Studio Fizbin, set inside a hollow world where wind is life, flutes are sacred, and the air itself is going silent. You play as Robert, a naive, monastery-raised young man who has barely seen beyond his courtyard walls. When catastrophe nudges him outside, he teams up with Laura, a street-smart thief with motives she keeps close. The setup sounds simple, and it is. What makes it work is the sincerity underneath. This is a game built by a small team with a clear visual identity. Every screen is hand-drawn with a soft, storybook quality - muted earth tones, rounded shapes, characters that look like they wandered out of a Central European picture book from the 1970s. The world of Asposia is genuinely strange: a subterranean civilisation inside a mountain, wind shrines, nose flutes used as instruments and as keys. Studio Fizbin commits fully to its own internal logic, and spending time figuring out that logic is most of the pleasure. The puzzles are solidly in the adventure-game tradition. Some require lateral thinking, a few demand that you experiment with inventory combinations that feel a bit arbitrary on first pass. None of them are brutally obtuse, but if you are used to heavily guided modern adventures, you may hit a wall or two. The hint system built into the game is forgiving enough to prevent real dead-end frustration, which is a thoughtful call for a studio clearly targeting players who drifted away from the genre. Robert himself is a useful puzzle anchor - his cluelessness is the joke, but it also means the game never makes you feel stupid for not knowing things, because neither does he. The pacing leans slow in the early stretch, which I would normally flag as a problem. Here I will defend it. The opening hour is about atmosphere: the cramped monastery, Robert's small rituals, the first hints that the world outside is stranger and more broken than anyone told him. If you let it settle, the middle act earns it. The writing has a quiet wit that does not reach for cheap jokes. The voice acting - which covers the full script - is in German with English text, and the performances are warm and committed, giving characters more texture than the runtime might suggest. Where The Inner World shows its age is in some of the interaction logic and pixel-hunt moments that feel like holdovers from an era when making players work for object placement was considered fair. On a short runtime of roughly four to six hours, these friction points stick out more than they would in a sprawling adventure. The story also wraps without fully resolving everything, leaving threads deliberately open for its sequel. That might frustrate players expecting a closed narrative. But taken as what it is - a lovingly made, quirky, hand-crafted adventure with a genuinely original world and a sweet central friendship - it holds up well. This is the kind of game that deserves more coverage than it gets. It knows what it is, it knows when to end (mostly), and it leaves the world feeling a little more peculiar than it found it. That counts for something.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamPoint-and-ClickHand-DrawnPuzzle AdventureStory-RichAtmosphericGerman IndieShort PlaytimeHint SystemVoice Acting

Requisitos del sistema

Mínimos

Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic Processor: 2.33GHz or faster x…

Recomendados

OS *: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic Processor…

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Reseñas y valoraciones

Metacritic
72
Steam
89%(1,498)

Información del juego

Desarrolladora
Studio Fizbin
Distribuidora
Headup Games
Fecha de lanzamiento
27 sept 2013

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¿En qué plataformas está disponible The Inner World?

The Inner World está disponible en PC, Xbox.

¿Cuándo se lanzó The Inner World?

The Inner World se lanzó el 27 de septiembre de 2013.

¿Quién desarrolló The Inner World?

The Inner World fue desarrollado por Studio Fizbin y publicado por Headup Games.

¿Merece la pena comprar The Inner World?

The Inner World tiene una puntuación Metacritic de 72/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.