Compara los precios de The Bus en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por TML-Studios. Publicado por Aerosoft GmbH. Lanzado el 26/3/2026. Disponible en PC. Géneros: Simulation.

Five years of Early Access distilled into a 1:1 Berlin and a surprisingly meaty Economy mode - the most ambitious city bus sim on PC right now, warts and tutorial gaps included.

My spreadsheet instincts told me to expect a narrow, repetitive loop when I loaded The Bus for the first time. What I found instead was a layered simulation that rewards patience the way a good grand-strategy game rewards the player who actually reads the economic tooltips. The core driving loop is straightforward on the surface: pick a route, manage boarding, sell tickets, stick to the timetable, repeat. But there are three distinct control profiles - Realistic, Arcade, and a fully customisable Custom mode - which means a newcomer can dial down complexity without stripping the game of its identity. That accessibility tier matters. The Bus is genuinely approachable for players who have never touched a bus sim before, and veterans can crank every system to maximum fidelity without the game apologising for it. The map is the headline achievement. Berlin has been reconstructed at a genuine 1:1 scale, covering real routes including the TXL, 100, 200, 245, and 300 lines, with over 200 bus stops placed on the actual road network. The licensed fleet spans manufacturers including Scania, MAN, VDL, Mercedes-Benz, and Galaxis, and the articulated models in particular demand real attention when threading through Berlin traffic. Dynamic weather, full day-night cycles, and the option to sync conditions to real-world Berlin data give every shift a slightly different texture. A live traffic radio feature lets you report incidents mid-route, which is a small touch but one that lands well during longer runs. Economy mode is where The Bus earns its strategy credentials. You start with nothing - rent an office, sort parking, take out a loan, buy or lease a first bus. Orders come in via email from the public transport operator, divided between one-off trips and recurring route contracts. Trip ratings break across four measured categories: passenger numbers, schedule adherence, traffic rule compliance, and passenger comfort. Employees have individual stats for experience, age, and satisfaction, and drivers call in sick when their numbers drop, which means roster management is a genuine mid-game concern. As the company grows, you can apply for full route licenses, each gated behind reputation thresholds, vehicle counts, and revenue targets. For someone who enjoys the governance layer in transport management games, this is the mode to live in. The weaknesses are real and worth naming. Tutorials exist but leave identifiable gaps - figuring out the onboard computer login sequence without external help is genuinely annoying, and the opening hours can feel hostile to players who expect clear on-ramps. Driving physics draw mixed feedback: the weight and momentum of the articulated buses come through well, but the standard models can feel lighter than expected, with occasional steering jitter on sharp corners. Sound design is thin in places, with some bus systems running without appropriate audio feedback. English-language Steam reviews sit in Mixed territory at around 68 percent positive, while German speakers - presumably the more fluent audience for a BVG-licensed Berlin sim - rate it Very Positive, which suggests a portion of the friction is localisation and familiarity rather than fundamental design failure. The mod ecosystem via Steam Workshop is active, with community-built repaints and map content already in circulation, and the standalone modding editor available through the Epic Games Store extends that further. Post-launch patch activity has been consistent throughout the Early Access period, and TML-Studios has shown willingness to keep iterating. Diego, Scout Team

The Bus

The Bus

26 mar 2026TML-StudiosAerosoft GmbH
GamerScout opina

Five years of Early Access distilled into a 1:1 Berlin and a surprisingly meaty Economy mode - the most ambitious city bus sim on PC right now, warts and tutorial gaps included.

PC
Steam Deck UnsupportedProtonDB Silver
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €20.34

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My spreadsheet instincts told me to expect a narrow, repetitive loop when I loaded The Bus for the first time. What I found instead was a layered simulation that rewards patience the way a good grand-strategy game rewards the player who actually reads the economic tooltips. The core driving loop is straightforward on the surface: pick a route, manage boarding, sell tickets, stick to the timetable, repeat. But there are three distinct control profiles - Realistic, Arcade, and a fully customisable Custom mode - which means a newcomer can dial down complexity without stripping the game of its identity. That accessibility tier matters. The Bus is genuinely approachable for players who have never touched a bus sim before, and veterans can crank every system to maximum fidelity without the game apologising for it. The map is the headline achievement. Berlin has been reconstructed at a genuine 1:1 scale, covering real routes including the TXL, 100, 200, 245, and 300 lines, with over 200 bus stops placed on the actual road network. The licensed fleet spans manufacturers including Scania, MAN, VDL, Mercedes-Benz, and Galaxis, and the articulated models in particular demand real attention when threading through Berlin traffic. Dynamic weather, full day-night cycles, and the option to sync conditions to real-world Berlin data give every shift a slightly different texture. A live traffic radio feature lets you report incidents mid-route, which is a small touch but one that lands well during longer runs. Economy mode is where The Bus earns its strategy credentials. You start with nothing - rent an office, sort parking, take out a loan, buy or lease a first bus. Orders come in via email from the public transport operator, divided between one-off trips and recurring route contracts. Trip ratings break across four measured categories: passenger numbers, schedule adherence, traffic rule compliance, and passenger comfort. Employees have individual stats for experience, age, and satisfaction, and drivers call in sick when their numbers drop, which means roster management is a genuine mid-game concern. As the company grows, you can apply for full route licenses, each gated behind reputation thresholds, vehicle counts, and revenue targets. For someone who enjoys the governance layer in transport management games, this is the mode to live in. The weaknesses are real and worth naming. Tutorials exist but leave identifiable gaps - figuring out the onboard computer login sequence without external help is genuinely annoying, and the opening hours can feel hostile to players who expect clear on-ramps. Driving physics draw mixed feedback: the weight and momentum of the articulated buses come through well, but the standard models can feel lighter than expected, with occasional steering jitter on sharp corners. Sound design is thin in places, with some bus systems running without appropriate audio feedback. English-language Steam reviews sit in Mixed territory at around 68 percent positive, while German speakers - presumably the more fluent audience for a BVG-licensed Berlin sim - rate it Very Positive, which suggests a portion of the friction is localisation and familiarity rather than fundamental design failure. The mod ecosystem via Steam Workshop is active, with community-built repaints and map content already in circulation, and the standalone modding editor available through the Epic Games Store extends that further. Post-launch patch activity has been consistent throughout the Early Access period, and TML-Studios has shown willingness to keep iterating.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooponline-coopcontroller-supportworkshopcloud-savestier:aaaEconomy Management1:1 Scale MapFleet ManagementLicensed VehiclesLive Traffic RadioAdjustable DifficultyVirtual TourismMod Editor

Requisitos del sistema

Mínimos

OS
Windows 10/11 (64-bit)
Memory
8 GB RAM
DirectX
Version 12
Storage
60 GB available space
Graphics
GeForce GTX 1650 or Radeon RX 5500
Processor
Intel Core i5-4460
Sound Card
-

Recomendados

OS
Windows 10/11 (64-bit)
Memory
16 GB RAM
DirectX
Version 12
Storage
60 GB available space
Graphics
GeForce RTX 3060 or Radeon RX 6650 XT
Processor
Intel Core i7-9700K
Sound Card
-

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Información del juego

Desarrolladora
TML-Studios
Distribuidora
Aerosoft GmbH
Fecha de lanzamiento
26 mar 2026

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¿En qué plataformas está disponible The Bus?

The Bus está disponible en PC.

¿Cuándo se lanzó The Bus?

The Bus se lanzó el 26 de marzo de 2026.

¿Quién desarrolló The Bus?

The Bus fue desarrollado por TML-Studios y publicado por Aerosoft GmbH.