Compara los precios de Arma Tactics en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bohemia Interactive. Publicado por Bohemia Interactive. Lanzado el 1/10/2013. Disponible en PC, Mac, Linux. Géneros: Indie, Strategy. Puntuación Metacritic: 47/100.

Skip this one unless you have exhausted every other squad tactics game on the market. A mobile port with broken AI and cover mechanics that never recovered.

I went into Arma Tactics hoping Bohemia had quietly made something worth recommending to tactics fans who bounce between XCOM runs. The Metacritic score of 47 and a Steam rating sitting at 33% positive across over 400 reviews told a story I kept wanting to argue with. A few hours in, I stopped arguing. The bones are familiar enough. You command a four-soldier Special Forces squad across two campaigns totalling ten missions, plus a set of generated free missions for grinding XP and cash. Each soldier gets two action points per turn: spend them on movement, shooting, grenade throws, melee takedowns, or medkit use in any combination. Unused action points convert into overwatch fire when enemies move into line of sight. Load-out choices before each mission matter in theory, with assault rifles, sniper rifles, machine guns, and shotguns covering different range brackets, and secondary slots available for mines and grenades. There is also a light progression loop: complete missions, earn credits, spend them in the armory on better weapons, put XP toward per-soldier stat improvements. On paper, that is a functional genre skeleton. In practice, every pillar collapses under the weight of a port that was never properly rebuilt for PC. The game originated on iOS and Android, and the control scheme still moves like it is waiting for a touchscreen drag input. On mouse and keyboard the soldier-selection and movement system is clunky, and misclicks in tight spaces will cost you turns or trigger unintended actions like healing a squadmate instead of repositioning. The camera is the other persistent offender: it resists useful angles, obscures terrain geometry, and in certain map sections makes it genuinely unclear whether your units have cover at all. Cover, for a tactics game, is not a cosmetic feature. The AI compounds the problem by being simultaneously erratic and trivially simple. Enemies mostly march forward and shoot, never using grenades or flanking logic, which should make fights manageable, except that the fog-of-war and spotting rules fire inconsistently enough that enemies will detect units through walls one turn and ignore a soldier standing in the open the next. There is no tactical read to develop because the rules do not hold. The stealth routing is the one area that holds up. Ghosting a squad of four through an enemy-occupied map, chaining cover positions without triggering detection, produces a brief window of genuine satisfaction. It is the highlight the game was probably designed around, and it shows. The moment gunfire breaks out and the AI goes active, that satisfaction drains quickly. Content depth is also thin: ten story missions and a mission creator that lets you replay completed maps with shuffled objectives is the whole offer. Completionists can close out the achievement list in under ten hours. There is no mod support, no multiplayer, and no post-launch content expansion to speak of. For strategy players specifically, the verdict stings more. The genre is not short of alternatives at every price tier. Jagged Alliance 2, the original XCOM titles, even more recent releases like Breach and Clear, all deliver sharper AI, cleaner cover logic, and more replicable decision-making. Arma Tactics sits underneath all of them on every axis that matters to a tactics enthusiast. The Arma brand will draw in fans of the simulation series expecting some mechanical kinship with Bohemia's flagship work. That kinship does not exist here. Diego, Scout Team

Arma Tactics

Arma Tactics

1 oct 2013Bohemia Interactive
GamerScout opina

Skip this one unless you have exhausted every other squad tactics game on the market. A mobile port with broken AI and cover mechanics that never recovered.

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Mínimo histórico: €0.47

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I went into Arma Tactics hoping Bohemia had quietly made something worth recommending to tactics fans who bounce between XCOM runs. The Metacritic score of 47 and a Steam rating sitting at 33% positive across over 400 reviews told a story I kept wanting to argue with. A few hours in, I stopped arguing. The bones are familiar enough. You command a four-soldier Special Forces squad across two campaigns totalling ten missions, plus a set of generated free missions for grinding XP and cash. Each soldier gets two action points per turn: spend them on movement, shooting, grenade throws, melee takedowns, or medkit use in any combination. Unused action points convert into overwatch fire when enemies move into line of sight. Load-out choices before each mission matter in theory, with assault rifles, sniper rifles, machine guns, and shotguns covering different range brackets, and secondary slots available for mines and grenades. There is also a light progression loop: complete missions, earn credits, spend them in the armory on better weapons, put XP toward per-soldier stat improvements. On paper, that is a functional genre skeleton. In practice, every pillar collapses under the weight of a port that was never properly rebuilt for PC. The game originated on iOS and Android, and the control scheme still moves like it is waiting for a touchscreen drag input. On mouse and keyboard the soldier-selection and movement system is clunky, and misclicks in tight spaces will cost you turns or trigger unintended actions like healing a squadmate instead of repositioning. The camera is the other persistent offender: it resists useful angles, obscures terrain geometry, and in certain map sections makes it genuinely unclear whether your units have cover at all. Cover, for a tactics game, is not a cosmetic feature. The AI compounds the problem by being simultaneously erratic and trivially simple. Enemies mostly march forward and shoot, never using grenades or flanking logic, which should make fights manageable, except that the fog-of-war and spotting rules fire inconsistently enough that enemies will detect units through walls one turn and ignore a soldier standing in the open the next. There is no tactical read to develop because the rules do not hold. The stealth routing is the one area that holds up. Ghosting a squad of four through an enemy-occupied map, chaining cover positions without triggering detection, produces a brief window of genuine satisfaction. It is the highlight the game was probably designed around, and it shows. The moment gunfire breaks out and the AI goes active, that satisfaction drains quickly. Content depth is also thin: ten story missions and a mission creator that lets you replay completed maps with shuffled objectives is the whole offer. Completionists can close out the achievement list in under ten hours. There is no mod support, no multiplayer, and no post-launch content expansion to speak of. For strategy players specifically, the verdict stings more. The genre is not short of alternatives at every price tier. Jagged Alliance 2, the original XCOM titles, even more recent releases like Breach and Clear, all deliver sharper AI, cleaner cover logic, and more replicable decision-making. Arma Tactics sits underneath all of them on every axis that matters to a tactics enthusiast. The Arma brand will draw in fans of the simulation series expecting some mechanical kinship with Bohemia's flagship work. That kinship does not exist here.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Mobile PortTurn-Based TacticsSquad ManagementOverwatch MechanicStealth OptionalShort CampaignBroken AI

Requisitos del sistema

Mínimos

OS
Microsoft Windows® 10 SP2 or newer
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
750 MB available space
Graphics
DirectX 9.0c Compatible(with shader model 2)
Processor
Intel Core 2 Duo or dual core AMD XP or better

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Reseñas y valoraciones

Metacritic
47

Información del juego

Desarrolladora
Bohemia Interactive
Distribuidora
Bohemia Interactive
Fecha de lanzamiento
1 oct 2013

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Arma Tactics está disponible en PC, Mac, Linux.

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Arma Tactics se lanzó el 1 de octubre de 2013.

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Arma Tactics fue desarrollado por Bohemia Interactive.

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Arma Tactics tiene una puntuación Metacritic de 47/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.