Compara los precios de Arma 3 - Contact en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bohemia Interactive. Publicado por Bohemia Interactive. Lanzado el 25/7/2019. Disponible en PC. Géneros: Action, Simulation, Strategy.

A story-driven alien-contact campaign bolted onto Arma 3's sandbox, plus new Eastern European terrain and electronic warfare tools for the mil-sim crowd.

Arma 3 - Contact is a DLC expansion that does two things simultaneously: delivers a scripted singleplayer campaign called "First Contact" set around a fictional Eastern European military zone called Livonia, and adds a toolkit of electronic warfare gear, new weapons, and that 163 km² Livonia terrain to the base Arma 3 sandbox. It is not a standalone game. You need Arma 3 to run it, and that context matters a great deal when deciding whether this is the right purchase for you right now. The "First Contact" campaign is the headline feature. You play a U.S. Army signals specialist stationed in a quiet corner of Livonia when unexplained phenomena start disrupting equipment and patrols. The pacing is deliberately slow and atmospheric, leaning harder into tension and curiosity than into firefights. If you come in expecting a traditional Arma combat romp, the measured tempo will frustrate you. If you appreciate Bohemia's brand of low-fantasy realism applied to a first-contact scenario, there are genuinely tense moments where the game's simulation depth works in its favor. The campaign runs roughly five to eight hours depending on how methodically you move, and it does not overstay that runtime. For the sandbox and multiplayer crowd, the practical additions carry more long-term weight. Livonia is a dense, forested terrain with mud roads, industrial ruins, and European rural architecture that plays very differently from Altis or Tanoa. Sightlines are short, vehicle mobility is punished by soft ground, and ambushes become far more plausible. The electronic warfare equipment, including the ELID detection tools and the Spectrum Device used to interact with alien objects in the campaign, carries over into the editor and modding layer. Community scenario designers have already built a sizable body of work around these assets. The new NATO and CSAT weapon variants are competent additions but not dramatic departures from existing arsenals. The mixed review score is worth unpacking honestly. A portion of the negative feedback comes from buyers who expected a longer campaign or a more action-heavy experience. Another portion reflects the perennial Arma complaint: performance on dense terrain with AI is demanding, and Livonia's foliage does the frame rate no favors on mid-range hardware. The AI pathfinding in woodland settings, a known Arma weakness, shows its seams here more than on open terrain. None of this is new to Arma veterans, but newcomers should set expectations accordingly. The tutorial for the campaign does a reasonable job of reintroducing core mechanics through story context rather than a dry menu of exercises, so it is not the worst entry point into the Arma ecosystem if you already own the base game. Strategy and sim players who use Arma 3 as a platform rather than a linear game will find the most durable value here. Livonia slots naturally into Zeus scenarios, OPFOR co-op missions, and tactical editor sandboxes. The electronic warfare mechanics, thin as they are in the campaign, hint at a design space that modders have extended meaningfully. If you run a regular milsim group, the terrain alone justifies serious consideration. Solo players who want a contained, atmospheric story in a familiar engine will find something worth their time in "First Contact", as long as they accept that Arma's simulation DNA means consequence over convenience at every turn. Diego, Scout Team

Arma 3 - Contact

Arma 3 - Contact

25 jul 2019Bohemia Interactive
GamerScout opina

A story-driven alien-contact campaign bolted onto Arma 3's sandbox, plus new Eastern European terrain and electronic warfare tools for the mil-sim crowd.

PC
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Mínimo histórico: €10.00

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Arma 3 - Contact is a DLC expansion that does two things simultaneously: delivers a scripted singleplayer campaign called "First Contact" set around a fictional Eastern European military zone called Livonia, and adds a toolkit of electronic warfare gear, new weapons, and that 163 km² Livonia terrain to the base Arma 3 sandbox. It is not a standalone game. You need Arma 3 to run it, and that context matters a great deal when deciding whether this is the right purchase for you right now. The "First Contact" campaign is the headline feature. You play a U.S. Army signals specialist stationed in a quiet corner of Livonia when unexplained phenomena start disrupting equipment and patrols. The pacing is deliberately slow and atmospheric, leaning harder into tension and curiosity than into firefights. If you come in expecting a traditional Arma combat romp, the measured tempo will frustrate you. If you appreciate Bohemia's brand of low-fantasy realism applied to a first-contact scenario, there are genuinely tense moments where the game's simulation depth works in its favor. The campaign runs roughly five to eight hours depending on how methodically you move, and it does not overstay that runtime. For the sandbox and multiplayer crowd, the practical additions carry more long-term weight. Livonia is a dense, forested terrain with mud roads, industrial ruins, and European rural architecture that plays very differently from Altis or Tanoa. Sightlines are short, vehicle mobility is punished by soft ground, and ambushes become far more plausible. The electronic warfare equipment, including the ELID detection tools and the Spectrum Device used to interact with alien objects in the campaign, carries over into the editor and modding layer. Community scenario designers have already built a sizable body of work around these assets. The new NATO and CSAT weapon variants are competent additions but not dramatic departures from existing arsenals. The mixed review score is worth unpacking honestly. A portion of the negative feedback comes from buyers who expected a longer campaign or a more action-heavy experience. Another portion reflects the perennial Arma complaint: performance on dense terrain with AI is demanding, and Livonia's foliage does the frame rate no favors on mid-range hardware. The AI pathfinding in woodland settings, a known Arma weakness, shows its seams here more than on open terrain. None of this is new to Arma veterans, but newcomers should set expectations accordingly. The tutorial for the campaign does a reasonable job of reintroducing core mechanics through story context rather than a dry menu of exercises, so it is not the worst entry point into the Arma ecosystem if you already own the base game. Strategy and sim players who use Arma 3 as a platform rather than a linear game will find the most durable value here. Livonia slots naturally into Zeus scenarios, OPFOR co-op missions, and tactical editor sandboxes. The electronic warfare mechanics, thin as they are in the campaign, hint at a design space that modders have extended meaningfully. If you run a regular milsim group, the terrain alone justifies serious consideration. Solo players who want a contained, atmospheric story in a familiar engine will find something worth their time in "First Contact", as long as they accept that Arma's simulation DNA means consequence over convenience at every turn.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamMil-SimDLC RequiredElectronic WarfareAtmospheric CampaignSandbox TerrainEastern Europe SettingSlow-Burn NarrativeEditor-Friendly

Requisitos del sistema

Mínimos

OS
Windows 10 SP1 (64bit)
Processor
Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
Memory
4 GB RAM
Graphics
NVIDIA GeForce 9800GT / AMD Radeon HD 5670 / Intel HD Graphics 4000 with 512 MB VRAM…

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OS
Windows 10/11 (64bit)
Processor
Intel Core i5-4460 or AMD FX 4300 or better
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 660 / AMD Radeon HD 7800 Series with 2 GB VRAM DirectX®: 11 Hard Drive: 78…

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Steam
69%(1,847)

Información del juego

Desarrolladora
Bohemia Interactive
Distribuidora
Bohemia Interactive
Fecha de lanzamiento
25 jul 2019

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¿En qué plataformas está disponible Arma 3 - Contact?

Arma 3 - Contact está disponible en PC.

¿Cuándo se lanzó Arma 3 - Contact?

Arma 3 - Contact se lanzó el 25 de julio de 2019.

¿Quién desarrolló Arma 3 - Contact?

Arma 3 - Contact fue desarrollado por Bohemia Interactive.