Compara los precios de Minute of Islands en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Studio Fizbin. Publicado por Mixtvision. Lanzado el 13/6/2021. Disponible en PC, Xbox. Géneros: Adventure, Indie. Puntuación Metacritic: 73/100.

A hand-painted comic-style adventure about grief and letting go, following young mechanic Mo across a crumbling archipelago. Gorgeous to look at, deliberately paced, emotionally heavy.

Minute of Islands is a single-player narrative adventure from Studio Fizbin that puts you in the boots of Mo, a young mechanic who is probably the only person keeping a dying archipelago from falling apart entirely. The world runs on ancient machinery called the Omni Switches, and Mo has the rare ability to interact with them. That setup sounds mechanical, but make no mistake: this is a game about grief, family, and the particular exhaustion of being the one who holds everything together when everyone else has already given up. The art direction is the first thing that will stop you cold. Studio Fizbin built the game in a hand-painted comic style that feels like a graphic novel someone decided to animate at about 12 frames per second on purpose. Each environment is dense with texture and melancholy color, the kind of world where you pause just to look at a corner of a screen that has no gameplay relevance whatsoever. The soundtrack sits quietly underneath everything and does something slightly uncanny with atmosphere - it is never intrusive, but the moment it shifts you feel it in your chest. This is craft. Small-studio, every-pixel-intentional craft. Gameplay is point-and-click adjacent but stripped down. Mo walks, climbs, uses her Omni tool, and interacts with a handful of objects per area. There are no inventory puzzles that will break your brain, no dialogue trees to optimize. The pacing is slow and the game seems aware of that - it uses the quietness to let the narrative breathe. That said, this is exactly where Minute of Islands will lose some players. If you arrive expecting challenge or systemic depth, you will feel the absence of both. The game is closer to an interactive graphic novel than a traditional adventure, and the walk speed in particular has been a legitimate complaint since launch. The story goes to genuinely uncomfortable places. Mo's relationship with her family, the weight of obligation, the way some things cannot be fixed no matter how competent you are - the writing earns its darkness without performing it. The roughly four-to-six hour runtime is well-judged. This is a game that knows when to end, which is rarer than it should be. The Mixed Steam rating reflects a real divide: players who expected a puzzle-adventure bounced off the pace, while players who came in open to something slower and sadder often found something that stayed with them. If you like narrative-first games with strong visual identity and you are not allergic to melancholy, Minute of Islands rewards the attention you give it. It is not trying to be Gris or Little Nightmares, even if it shares some aesthetic DNA. It is its own quieter, stranger thing. Kai, Scout Team

Minute of Islands

Minute of Islands

13 jun 2021Studio FizbinMixtvision
GamerScout opina

A hand-painted comic-style adventure about grief and letting go, following young mechanic Mo across a crumbling archipelago. Gorgeous to look at, deliberately paced, emotionally heavy.

PCXbox
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €0.44

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Minute of Islands is a single-player narrative adventure from Studio Fizbin that puts you in the boots of Mo, a young mechanic who is probably the only person keeping a dying archipelago from falling apart entirely. The world runs on ancient machinery called the Omni Switches, and Mo has the rare ability to interact with them. That setup sounds mechanical, but make no mistake: this is a game about grief, family, and the particular exhaustion of being the one who holds everything together when everyone else has already given up. The art direction is the first thing that will stop you cold. Studio Fizbin built the game in a hand-painted comic style that feels like a graphic novel someone decided to animate at about 12 frames per second on purpose. Each environment is dense with texture and melancholy color, the kind of world where you pause just to look at a corner of a screen that has no gameplay relevance whatsoever. The soundtrack sits quietly underneath everything and does something slightly uncanny with atmosphere - it is never intrusive, but the moment it shifts you feel it in your chest. This is craft. Small-studio, every-pixel-intentional craft. Gameplay is point-and-click adjacent but stripped down. Mo walks, climbs, uses her Omni tool, and interacts with a handful of objects per area. There are no inventory puzzles that will break your brain, no dialogue trees to optimize. The pacing is slow and the game seems aware of that - it uses the quietness to let the narrative breathe. That said, this is exactly where Minute of Islands will lose some players. If you arrive expecting challenge or systemic depth, you will feel the absence of both. The game is closer to an interactive graphic novel than a traditional adventure, and the walk speed in particular has been a legitimate complaint since launch. The story goes to genuinely uncomfortable places. Mo's relationship with her family, the weight of obligation, the way some things cannot be fixed no matter how competent you are - the writing earns its darkness without performing it. The roughly four-to-six hour runtime is well-judged. This is a game that knows when to end, which is rarer than it should be. The Mixed Steam rating reflects a real divide: players who expected a puzzle-adventure bounced off the pace, while players who came in open to something slower and sadder often found something that stayed with them. If you like narrative-first games with strong visual identity and you are not allergic to melancholy, Minute of Islands rewards the attention you give it. It is not trying to be Gris or Little Nightmares, even if it shares some aesthetic DNA. It is its own quieter, stranger thing.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamNarrative-DrivenHand-PaintedEmotionalWalking Sim AdjacentShort RuntimeDark ThemesAtmospheric SoundtrackComic Style

Requisitos del sistema

Mínimos

OS
Windows 7+ (64-bit OS required)
Processor
2, 5 GHz Dual Core
Memory
8 GB RAM
Graphics
Geforce GT540 (1024 MB) / Radeon HD 5570 (1024 MB)
DirectX
Version 11 Storag…

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OS
Windows 10
Processor
2,5 GHz Quad Core
Memory
16 GB RAM
Graphics
Geforce GTX 970 (AMD R9290)
DirectX
Version 12
Storage
4 GB available space…

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Reseñas y valoraciones

Metacritic
73
Steam
78%(957)

Información del juego

Desarrolladora
Studio Fizbin
Distribuidora
Mixtvision
Fecha de lanzamiento
13 jun 2021

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¿En qué plataformas está disponible Minute of Islands?

Minute of Islands está disponible en PC, Xbox.

¿Cuándo se lanzó Minute of Islands?

Minute of Islands se lanzó el 13 de junio de 2021.

¿Quién desarrolló Minute of Islands?

Minute of Islands fue desarrollado por Studio Fizbin y publicado por Mixtvision.

¿Merece la pena comprar Minute of Islands?

Minute of Islands tiene una puntuación Metacritic de 73/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.