Compara los precios de The Basement Collection en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Edmund McMillen. Publicado por Edmund McMillen. Lanzado el 31/8/2012. Disponible en PC, Mac. Géneros: Adventure, Indie, Strategy. Puntuación Metacritic: 82/100.

McMillen completionists already know this one cold. Everyone else: it's the sketchbook that explains why Binding of Isaac and Super Meat Boy exist.

I approach anthologies like a spreadsheet audit: how many entries justify the row count, how many are filler, and what does the bonus column look like? Running that analysis on The Basement Collection, the ratio comes out surprisingly well. Seven games are available from the start, two more unlock as rewards for finishing what's in front of you, and then there's a hidden folder in the Steam directory containing four raw, unaltered Newgrounds releases that predate even the main lineup. That is a lot of content for a price tier that barely registers as a purchasing decision. The seven lead titles cover wildly different design territory, which is the first thing worth knowing. Meat Boy is the direct flash prototype that eventually evolved into Super Meat Boy: fast, brutal, precision platforming around bandage rescuing. Time Fcuk is the standout of the set by most accounts, a puzzle-platformer where you swap between dimensions to drag new platforms and objects into existence, solving brain-teaser sequences that hold up surprisingly well. Spewer tasks you with controlling a worm that can vomit a limited supply of liquid for propulsion, swimming through it and eating it back to conserve the resource across 40-odd levels. Grey Matter, co-built with Tommy Refenes, drops you into a top-down arena as a floating dot running a reverse shoot-em-up loop: chain three kills of the same enemy type to generate a triangle-of-death that wipes the enclosed space clean. Coil is the odd one out, an experimental art game controlled almost entirely through mouse swirling, ambiguous in theme and deliberately withholding in direction. Aether is a gentler, planet-hopping swing-and-puzzle piece with a children's book visual register. Triachnid is the weakest entry, a physics-based spider simulator where moving three legs across terrain produces frictional, clunky results that frustrated reviewers across the board at release and hasn't aged into something forgivable. The controls criticism is worth flagging for newcomers. Several of these games were Flash titles rebuilt from the mid-to-late 2000s, and the responsiveness on a couple of entries does not match what players trained on modern platformers will expect. The original Meat Boy is easy if you have Super Meat Boy hours logged. Triachnid's web-swing mechanics remain genuinely clunky. Nobody should come in expecting the polish of the later commercial releases. What the collection offers instead is context: many of the ideas and design experiments here feed directly into Binding of Isaac's procedural rhythm and Super Meat Boy's precision philosophy, and spotting those threads is a genuine secondary layer of engagement. The bonus content is where the collection earns its distinction from just hunting these down on Newgrounds. Completing individual games unlocks sketchbooks, a 65-page virtual comic about McMillen's childhood called Thicker Than Water, eight years of sketchbook drawings in The Chest, the AVGM joke mini-game, and a Meat Boy map pack. On top of that, the package ships with over 30 full-length soundtrack tracks, 30 minutes of audio interviews, and roughly 20 minutes of cut footage from Indie Game: The Movie. That is a documentary archive as much as a game collection, and for anyone who played Binding of Isaac or Super Meat Boy without knowing much about the person behind them, it reframes the work considerably. One practical note: the Mac version has compatibility problems with macOS Catalina and above, so check that before buying on that platform. Diego, Scout Team

The Basement Collection

The Basement Collection

31 ago 2012Edmund McMillen
GamerScout opina

McMillen completionists already know this one cold. Everyone else: it's the sketchbook that explains why Binding of Isaac and Super Meat Boy exist.

PCMac
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
1,25 €-18%
en G2A
Mínimo registrado: 0,94 €
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Veredicto de GamerScout

Best for Binding of Isaac and Super Meat Boy fans who want the origin story, with Time Fcuk and Grey Matter alone covering the admission cost.

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Historial de precios

Mínimo registrado
0,94 €14 ago 2026
Mejor precio actual
1,25 €
Tiendas de claves
0,85 €1,16 €1,47 €1,78 €7 Jul17 Jul27 Jul5 Aug15 Aug
7 jul — 15 ago
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Capturas y multimedia

Captura

Acerca de The Basement Collection

I approach anthologies like a spreadsheet audit: how many entries justify the row count, how many are filler, and what does the bonus column look like? Running that analysis on The Basement Collection, the ratio comes out surprisingly well. Seven games are available from the start, two more unlock as rewards for finishing what's in front of you, and then there's a hidden folder in the Steam directory containing four raw, unaltered Newgrounds releases that predate even the main lineup. That is a lot of content for a price tier that barely registers as a purchasing decision. The seven lead titles cover wildly different design territory, which is the first thing worth knowing. Meat Boy is the direct flash prototype that eventually evolved into Super Meat Boy: fast, brutal, precision platforming around bandage rescuing. Time Fcuk is the standout of the set by most accounts, a puzzle-platformer where you swap between dimensions to drag new platforms and objects into existence, solving brain-teaser sequences that hold up surprisingly well. Spewer tasks you with controlling a worm that can vomit a limited supply of liquid for propulsion, swimming through it and eating it back to conserve the resource across 40-odd levels. Grey Matter, co-built with Tommy Refenes, drops you into a top-down arena as a floating dot running a reverse shoot-em-up loop: chain three kills of the same enemy type to generate a triangle-of-death that wipes the enclosed space clean. Coil is the odd one out, an experimental art game controlled almost entirely through mouse swirling, ambiguous in theme and deliberately withholding in direction. Aether is a gentler, planet-hopping swing-and-puzzle piece with a children's book visual register. Triachnid is the weakest entry, a physics-based spider simulator where moving three legs across terrain produces frictional, clunky results that frustrated reviewers across the board at release and hasn't aged into something forgivable. The controls criticism is worth flagging for newcomers. Several of these games were Flash titles rebuilt from the mid-to-late 2000s, and the responsiveness on a couple of entries does not match what players trained on modern platformers will expect. The original Meat Boy is easy if you have Super Meat Boy hours logged. Triachnid's web-swing mechanics remain genuinely clunky. Nobody should come in expecting the polish of the later commercial releases. What the collection offers instead is context: many of the ideas and design experiments here feed directly into Binding of Isaac's procedural rhythm and Super Meat Boy's precision philosophy, and spotting those threads is a genuine secondary layer of engagement. The bonus content is where the collection earns its distinction from just hunting these down on Newgrounds. Completing individual games unlocks sketchbooks, a 65-page virtual comic about McMillen's childhood called Thicker Than Water, eight years of sketchbook drawings in The Chest, the AVGM joke mini-game, and a Meat Boy map pack. On top of that, the package ships with over 30 full-length soundtrack tracks, 30 minutes of audio interviews, and roughly 20 minutes of cut footage from Indie Game: The Movie. That is a documentary archive as much as a game collection, and for anyone who played Binding of Isaac or Super Meat Boy without knowing much about the person behind them, it reframes the work considerably. One practical note: the Mac version has compatibility problems with macOS Catalina and above, so check that before buying on that platform.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5Flash Game ArchiveExperimental PlatformerPhysics PuzzleUnlockable Bonus ContentDeveloper DocumentaryPuzzle-PlatformerDimension-Shifting

Requisitos del sistema

Mínimos

OS
Windows XP, Vista, 7
Memory
4GB
Processor
2.3 GHz Dual Core +
Video Card
Nvidia 9800 +
Hard Disk Space
1GB

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Reseñas y valoraciones

Metacritic
82
Steam
87%(1,650)

Información del juego

Desarrolladora
Edmund McMillen
Distribuidora
Edmund McMillen
Fecha de lanzamiento
31 ago 2012

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Mejor precio1,25 €
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Preguntas frecuentes sobre The Basement Collection

¿Cuánto cuesta The Basement Collection?

A 15 de agosto de 2026, la oferta más barata disponible de The Basement Collection es €1.25 en G2A, de entre 6 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar The Basement Collection más barato?

El precio más bajo disponible que seguimos para The Basement Collection es €1.25 en G2A (15 de agosto de 2026). Comparamos 6 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible The Basement Collection?

The Basement Collection está disponible en PC, Mac.

¿Cuándo se lanzó The Basement Collection?

The Basement Collection se lanzó el 31 de agosto de 2012.

¿Quién desarrolló The Basement Collection?

The Basement Collection fue desarrollado por Edmund McMillen.

¿Merece la pena comprar The Basement Collection?

The Basement Collection tiene una puntuación Metacritic de 82/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.