Compara los precios de Suicide Guy: Sleepin' Deeply en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Fabio Ferrara. Publicado por Chubby Pixel. Lanzado el 7/6/2018. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Indie.

A surreal first-person puzzle game where your only objective is to engineer your own cartoon death, across six dream-world levels that range from genuinely inventive to overstaying their welcome.

My honest first impression of Sleepin' Deeply was that it has one of the most quietly charming premises in low-budget indie puzzle design: a rotund guy passes out after cracking open a 99.9% alcohol beer, and the only way to drag him back to consciousness is to get him killed inside each absurdist dream he wanders into. It sounds bleak typed out plainly, but in practice the tone is cheerful, cartoony, and faintly ridiculous. The title carries a content warning by default, yet the game itself is closer in spirit to a Looney Tunes short than anything actually morbid. The structure is a series of self-contained dream worlds, each themed wildly differently. You return between levels to a quiet, empty diner that functions as a hub, then step up to a table to be thrown into the next nightmare. One level pits you against a one-eyed sea monster whose eyeball has rolled out of its socket, so you must retrieve and launch it back using a crane and catapult before the creature can finally squash you. Another drops you into a Road Runner and Wile E. Coyote-style desert, complete with a dune buggy you piece together and ram into spike towers at full speed. A Rube Goldberg machine level asks you to leap across platforms in careful sequence to eventually trigger a chain reaction that dispatches the Guy for good. The mechanic set is minimal but varied: you can pick up and throw objects, activate switches and mechanisms, drive vehicles, and, yes, burp. Each world has a distinct logic, and figuring out that logic without any on-screen instructions is where the quiet satisfaction lives. The controls are the loudest recurring complaint across the whole community, and it is fair. First-person platforming in a physics sandbox is inherently slippery, and the Guy's jump is floaty enough that precision landings feel more like negotiation than execution. The grab mechanic has genuine physics jank, meaning dragging objects across a level can become a low-grade wrestling match with the engine. The original Suicide Guy worked around this by keeping its 25 levels short and punchy, so a clumsy moment cost you seconds, not minutes. Sleepin' Deeply chose to go the opposite direction: only six main levels, but considerably longer ones, and the expanded footprints mostly add traversal padding rather than new puzzle ideas. The later levels in particular tend to overstay their welcome, and the difficulty spike in the middle of the run is steep enough to feel a little mean given the loose controls. What holds up is the visual personality and the sound design in its quieter moments. The worlds are bright and cartoony without being aggressively so, and developer Fabio Ferrara's craft has clearly grown since his earlier Woodle Tree releases. The ambient sound work, the creak of platforms, the low grunt of the Guy on each jump, and the rain and machinery sounds in outdoor levels create a strange atmosphere that sits somewhere between a fever dream and a half-remembered childhood cartoon. The game is mostly silent except for scattered portable radios and level-specific sound cues, and that restraint actually helps the dreamlike mood land. The collectible statues hidden across each level give completionists a reason to poke into corners. For newcomers to the series, starting with the original Suicide Guy first is genuinely sound advice: it has more levels, tighter pacing, and better pop-culture references. Sleepin' Deeply reads like an expansion that got a little too ambitious about level scale without solving the fundamental control feel. If you have a soft spot for one-person indie experiments that swing for something conceptually weird and mostly connect, there is still something here worth a couple of evenings. Just brace for the frustration that comes when a floaty jump sends you back to the start of a long room for the third time. Kai, Scout Team

Suicide Guy: Sleepin' Deeply

Suicide Guy: Sleepin' Deeply

7 jun 2018Fabio FerraraChubby Pixel
GamerScout opina

A surreal first-person puzzle game where your only objective is to engineer your own cartoon death, across six dream-world levels that range from genuinely inventive to overstaying their welcome.

PCMacLinux
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Mínimo histórico: €2.17

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Acerca de Suicide Guy: Sleepin' Deeply

My honest first impression of Sleepin' Deeply was that it has one of the most quietly charming premises in low-budget indie puzzle design: a rotund guy passes out after cracking open a 99.9% alcohol beer, and the only way to drag him back to consciousness is to get him killed inside each absurdist dream he wanders into. It sounds bleak typed out plainly, but in practice the tone is cheerful, cartoony, and faintly ridiculous. The title carries a content warning by default, yet the game itself is closer in spirit to a Looney Tunes short than anything actually morbid. The structure is a series of self-contained dream worlds, each themed wildly differently. You return between levels to a quiet, empty diner that functions as a hub, then step up to a table to be thrown into the next nightmare. One level pits you against a one-eyed sea monster whose eyeball has rolled out of its socket, so you must retrieve and launch it back using a crane and catapult before the creature can finally squash you. Another drops you into a Road Runner and Wile E. Coyote-style desert, complete with a dune buggy you piece together and ram into spike towers at full speed. A Rube Goldberg machine level asks you to leap across platforms in careful sequence to eventually trigger a chain reaction that dispatches the Guy for good. The mechanic set is minimal but varied: you can pick up and throw objects, activate switches and mechanisms, drive vehicles, and, yes, burp. Each world has a distinct logic, and figuring out that logic without any on-screen instructions is where the quiet satisfaction lives. The controls are the loudest recurring complaint across the whole community, and it is fair. First-person platforming in a physics sandbox is inherently slippery, and the Guy's jump is floaty enough that precision landings feel more like negotiation than execution. The grab mechanic has genuine physics jank, meaning dragging objects across a level can become a low-grade wrestling match with the engine. The original Suicide Guy worked around this by keeping its 25 levels short and punchy, so a clumsy moment cost you seconds, not minutes. Sleepin' Deeply chose to go the opposite direction: only six main levels, but considerably longer ones, and the expanded footprints mostly add traversal padding rather than new puzzle ideas. The later levels in particular tend to overstay their welcome, and the difficulty spike in the middle of the run is steep enough to feel a little mean given the loose controls. What holds up is the visual personality and the sound design in its quieter moments. The worlds are bright and cartoony without being aggressively so, and developer Fabio Ferrara's craft has clearly grown since his earlier Woodle Tree releases. The ambient sound work, the creak of platforms, the low grunt of the Guy on each jump, and the rain and machinery sounds in outdoor levels create a strange atmosphere that sits somewhere between a fever dream and a half-remembered childhood cartoon. The game is mostly silent except for scattered portable radios and level-specific sound cues, and that restraint actually helps the dreamlike mood land. The collectible statues hidden across each level give completionists a reason to poke into corners. For newcomers to the series, starting with the original Suicide Guy first is genuinely sound advice: it has more levels, tighter pacing, and better pop-culture references. Sleepin' Deeply reads like an expansion that got a little too ambitious about level scale without solving the fundamental control feel. If you have a soft spot for one-person indie experiments that swing for something conceptually weird and mostly connect, there is still something here worth a couple of evenings. Just brace for the frustration that comes when a floaty jump sends you back to the start of a long room for the third time.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:sub-5First-Person PuzzlerDream WorldPhysics SandboxNo Hand-HoldingShort CompletionCollect-a-thonPop Culture ParodySolo Dev

Requisitos del sistema

Mínimos

OS
Windows XP SP3
Memory
1 GB RAM
DirectX
Version 9.0
Storage
4 GB available space
Graphics
SM 3.0 with 512MB VRAM; NVIDIA GeForce 8500 GT / AMD Radeon HD 4650 or greater
Processor
Intel Dual-Core 2.6 GHz / AMD Dual-Core Athlon 3.0 GHz

Recomendados

OS
Windows 7 or higher
Memory
2 GB RAM
DirectX
Version 10
Storage
4 GB available space
Graphics
SM 3.0 with 1GB VRAM; NVIDIA GeForce GTX 280 / AMD Radeon HD 4830 or greater
Processor
Quad-Core Processor

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Información del juego

Desarrolladora
Fabio Ferrara
Distribuidora
Chubby Pixel
Fecha de lanzamiento
7 jun 2018

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¿En qué plataformas está disponible Suicide Guy: Sleepin' Deeply?

Suicide Guy: Sleepin' Deeply está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Suicide Guy: Sleepin' Deeply?

Suicide Guy: Sleepin' Deeply se lanzó el 7 de junio de 2018.

¿Quién desarrolló Suicide Guy: Sleepin' Deeply?

Suicide Guy: Sleepin' Deeply fue desarrollado por Fabio Ferrara y publicado por Chubby Pixel.