Compara los precios de Rad Rodgers - Radical Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Slipgate Ironworks™. Publicado por HandyGames. Lanzado el 21/2/2018. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 73/100.

Ninety-seconds into this run-and-gun platformer your foul-mouthed sentient console is already dropping f-bombs. Whether that's a selling point or a dealbreaker tells you everything you need to know.

My first honest reaction to Rad Rodgers: Radical Edition was a kind of warm recognition, the feeling of stumbling across a cassette tape you forgot you owned. This is a side-scrolling run-and-gun platformer built to channel the irreverent energy of late DOS and early 16-bit platformers, and it wears that ambition loudly. You play as Rad, a kid sucked into his own game, accompanied by Dusty, his now-sentient console sidekick voiced by Jon St. John (the actual voice of Duke Nukem). Dusty straps to Rad's back, flings mechanical arms at close-range enemies, and provides a near-constant stream of expletive-laced commentary. There is a censored mode if you need it, but the adult humour is genuinely the most alive part of the experience. The Radical Edition layers a fair amount of content onto what was originally a leaner package. You get around nine main levels, eight minigame interludes between them (pinball, a pogo-stick vertical climber called Pogo Vertigo, and a "Dusty Says" reflex stage), a competitive Battle Mode, and two-player couch co-op. Guest characters including Duke Nukem and Lo Wang from Shadow Warrior are unlockable, each with their own Dusty-equivalent special slam ability. The Bolt Blaster handles unlimited ammo duties as your baseline weapon, while pickups like the Phoenix Cannon and rapid-fire upgrades rotate through your loadout temporarily. A coloured ammo bar on the side of your gun tracks your supply. The Pixelverse sections are the game's cleverest wrinkle: only Dusty can enter this glitched space behind the level geometry, repairing broken segments of the world so Rad can proceed. They break the side-scrolling rhythm just enough to feel inventive without overstaying their welcome. Where the game frays is in exactly the places its inspirations never let slide. The platforming is pressure-sensitive and generally workable, but the visual noise makes it genuinely hard to read which surfaces interact with the player and which are background dressing. Rad clambering onto ledges you did not intend, or sliding into thorn pits hidden in the busy foreground, is a recurring friction rather than a deliberate design challenge. The first half of the game is comfortably paced; the second half produces punishing difficulty spikes that feel less like earned escalation and more like the level design forgot to communicate the rules. Losing all three lives late in the game means replaying stages that can run close to half an hour, which stings. Repetition is a word that circles every review of this title for good reason: the one-liners recycle, the enemy types thin out, and the item-hunt structure of four keys per level eventually starts to feel mechanical. With that said, the soundtrack by Andrew Hulshult is genuinely good, a MIDI-inflected, synthesizer-forward score that earns the nostalgia it reaches for without feeling like a pastiche. The Pixar-adjacent art style pops in screenshots and holds up reasonably well in motion. The game runs to completion in around four to five hours if you push through without chasing collectibles, which is short but at least honest about its scope. The couch co-op adds warmth to a package that can feel solitary and repetitive in solo play. The 73 Metacritic score is probably fair: this is a game that functions, has genuine charm in its humour and soundtrack, and mostly fails to distinguish itself where its mechanical inspirations were sharpest. Kai, Scout Team

Rad Rodgers - Radical Edition

Rad Rodgers - Radical Edition

21 feb 2018Slipgate Ironworks™HandyGames
GamerScout opina

Ninety-seconds into this run-and-gun platformer your foul-mouthed sentient console is already dropping f-bombs. Whether that's a selling point or a dealbreaker tells you everything you need to know.

PCXbox
ProtonDB Platinum
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Mínimo histórico: €3.25

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Acerca de Rad Rodgers - Radical Edition

My first honest reaction to Rad Rodgers: Radical Edition was a kind of warm recognition, the feeling of stumbling across a cassette tape you forgot you owned. This is a side-scrolling run-and-gun platformer built to channel the irreverent energy of late DOS and early 16-bit platformers, and it wears that ambition loudly. You play as Rad, a kid sucked into his own game, accompanied by Dusty, his now-sentient console sidekick voiced by Jon St. John (the actual voice of Duke Nukem). Dusty straps to Rad's back, flings mechanical arms at close-range enemies, and provides a near-constant stream of expletive-laced commentary. There is a censored mode if you need it, but the adult humour is genuinely the most alive part of the experience. The Radical Edition layers a fair amount of content onto what was originally a leaner package. You get around nine main levels, eight minigame interludes between them (pinball, a pogo-stick vertical climber called Pogo Vertigo, and a "Dusty Says" reflex stage), a competitive Battle Mode, and two-player couch co-op. Guest characters including Duke Nukem and Lo Wang from Shadow Warrior are unlockable, each with their own Dusty-equivalent special slam ability. The Bolt Blaster handles unlimited ammo duties as your baseline weapon, while pickups like the Phoenix Cannon and rapid-fire upgrades rotate through your loadout temporarily. A coloured ammo bar on the side of your gun tracks your supply. The Pixelverse sections are the game's cleverest wrinkle: only Dusty can enter this glitched space behind the level geometry, repairing broken segments of the world so Rad can proceed. They break the side-scrolling rhythm just enough to feel inventive without overstaying their welcome. Where the game frays is in exactly the places its inspirations never let slide. The platforming is pressure-sensitive and generally workable, but the visual noise makes it genuinely hard to read which surfaces interact with the player and which are background dressing. Rad clambering onto ledges you did not intend, or sliding into thorn pits hidden in the busy foreground, is a recurring friction rather than a deliberate design challenge. The first half of the game is comfortably paced; the second half produces punishing difficulty spikes that feel less like earned escalation and more like the level design forgot to communicate the rules. Losing all three lives late in the game means replaying stages that can run close to half an hour, which stings. Repetition is a word that circles every review of this title for good reason: the one-liners recycle, the enemy types thin out, and the item-hunt structure of four keys per level eventually starts to feel mechanical. With that said, the soundtrack by Andrew Hulshult is genuinely good, a MIDI-inflected, synthesizer-forward score that earns the nostalgia it reaches for without feeling like a pastiche. The Pixar-adjacent art style pops in screenshots and holds up reasonably well in motion. The game runs to completion in around four to five hours if you push through without chasing collectibles, which is short but at least honest about its scope. The couch co-op adds warmth to a package that can feel solitary and repetitive in solo play. The 73 Metacritic score is probably fair: this is a game that functions, has genuine charm in its humour and soundtrack, and mostly fails to distinguish itself where its mechanical inspirations were sharpest.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:aaaRun-and-GunCouch Co-opGuest CharactersPixelverse PuzzlesAdult HumorDifficulty SpikesKey CollectiblesBattle ModeNostalgia Bait

Requisitos del sistema

Mínimos

OS
Windows 7 SP1 / Windows 8 / Windows 8.1 / Windows 10 (64 bit)
Memory
6 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 560 or equivalent
Processor
Intel or AMD at 2.5 GHz or more

Recomendados

OS
Windows 10 (64 bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 660 or AMD Radeon HD 7950 or better
Processor
Intel® Core™ i5 or AMD Phenom™ II X4

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Reseñas y valoraciones

Metacritic
73

Información del juego

Desarrolladora
Slipgate Ironworks™
Distribuidora
HandyGames
Fecha de lanzamiento
21 feb 2018

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¿En qué plataformas está disponible Rad Rodgers - Radical Edition?

Rad Rodgers - Radical Edition está disponible en PC, Xbox.

¿Cuándo se lanzó Rad Rodgers - Radical Edition?

Rad Rodgers - Radical Edition se lanzó el 21 de febrero de 2018.

¿Quién desarrolló Rad Rodgers - Radical Edition?

Rad Rodgers - Radical Edition fue desarrollado por Slipgate Ironworks™ y publicado por HandyGames.

¿Merece la pena comprar Rad Rodgers - Radical Edition?

Rad Rodgers - Radical Edition tiene una puntuación Metacritic de 73/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.