Compara los precios de The Adventures of Elena Temple: Definitive Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por GrimTalin. Publicado por GrimTalin. Lanzado el 15/3/2018. Disponible en PC, Xbox. Géneros: Adventure, Indie.

A solo dev's love letter to monochromatic 8-bit dungeon crawling, with a gun that holds exactly two bullets and more genuine craft than most nostalgia bait manages in a lifetime.

My soft spot for tiny, obsessively hand-made games is well documented at this point, and The Adventures of Elena Temple: Definitive Edition is exactly the kind of release I want to shout about in a quiet hallway. This is a monochromatic puzzle-platformer built by one person, dripping with the aesthetic of imaginary hardware from the early 1980s. The central gimmick is that you are, canonically, playing an old cartridge on a vintage machine of your choosing. Seven simulated retro platforms sit in the selector screen, from the Game Boy-adjacent Some Toy to the Pomo D'or 4 and the NS-Bos PC, each changing the visual palette and the audio texture of the experience while leaving every room, enemy, and coin identical underneath. It is a genuinely clever piece of framing, and it earns its charm instead of just claiming it. The dungeon design is where GrimTalin's handcraft earns real respect. Three dungeons, over one hundred rooms in total, built around open non-linear exploration. You carry a gun with a two-bullet capacity. That constraint is the whole game, honestly. Every room is a small arithmetic puzzle: you have bats zigzagging at you, cactuses that block passages and respawn when you leave the screen, crumbling platforms that demand commitment, and destructible walls that might cost you the one bullet you needed for something else entirely. There is no combat in the loud, satisfying sense. There is only resource management dressed up as platforming, and it works with quiet consistency. The map is always one button away, which matters, because the non-linear structure means you will lose your sense of direction at least twice per dungeon. The Definitive Edition layers unlockable modifiers on top of the base run: Limited Lives for the punishment-seekers, Campfire checkpoints for the more patient player, Double Jump for route experimentation, and Infinite Ammo for those who just want to shoot pots in peace. Forty in-game achievements round out the target-chasing loop. The modifier system is thoughtful because it lets the game breathe differently on a second pass, though the leaderboard does not separate modifier-assisted runs from clean ones, which is a minor but genuine design oversight. A straight playthrough lands somewhere between two and four hours depending on how completionist you feel; a full collectibles sweep can stretch that considerably. Where the game falls short is in a handful of rooms that tip from clever into faintly cheap, where a death feels more like an information tax than a fair consequence. Unlimited lives soften this, and respawns are instant, so the frustration rarely lasts. The soundtrack shifts register depending on the machine you pick, and on the Some Toy skin in particular it lands in a dot-matrix blip register that I found genuinely atmospheric rather than just decorative. This is a game that knows what it is, knows how long it should be, and ends gracefully. For a solo developer's first commercial release, that kind of formal discipline is not a small thing. Kai, Scout Team

The Adventures of Elena Temple: Definitive Edition

The Adventures of Elena Temple: Definitive Edition

15 mar 2018GrimTalin
GamerScout opina

A solo dev's love letter to monochromatic 8-bit dungeon crawling, with a gun that holds exactly two bullets and more genuine craft than most nostalgia bait manages in a lifetime.

PCXbox
ProtonDB Gold
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Acerca de The Adventures of Elena Temple: Definitive Edition

My soft spot for tiny, obsessively hand-made games is well documented at this point, and The Adventures of Elena Temple: Definitive Edition is exactly the kind of release I want to shout about in a quiet hallway. This is a monochromatic puzzle-platformer built by one person, dripping with the aesthetic of imaginary hardware from the early 1980s. The central gimmick is that you are, canonically, playing an old cartridge on a vintage machine of your choosing. Seven simulated retro platforms sit in the selector screen, from the Game Boy-adjacent Some Toy to the Pomo D'or 4 and the NS-Bos PC, each changing the visual palette and the audio texture of the experience while leaving every room, enemy, and coin identical underneath. It is a genuinely clever piece of framing, and it earns its charm instead of just claiming it. The dungeon design is where GrimTalin's handcraft earns real respect. Three dungeons, over one hundred rooms in total, built around open non-linear exploration. You carry a gun with a two-bullet capacity. That constraint is the whole game, honestly. Every room is a small arithmetic puzzle: you have bats zigzagging at you, cactuses that block passages and respawn when you leave the screen, crumbling platforms that demand commitment, and destructible walls that might cost you the one bullet you needed for something else entirely. There is no combat in the loud, satisfying sense. There is only resource management dressed up as platforming, and it works with quiet consistency. The map is always one button away, which matters, because the non-linear structure means you will lose your sense of direction at least twice per dungeon. The Definitive Edition layers unlockable modifiers on top of the base run: Limited Lives for the punishment-seekers, Campfire checkpoints for the more patient player, Double Jump for route experimentation, and Infinite Ammo for those who just want to shoot pots in peace. Forty in-game achievements round out the target-chasing loop. The modifier system is thoughtful because it lets the game breathe differently on a second pass, though the leaderboard does not separate modifier-assisted runs from clean ones, which is a minor but genuine design oversight. A straight playthrough lands somewhere between two and four hours depending on how completionist you feel; a full collectibles sweep can stretch that considerably. Where the game falls short is in a handful of rooms that tip from clever into faintly cheap, where a death feels more like an information tax than a fair consequence. Unlimited lives soften this, and respawns are instant, so the frustration rarely lasts. The soundtrack shifts register depending on the machine you pick, and on the Some Toy skin in particular it lands in a dot-matrix blip register that I found genuinely atmospheric rather than just decorative. This is a game that knows what it is, knows how long it should be, and ends gracefully. For a solo developer's first commercial release, that kind of formal discipline is not a small thing.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscloud-savestier:sub-5Puzzle-PlatformerTwo-Button Ammo ManagementFaux-Retro HardwareNon-Linear DungeonsModifier SystemSolo DeveloperMonochromatic ArtHidden Secrets

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
200 MB available space
Graphics
512 Mb VRAM
Processor
1.5 Ghz

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Información del juego

Desarrolladora
GrimTalin
Distribuidora
GrimTalin
Fecha de lanzamiento
15 mar 2018

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¿En qué plataformas está disponible The Adventures of Elena Temple: Definitive Edition?

The Adventures of Elena Temple: Definitive Edition está disponible en PC, Xbox.

¿Cuándo se lanzó The Adventures of Elena Temple: Definitive Edition?

The Adventures of Elena Temple: Definitive Edition se lanzó el 15 de marzo de 2018.

¿Quién desarrolló The Adventures of Elena Temple: Definitive Edition?

The Adventures of Elena Temple: Definitive Edition fue desarrollado por GrimTalin.