Compara los precios de Take on Mars en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bohemia Interactive. Publicado por Bohemia Interactive. Lanzado el 9/2/2017. Disponible en PC. Géneros: Simulation. Puntuación Metacritic: 62/100.

A Mars exploration sim that starts you behind a rover console and ends with boots on red soil. Ambitious concept, uneven execution.

Take on Mars is a PC simulation from Bohemia Interactive that puts you in control of unmanned rover and lander missions before eventually transitioning you to a first-person survival phase on the Martian surface. The structure is unusual: early gameplay is methodical and science-driven, asking you to position cameras, deploy instruments, and collect soil samples across accurately modeled Martian terrain. Later, the game shifts into base-building and human survival territory, where you manage oxygen, power, water, and structural integrity against the brutal Red Planet environment. That tonal split is both the most interesting thing about it and its biggest source of friction. For players who love systems-driven sims, the early rover phase has real appeal. Driving a lander or a wheeled rover across terrain that genuinely references real Mars geography scratches an itch that almost nothing else on PC touches. The science mechanics, collecting atmospheric data, analyzing soil composition, deploying solar panels to extend mission range, have enough granularity to feel meaningful rather than decorative. If you have ever watched a NASA press conference and thought "I want to do that," this phase delivers a low-key version of that fantasy. The problems start accumulating in the survival and base-building phase. AI behavior is unreliable, pathfinding for automated units frustrates more than it helps, and the tutorial coverage gets noticeably thinner as the complexity ramps up. The game launched in Early Access for several years before its 2017 full release, and that development history shows in the seams: some systems feel polished while others feel half-finished and under-documented. The 55 percent positive rating on Steam and a 62 on Metacritic reflect a game that clearly found a passionate niche audience but left a larger group feeling like beta testers. Who is this actually for? If you are a simulation enthusiast with patience for rough edges, a genuine interest in space exploration, and a tolerance for occasional bugs that require reloading saves, Take on Mars offers something genuinely rare. The mod ecosystem exists but is small, and the community has thinned out since launch, which limits your support options when things go wrong. This is not a game you pick up casually. The decision-making depth in resource management during the survival phase is real, but it comes packaged with interface friction that will send less committed players to the menu screen for good. Approached correctly, meaning with low expectations for polish and high curiosity about the subject matter, there are 20 to 40 hours of genuinely interesting sim gameplay in here. Just do not expect Bohemia to patch anything at this point, and keep a manual save habit from day one. Diego, Scout Team

Take on Mars

Take on Mars

9 feb 2017Bohemia Interactive
GamerScout opina

A Mars exploration sim that starts you behind a rover console and ends with boots on red soil. Ambitious concept, uneven execution.

PC
Steam Deck UnsupportedProtonDB Platinum
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Take on Mars is a PC simulation from Bohemia Interactive that puts you in control of unmanned rover and lander missions before eventually transitioning you to a first-person survival phase on the Martian surface. The structure is unusual: early gameplay is methodical and science-driven, asking you to position cameras, deploy instruments, and collect soil samples across accurately modeled Martian terrain. Later, the game shifts into base-building and human survival territory, where you manage oxygen, power, water, and structural integrity against the brutal Red Planet environment. That tonal split is both the most interesting thing about it and its biggest source of friction. For players who love systems-driven sims, the early rover phase has real appeal. Driving a lander or a wheeled rover across terrain that genuinely references real Mars geography scratches an itch that almost nothing else on PC touches. The science mechanics, collecting atmospheric data, analyzing soil composition, deploying solar panels to extend mission range, have enough granularity to feel meaningful rather than decorative. If you have ever watched a NASA press conference and thought "I want to do that," this phase delivers a low-key version of that fantasy. The problems start accumulating in the survival and base-building phase. AI behavior is unreliable, pathfinding for automated units frustrates more than it helps, and the tutorial coverage gets noticeably thinner as the complexity ramps up. The game launched in Early Access for several years before its 2017 full release, and that development history shows in the seams: some systems feel polished while others feel half-finished and under-documented. The 55 percent positive rating on Steam and a 62 on Metacritic reflect a game that clearly found a passionate niche audience but left a larger group feeling like beta testers. Who is this actually for? If you are a simulation enthusiast with patience for rough edges, a genuine interest in space exploration, and a tolerance for occasional bugs that require reloading saves, Take on Mars offers something genuinely rare. The mod ecosystem exists but is small, and the community has thinned out since launch, which limits your support options when things go wrong. This is not a game you pick up casually. The decision-making depth in resource management during the survival phase is real, but it comes packaged with interface friction that will send less committed players to the menu screen for good. Approached correctly, meaning with low expectations for polish and high curiosity about the subject matter, there are 20 to 40 hours of genuinely interesting sim gameplay in here. Just do not expect Bohemia to patch anything at this point, and keep a manual save habit from day one.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamMars ExplorationBase BuildingResource ManagementRover GameplaySurvival SimSpace SimScience MechanicsFirst-Person Survival

Requisitos del sistema

Mínimos

Processor
Intel Core2Duo 2.5 GHz or AMD Athlon Phenom X4 or faster
Memory
2 GB RAM
Graphics
NVIDIA Geforce 8800GT or ATI Radeon HD 3870 with Shader Model 3 and 512 MB VRAM, or faster DirectX®…

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Reseñas y valoraciones

Metacritic
62
Steam
55%(2,030)

Información del juego

Desarrolladora
Bohemia Interactive
Distribuidora
Bohemia Interactive
Fecha de lanzamiento
9 feb 2017

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¿En qué plataformas está disponible Take on Mars?

Take on Mars está disponible en PC.

¿Cuándo se lanzó Take on Mars?

Take on Mars se lanzó el 9 de febrero de 2017.

¿Quién desarrolló Take on Mars?

Take on Mars fue desarrollado por Bohemia Interactive.

¿Merece la pena comprar Take on Mars?

Take on Mars tiene una puntuación Metacritic de 62/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.