Compara los precios de Tales of Arise en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bandai Namco Studios Inc.. Publicado por BANDAI NAMCO Entertainment. Lanzado el 8/11/2023. Disponible en PC, Xbox. Géneros: Action, RPG. Puntuación Metacritic: 84/100.

Tales of Arise is Bandai Namco's most ambitious action-RPG in the series, blending flashy real-time combat with a story about slavery, resistance, and what freedom actually costs.

Tales of Arise is an action RPG and the flagship entry in Bandai Namco's long-running Tales series. You follow Alphen, a man who cannot feel pain, and Shionne, a woman whose touch hurts everyone around her, as they work together to liberate the planet Dahna from 300 years of Renan occupation. That premise sounds bleak on paper, and honestly, the first half of the game earns that weight. The writing tackles systemic oppression, generational trauma, and the psychological toll of living under a boot without turning it into a lecture. It is the most thematically serious the Tales series has ever been, and for the most part, it lands. Combat is the engine that keeps you moving through that story, and it is genuinely satisfying. Each of the six playable characters handles completely differently. Alphen swings between aggressive melee chains and flame-powered Blazing Sword arte finishers. Shionne functions as your ranged attacker and healer hybrid. Law is a rushdown brawler. Kisara is a tank who can counter-absorb hits with her shield. Rinwell manages a spell-queuing system that rewards reading enemy cast animations. Dohalim is a staff-wielder who pivots between close and long range. You control one character at a time, with the AI handling the rest, and swapping mid-fight to chain Boost Strikes, the cinematic tag-team attacks that punctuate every big encounter, never gets old even after 50 hours. Boost Attacks, elemental weaknesses, and stagger mechanics give fights enough tactical texture to stay engaging past the midgame. Where the game stumbles is in its second half. After a significant story pivot that I will not spoil, the pacing loses its footing. The narrative ambition that defines the opening acts gives way to something more conventional, and the final stretch of the main story leans on JRPG tropes that feel like a step down from the grounded character work that came before it. Skits, the short voiced character vignettes that have always been a Tales staple, are abundant and often charming, but a noticeable chunk of them are filler bonding scenes that pad runtime without adding much. If you are the type who skips optional dialogue, you will miss some genuine character depth buried in there, which is both the reward and the tax. The world itself is visually striking, built around a watercolor-and-light aesthetic that makes every new zone feel like a painting come to life. Six distinct regions, each with its own biome and political situation, give the world a sense of geographic weight even if open-world it is not. Exploration is linear by design, which keeps the pacing from collapsing entirely but also means there is not much reason to backtrack once you are done with an area. Crafting, cooking, and gear upgrades are present but straightforward enough that they never become a burden. The difficulty options are accessible and can be adjusted on the fly, which makes this a reasonable entry point for players new to action RPGs. For Tales veterans, this is the series operating at a higher production level than anything before it, with a story that actually has something to say. For newcomers to the series or action RPGs broadly, the combat has enough depth to grow into without requiring you to master frame-perfect inputs on day one. It is not without its rough patches in the back half, and some of the late-game boss design edges toward damage-sponge territory that can test your patience. But the first 30 hours are some of the strongest the genre has offered in a long time, and the characters, Alphen and Shionne especially, stick with you. Monika, Scout Team

Tales of Arise

Tales of Arise

8 nov 2023Bandai Namco Studios Inc.BANDAI NAMCO Entertainment
GamerScout opina

Tales of Arise is Bandai Namco's most ambitious action-RPG in the series, blending flashy real-time combat with a story about slavery, resistance, and what freedom actually costs.

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Acerca de Tales of Arise

Tales of Arise is an action RPG and the flagship entry in Bandai Namco's long-running Tales series. You follow Alphen, a man who cannot feel pain, and Shionne, a woman whose touch hurts everyone around her, as they work together to liberate the planet Dahna from 300 years of Renan occupation. That premise sounds bleak on paper, and honestly, the first half of the game earns that weight. The writing tackles systemic oppression, generational trauma, and the psychological toll of living under a boot without turning it into a lecture. It is the most thematically serious the Tales series has ever been, and for the most part, it lands. Combat is the engine that keeps you moving through that story, and it is genuinely satisfying. Each of the six playable characters handles completely differently. Alphen swings between aggressive melee chains and flame-powered Blazing Sword arte finishers. Shionne functions as your ranged attacker and healer hybrid. Law is a rushdown brawler. Kisara is a tank who can counter-absorb hits with her shield. Rinwell manages a spell-queuing system that rewards reading enemy cast animations. Dohalim is a staff-wielder who pivots between close and long range. You control one character at a time, with the AI handling the rest, and swapping mid-fight to chain Boost Strikes, the cinematic tag-team attacks that punctuate every big encounter, never gets old even after 50 hours. Boost Attacks, elemental weaknesses, and stagger mechanics give fights enough tactical texture to stay engaging past the midgame. Where the game stumbles is in its second half. After a significant story pivot that I will not spoil, the pacing loses its footing. The narrative ambition that defines the opening acts gives way to something more conventional, and the final stretch of the main story leans on JRPG tropes that feel like a step down from the grounded character work that came before it. Skits, the short voiced character vignettes that have always been a Tales staple, are abundant and often charming, but a noticeable chunk of them are filler bonding scenes that pad runtime without adding much. If you are the type who skips optional dialogue, you will miss some genuine character depth buried in there, which is both the reward and the tax. The world itself is visually striking, built around a watercolor-and-light aesthetic that makes every new zone feel like a painting come to life. Six distinct regions, each with its own biome and political situation, give the world a sense of geographic weight even if open-world it is not. Exploration is linear by design, which keeps the pacing from collapsing entirely but also means there is not much reason to backtrack once you are done with an area. Crafting, cooking, and gear upgrades are present but straightforward enough that they never become a burden. The difficulty options are accessible and can be adjusted on the fly, which makes this a reasonable entry point for players new to action RPGs. For Tales veterans, this is the series operating at a higher production level than anything before it, with a story that actually has something to say. For newcomers to the series or action RPGs broadly, the combat has enough depth to grow into without requiring you to master frame-perfect inputs on day one. It is not without its rough patches in the back half, and some of the late-game boss design edges toward damage-sponge territory that can test your patience. But the first 30 hours are some of the strongest the genre has offered in a long time, and the characters, Alphen and Shionne especially, stick with you.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamJRPGReal-Time CombatParty-BasedCharacter SwitchingStory-DrivenAnime Art StyleCraftingSkill CombosLinear ExplorationAnime StoryParty-Based CombatBoost Strike SystemArte ChainingPolitical WorldbuildingCharacter-DrivenCostume DLC BundledElemental Weakness System

Requisitos del sistema

Mínimos

OS
Windows 10 (64-bit Only)
Processor
Intel Core i5-2300 or AMD Ryzen 3 1200
Memory
8 GB RAM
Graphics
GeForce GTX 760 or Radeon HD 7950
DirectX
Version 11
Storage
45 GB available space
Sound Card
DirectX compatib…

Recomendados

OS
Windows 10 (64-bit Only)
Processor
Intel Core i5-4590 or AMD FX-8350
Memory
8 GB RAM
Graphics
GeForce GTX 970 or Radeon R9 390
DirectX
Version 1…

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Reseñas y valoraciones

Metacritic
84
Steam
87%(36,452)

Información del juego

Desarrolladora
Bandai Namco Studios Inc.
Distribuidora
BANDAI NAMCO Entertainment
Fecha de lanzamiento
8 nov 2023

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¿En qué plataformas está disponible Tales of Arise?

Tales of Arise está disponible en PC, Xbox.

¿Cuándo se lanzó Tales of Arise?

Tales of Arise se lanzó el 8 de noviembre de 2023.

¿Quién desarrolló Tales of Arise?

Tales of Arise fue desarrollado por Bandai Namco Studios Inc. y publicado por BANDAI NAMCO Entertainment.

¿Merece la pena comprar Tales of Arise?

Tales of Arise tiene una puntuación Metacritic de 84/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.