Compara los precios de Tempest Rising en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Slipgate Ironworks™. Publicado por 3D Realms, Knights Peak, Saber Interactive. Lanzado el 24/4/2025. Disponible en PC. Géneros: Action, Strategy. Puntuación Metacritic: 80/100.

If you have been waiting for someone to resurrect the Command and Conquer formula without embarrassing the source material, your wait is over. Tempest Rising earns its 87% Steam rating the hard way.

I have a colour-coded spreadsheet tracking every RTS I have finished since 1997, and Tempest Rising just landed near the top of it. Slipgate Ironworks set out to rebuild the classic base-building, harvester-and-refinery loop from the Westwood era and, by nearly every metric that matters to strategy players, they pulled it off. This is a post-nuclear-war 1997 where a mysterious biological growth called Tempest has become the planet's most valuable energy source and the cause of its bloodiest conflict. The premise is familiar enough to feel comfortable, and distinct enough to carry its own identity. The two launch campaigns, eleven missions each for the Global Defense Force and the Tempest Dynasty, function simultaneously as tutorial and story delivery. The GDF is the textbook entry point: balanced infantry, standard tanks, helicopters, and a main battle tank as your late-game anchor. The Dynasty plays faster and more aggressively, fielding mobile, expensive units that reward players who can keep economic pressure up. Both factions use a power-drain mechanic tied to your building footprint, so overbuilding without matching energy output will stall your production. It is the kind of small friction that separates a thoughtful economy from a reckless one, and it makes every expansion decision feel real. Above that sits the Doctrine system, which asks you to commit early to one of three tech paths per match. The GDF choices of Comms, Intel, and Mobility are not cosmetic. Each reshapes your mid-game unit access and late-game support powers meaningfully, and the developers have been actively rebalancing them post-launch to prevent one Doctrine from dominating the meta. A third faction, the Veti, is in active development with demo missions already live and community feedback being solicited. The road map is alive. For anyone who bounced off the genre before: the campaign's pacing is patient. Early missions hand you pre-built bases and restricted unit rosters, deliberately narrowing the decision space until the mechanics feel natural. By mission four or five you are managing harvesters, guarding your Construction Yard, and making real Doctrine calls without realising the game trained you to do all of it. The Steam Workshop support means custom maps are already accumulating, and the Map Editor arrived post-launch for players who want to build their own scenarios. That mod ecosystem is still young but the foundation is there. Multiplayer is where the honest asterisk lives. At launch, the absence of a proper party system drew legitimate criticism from players who wanted to queue with friends. Patches have been addressing competitive balance steadily, with build timings and unit-level tweaks landing regularly, and Tempest field regrowth has been adjusted to make longer matches feel less starved in the late game. The competitive layer has real bones under it, but it needs more maps and a smoother social infrastructure to compete with genre staples for long-term PvP communities. The campaign, however, is unambiguously complete and satisfying right now. Frank Klepacki handling the score does not hurt either. Tempest Rising is the rare case of a nostalgia project that respects the source material without hiding behind it. The morally grey faction writing, the tight economic loop, and the active post-launch patching suggest a team that intends to support this long-term. If your history with this genre starts and ends at Tiberian Sun, start with the GDF campaign and do not skip the Doctrine tooltips. Diego, Scout Team

Tempest Rising

Tempest Rising

24 abr 2025Slipgate Ironworks™3D Realms, Knights Peak, Saber Interactive
GamerScout opina

If you have been waiting for someone to resurrect the Command and Conquer formula without embarrassing the source material, your wait is over. Tempest Rising earns its 87% Steam rating the hard way.

PC
Mejor precio disponible
30,66 €
en Gamivo
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Veredicto de GamerScout

Mandatory for lapsed RTS fans, a confident entry point for newcomers who start with the GDF campaign and read their Doctrine trees.

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Acerca de Tempest Rising

I have a colour-coded spreadsheet tracking every RTS I have finished since 1997, and Tempest Rising just landed near the top of it. Slipgate Ironworks set out to rebuild the classic base-building, harvester-and-refinery loop from the Westwood era and, by nearly every metric that matters to strategy players, they pulled it off. This is a post-nuclear-war 1997 where a mysterious biological growth called Tempest has become the planet's most valuable energy source and the cause of its bloodiest conflict. The premise is familiar enough to feel comfortable, and distinct enough to carry its own identity. The two launch campaigns, eleven missions each for the Global Defense Force and the Tempest Dynasty, function simultaneously as tutorial and story delivery. The GDF is the textbook entry point: balanced infantry, standard tanks, helicopters, and a main battle tank as your late-game anchor. The Dynasty plays faster and more aggressively, fielding mobile, expensive units that reward players who can keep economic pressure up. Both factions use a power-drain mechanic tied to your building footprint, so overbuilding without matching energy output will stall your production. It is the kind of small friction that separates a thoughtful economy from a reckless one, and it makes every expansion decision feel real. Above that sits the Doctrine system, which asks you to commit early to one of three tech paths per match. The GDF choices of Comms, Intel, and Mobility are not cosmetic. Each reshapes your mid-game unit access and late-game support powers meaningfully, and the developers have been actively rebalancing them post-launch to prevent one Doctrine from dominating the meta. A third faction, the Veti, is in active development with demo missions already live and community feedback being solicited. The road map is alive. For anyone who bounced off the genre before: the campaign's pacing is patient. Early missions hand you pre-built bases and restricted unit rosters, deliberately narrowing the decision space until the mechanics feel natural. By mission four or five you are managing harvesters, guarding your Construction Yard, and making real Doctrine calls without realising the game trained you to do all of it. The Steam Workshop support means custom maps are already accumulating, and the Map Editor arrived post-launch for players who want to build their own scenarios. That mod ecosystem is still young but the foundation is there. Multiplayer is where the honest asterisk lives. At launch, the absence of a proper party system drew legitimate criticism from players who wanted to queue with friends. Patches have been addressing competitive balance steadily, with build timings and unit-level tweaks landing regularly, and Tempest field regrowth has been adjusted to make longer matches feel less starved in the late game. The competitive layer has real bones under it, but it needs more maps and a smoother social infrastructure to compete with genre staples for long-term PvP communities. The campaign, however, is unambiguously complete and satisfying right now. Frank Klepacki handling the score does not hurt either. Tempest Rising is the rare case of a nostalgia project that respects the source material without hiding behind it. The morally grey faction writing, the tight economic loop, and the active post-launch patching suggest a team that intends to support this long-term. If your history with this genre starts and ends at Tiberian Sun, start with the GDF campaign and do not skip the Doctrine tooltips.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

auto-admittedClassic RTSDoctrine SystemAsymmetric FactionsCampaign-FirstPost-Launch PatchingMap EditorHarvester EconomyFrank Klepacki SoundtrackMorally Grey Narrative

Requisitos del sistema

Mínimos

OS
Windows 10 or 11 (64 bit)
Processor
Intel Core i5-8600 / AMD Ryzen 5 1600 or better
Memory
8 GB RAM
Graphics
NVIDIA GTX 1060 3GB/6GB / AMD RX 580 8GB…

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OS
Windows 10 or 11 (64 bit)
Processor
Intel Core i5-11600k / AMD Ryzen 5 5600X or better
Memory
16 GB RAM
Graphics
NVIDIA RTX 3060 Ti 8GB / AMD 7600…

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Community Discussion

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Reseñas y valoraciones

Metacritic
80
Steam
87%(11,804)

Información del juego

Desarrolladora
Slipgate Ironworks™
Distribuidora
3D Realms, Knights Peak, Saber Interactive
Fecha de lanzamiento
24 abr 2025

Características

Single-playerMultiplayerPvPOnline PvPSteam AchievementsSteam Trading CardsSteam WorkshopSteam Cloud+1 más

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Mejor precio30,66 €
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Preguntas frecuentes sobre Tempest Rising

¿Cuánto cuesta Tempest Rising?

A 15 de agosto de 2026, la oferta más barata disponible de Tempest Rising es €30.66 en Gamivo, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Tempest Rising más barato?

El precio más bajo disponible que seguimos para Tempest Rising es €30.66 en Gamivo (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Tempest Rising?

Tempest Rising está disponible en PC.

¿Cuándo se lanzó Tempest Rising?

Tempest Rising se lanzó el 24 de abril de 2025.

¿Quién desarrolló Tempest Rising?

Tempest Rising fue desarrollado por Slipgate Ironworks™ y publicado por 3D Realms, Knights Peak, Saber Interactive.

¿Merece la pena comprar Tempest Rising?

Tempest Rising tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.