Compara los precios de Swipe Fruit Smash en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Sabrina Aridi. Publicado por Sabrina Aridi. Lanzado el 25/6/2018. Disponible en PC. Géneros: Casual, Indie, Simulation, Strategy.

A stripped-down match-3 puzzler with 100 fruit-collecting levels and zero strategic depth. Fine as a five-minute idle distraction, but don't expect anything your phone's app store hasn't already done better.

I'll be straight with you: I cover grand strategy and deep simulation, so landing on a mouse-swipe fruit puzzler is a bit like asking a sommelier to review tap water. That distance is actually useful, though, because it helps me answer the only question that matters here: is there any decision-making worth your time? The core loop is about as lean as it gets. You hold the mouse button and drag through adjacent fruits on a grid to clear them, chasing one of four objective types per level: hit a target score, gather a specific fruit type, remove colored tiles, or collect trophies. Two constraint modes gate how hard a level gets, either a move limit or a time limit. That structure sounds like it has some planning potential, and in the early stages, the move-limited levels do ask you to think at least one swipe ahead. The problem is that the game never builds meaningfully on that foundation across its 100 levels. There is no combo architecture, no chain modifier system, no skill tree or power-up economy that would reward a player who actually thinks. The "strategy" genre tag on the Steam page is doing a lot of heavy lifting. The community sentiment, such as it exists with fewer than 50 reviews across its lifetime, is mixed. One user note that circulates describes the hex-grid mechanics as not working particularly smoothly, and that rings true based on what the design suggests. The swipe input on a desktop PC is a mechanic clearly transplanted from touchscreen mobile, and mouse control is a tolerable substitute at best. It does not feel native to the platform. The 12 Steam achievements are easy and completable in a single short session, which tells you everything about the intended depth. Where the game earns a small amount of credit is in its visual presentation. The colorful, minimalist fruit graphics are clean, the pixel-art style is inoffensive, and a Skins DLC adds theme packs like Round Fruits and Pixel Jewels if you want a cosmetic change. For a solo-developed title released in 2018, the production is functional. There are no crashes reported, no significant technical complaints, and it runs without fuss. That is the floor for any game recommendation, not the ceiling. Who actually belongs here? Parents looking for a completely safe, low-stimulation puzzle game for a young child might find this useful for twenty minutes. Achievement hunters chasing a fast, cheap 100-percent completion will get what they came for. Anyone expecting the puzzle rigor of a proper match-3 like Bejeweled or Candy Crush Saga, let alone anything warranting the word "simulation" or "strategy" in its genre labels, will walk away unsatisfied. The move-limit levels hint at a more interesting game that was never fully built out, and that is probably the most honest summary I can offer. Diego, Scout Team

Swipe Fruit Smash

Swipe Fruit Smash

25 jun 2018Sabrina Aridi
GamerScout opina

A stripped-down match-3 puzzler with 100 fruit-collecting levels and zero strategic depth. Fine as a five-minute idle distraction, but don't expect anything your phone's app store hasn't already done better.

PC
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Mínimo histórico: €0.11

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I'll be straight with you: I cover grand strategy and deep simulation, so landing on a mouse-swipe fruit puzzler is a bit like asking a sommelier to review tap water. That distance is actually useful, though, because it helps me answer the only question that matters here: is there any decision-making worth your time? The core loop is about as lean as it gets. You hold the mouse button and drag through adjacent fruits on a grid to clear them, chasing one of four objective types per level: hit a target score, gather a specific fruit type, remove colored tiles, or collect trophies. Two constraint modes gate how hard a level gets, either a move limit or a time limit. That structure sounds like it has some planning potential, and in the early stages, the move-limited levels do ask you to think at least one swipe ahead. The problem is that the game never builds meaningfully on that foundation across its 100 levels. There is no combo architecture, no chain modifier system, no skill tree or power-up economy that would reward a player who actually thinks. The "strategy" genre tag on the Steam page is doing a lot of heavy lifting. The community sentiment, such as it exists with fewer than 50 reviews across its lifetime, is mixed. One user note that circulates describes the hex-grid mechanics as not working particularly smoothly, and that rings true based on what the design suggests. The swipe input on a desktop PC is a mechanic clearly transplanted from touchscreen mobile, and mouse control is a tolerable substitute at best. It does not feel native to the platform. The 12 Steam achievements are easy and completable in a single short session, which tells you everything about the intended depth. Where the game earns a small amount of credit is in its visual presentation. The colorful, minimalist fruit graphics are clean, the pixel-art style is inoffensive, and a Skins DLC adds theme packs like Round Fruits and Pixel Jewels if you want a cosmetic change. For a solo-developed title released in 2018, the production is functional. There are no crashes reported, no significant technical complaints, and it runs without fuss. That is the floor for any game recommendation, not the ceiling. Who actually belongs here? Parents looking for a completely safe, low-stimulation puzzle game for a young child might find this useful for twenty minutes. Achievement hunters chasing a fast, cheap 100-percent completion will get what they came for. Anyone expecting the puzzle rigor of a proper match-3 like Bejeweled or Candy Crush Saga, let alone anything warranting the word "simulation" or "strategy" in its genre labels, will walk away unsatisfied. The move-limit levels hint at a more interesting game that was never fully built out, and that is probably the most honest summary I can offer.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:sub-5Match-3Mouse-Swipe InputAchievement Hunter FriendlyMobile Port FeelShort CompletionHex Grid PuzzleFamily Friendly Casual

Requisitos del sistema

Mínimos

OS
Windows 7
Processor
Core 2 Duo

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Información del juego

Desarrolladora
Sabrina Aridi
Distribuidora
Sabrina Aridi
Fecha de lanzamiento
25 jun 2018

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¿En qué plataformas está disponible Swipe Fruit Smash?

Swipe Fruit Smash está disponible en PC.

¿Cuándo se lanzó Swipe Fruit Smash?

Swipe Fruit Smash se lanzó el 25 de junio de 2018.

¿Quién desarrolló Swipe Fruit Smash?

Swipe Fruit Smash fue desarrollado por Sabrina Aridi.