Compara los precios de Barbarian Souls en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Sabrina Aridi. Publicado por Sabrina Aridi. Lanzado el 30/8/2019. Disponible en PC. Géneros: Action, Adventure, Casual, Indie, Strategy.

Naming Dark Souls in your pitch is a bold move. Barbarian Souls mostly borrows the vocabulary without the depth, and Steam reviewers noticed, hard.

I pulled up the Steam review page before I even launched this one, and the signal was already clear: roughly 38% positive out of 63 reviews is not the kind of score that suggests a hidden gem waiting to be discovered. That said, I gave it a fair session, because numbers alone don't write reviews. What I found is a stripped-back, third-person melee action game built around a single loop: work through mission areas spanning forests, deserts, mountains, and castles, track down every barbarian enemy on the map using a marker shortcut bound to V, and clear them all out. No branching, no upgrades, no loot. Just sword, shield, and the uncomfortable gap between what the game aspires to be and what it delivers. The combat pitch is that this is a "very simplified version" of Dark Souls-style fighting, and that description is at least honest. You have two inputs that matter: left mouse to attack with your sword, right mouse to block with your shield, and dodge movement to avoid hits when blocking is not enough. There are no stamina-gated combos, no posture systems, no weapon arts. Enemy variety is thin, and the AI does not adapt or pressure you in ways that create genuine tension. The TAB lock-on feature helps in one-on-one duels, but the game largely lacks the encounter design needed to make that mechanic feel meaningful. No healing items, no potions, and no mid-mission checkpoints means a messy death resets progress, which adds friction without adding the satisfying risk-reward loop that actually makes Souls games compelling. From a strategy-and-systems perspective, the honest answer is: there is almost nothing here to analyze. No build decisions, no skill trees, no resource management, no mod support, no post-launch content roadmap with teeth. The community discussion page shows requests for basic features like background music, an options menu, and improved GUI that were still being asked for years after release. The game shipped and sat. That is a problem for anyone expecting iterative development or a growing content base. The 15 levels on offer represent the full extent of what you get, and the average recorded playtime across the player base is essentially negligible. Who is this actually for? Honestly, it is a narrow slice of curious players, people who want a sub-one-hour curio at a steep discount, or achievement hunters looking for a quick checkbox. As a Souls-lite action game to spend real time in, it does not clear the bar. The combat foundation is too shallow to reward patience, the environments lack the density of enemy placement and interactivity that would make clearing them feel good, and there is no progression loop to pull you forward. If you have landed here because the "Souls-like" tag caught your eye, redirect that energy toward something that actually earns the comparison. Diego, Scout Team

Barbarian Souls

Barbarian Souls

30 ago 2019Sabrina Aridi
GamerScout opina

Naming Dark Souls in your pitch is a bold move. Barbarian Souls mostly borrows the vocabulary without the depth, and Steam reviewers noticed, hard.

PC
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.68

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.6815 Jun 2026
Keyshops
€0.63€0.67€0.71€0.759 Jun14 Jun19 Jun23 Jun28 Jun
Tracking prices since 9 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Barbarian Souls

I pulled up the Steam review page before I even launched this one, and the signal was already clear: roughly 38% positive out of 63 reviews is not the kind of score that suggests a hidden gem waiting to be discovered. That said, I gave it a fair session, because numbers alone don't write reviews. What I found is a stripped-back, third-person melee action game built around a single loop: work through mission areas spanning forests, deserts, mountains, and castles, track down every barbarian enemy on the map using a marker shortcut bound to V, and clear them all out. No branching, no upgrades, no loot. Just sword, shield, and the uncomfortable gap between what the game aspires to be and what it delivers. The combat pitch is that this is a "very simplified version" of Dark Souls-style fighting, and that description is at least honest. You have two inputs that matter: left mouse to attack with your sword, right mouse to block with your shield, and dodge movement to avoid hits when blocking is not enough. There are no stamina-gated combos, no posture systems, no weapon arts. Enemy variety is thin, and the AI does not adapt or pressure you in ways that create genuine tension. The TAB lock-on feature helps in one-on-one duels, but the game largely lacks the encounter design needed to make that mechanic feel meaningful. No healing items, no potions, and no mid-mission checkpoints means a messy death resets progress, which adds friction without adding the satisfying risk-reward loop that actually makes Souls games compelling. From a strategy-and-systems perspective, the honest answer is: there is almost nothing here to analyze. No build decisions, no skill trees, no resource management, no mod support, no post-launch content roadmap with teeth. The community discussion page shows requests for basic features like background music, an options menu, and improved GUI that were still being asked for years after release. The game shipped and sat. That is a problem for anyone expecting iterative development or a growing content base. The 15 levels on offer represent the full extent of what you get, and the average recorded playtime across the player base is essentially negligible. Who is this actually for? Honestly, it is a narrow slice of curious players, people who want a sub-one-hour curio at a steep discount, or achievement hunters looking for a quick checkbox. As a Souls-lite action game to spend real time in, it does not clear the bar. The combat foundation is too shallow to reward patience, the environments lack the density of enemy placement and interactivity that would make clearing them feel good, and there is no progression loop to pull you forward. If you have landed here because the "Souls-like" tag caught your eye, redirect that energy toward something that actually earns the comparison.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:sub-5Enemy TrackerNo Healing ItemsMission-Based CombatLow PlaytimeBare-Bones Souls-lite

Requisitos del sistema

Mínimos

OS
Window 7
DirectX
Version 11
Storage
910 MB available space
Graphics
Geforce 625m or Radeon HD equivalent
Processor
Core i3

Sigue explorando

Community Discussion

Be the first to comment on Barbarian Souls.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Sabrina Aridi
Distribuidora
Sabrina Aridi
Fecha de lanzamiento
30 ago 2019

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Sabrina Aridi

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Barbarian Souls →

Preguntas frecuentes sobre Barbarian Souls

¿Cuánto cuesta Barbarian Souls?

El precio de Barbarian Souls cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Barbarian Souls más barato?

Compara los precios de Barbarian Souls en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Barbarian Souls?

Barbarian Souls está disponible en PC.

¿Cuándo se lanzó Barbarian Souls?

Barbarian Souls se lanzó el 30 de agosto de 2019.

¿Quién desarrolló Barbarian Souls?

Barbarian Souls fue desarrollado por Sabrina Aridi.