Compara los precios de Heaven Island - VR MMO en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Fabio Ferrara. Publicado por Chubby Pixel. Lanzado el 23/12/2015. Disponible en PC, Mac, Linux. Géneros: Adventure, Indie, Massively Multiplayer.

If you need your brain to stop for twenty minutes and the idea of drifting across a quiet tropical island appeals to you, this does exactly that - nothing more, and sometimes less.

I want to be honest with you before you click anything: this is not a game in the way most people mean when they say that word. What Chubby Pixel shipped here is closer to an ambient space, a VR-optional environment built around the architectural philosophy of Renzo Piano and a book called 'Origins of Architectural Pleasure', where a player's sense of well-being sits at the centre of the design intention. That is a genuinely interesting idea. The execution is where things get complicated. The island itself gives you beaches, shallow water, forested patches, wooden decks, and what the developer describes as ancient ruins. Movement is free, unhurried, ghost-like - you float rather than walk, which some people find meditative and others find immediately alienating. The only interactive systems present are a small collection of shells and apples scattered around the environment, and 12 achievements tied to finding them. That is the full mechanical vocabulary of Heaven Island. There is no story, no progression loop, no moment of revelation waiting at the far end of the beach. The MMO label is real in the barest technical sense - other players can appear as presences in your world through a Connections feature - but calling this social experience meaningful would be generous. The server population reflects that: concurrent players hover in the low single digits. The audiovisual side is where this kind of project either earns its keep or falls apart. Heaven Island lands somewhere in the middle. Soft lighting and open tropical geometry create a genuinely calm first impression, the sort of quiet that makes you exhale a little. But the world is static, textures repeat, and the sound design oscillates between moments of genuine atmospheric peace and long stretches that feel thin and unfinished. The game resets collectible progress on crash, collision detection with the environment is rough, and the macOS version has compatibility issues with anything running Catalina or above. These are not small caveats for a product whose entire value proposition is unbroken immersion. Who is this actually for? I think there is a narrow but real audience: someone who wants a non-demanding VR test environment, or someone who finds walking simulators too busy and just wants somewhere quiet to sit for fifteen minutes. If that describes you, and you understand the technical fragility going in, the island delivers on its modest promise in short bursts. Anyone expecting an MMO, a game with arcs and tension, or even a polished Walking Simulator experience comparable to something like Firewatch or What Remains of Edith Finch will find Heaven Island underdeveloped and honest about it only in retrospect. The ambition is real. The craft needed to support that ambition did not quite arrive. Kai, Scout Team

Heaven Island - VR MMO

Heaven Island - VR MMO

23 dic 2015Fabio FerraraChubby Pixel
GamerScout opina

If you need your brain to stop for twenty minutes and the idea of drifting across a quiet tropical island appeals to you, this does exactly that - nothing more, and sometimes less.

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I want to be honest with you before you click anything: this is not a game in the way most people mean when they say that word. What Chubby Pixel shipped here is closer to an ambient space, a VR-optional environment built around the architectural philosophy of Renzo Piano and a book called 'Origins of Architectural Pleasure', where a player's sense of well-being sits at the centre of the design intention. That is a genuinely interesting idea. The execution is where things get complicated. The island itself gives you beaches, shallow water, forested patches, wooden decks, and what the developer describes as ancient ruins. Movement is free, unhurried, ghost-like - you float rather than walk, which some people find meditative and others find immediately alienating. The only interactive systems present are a small collection of shells and apples scattered around the environment, and 12 achievements tied to finding them. That is the full mechanical vocabulary of Heaven Island. There is no story, no progression loop, no moment of revelation waiting at the far end of the beach. The MMO label is real in the barest technical sense - other players can appear as presences in your world through a Connections feature - but calling this social experience meaningful would be generous. The server population reflects that: concurrent players hover in the low single digits. The audiovisual side is where this kind of project either earns its keep or falls apart. Heaven Island lands somewhere in the middle. Soft lighting and open tropical geometry create a genuinely calm first impression, the sort of quiet that makes you exhale a little. But the world is static, textures repeat, and the sound design oscillates between moments of genuine atmospheric peace and long stretches that feel thin and unfinished. The game resets collectible progress on crash, collision detection with the environment is rough, and the macOS version has compatibility issues with anything running Catalina or above. These are not small caveats for a product whose entire value proposition is unbroken immersion. Who is this actually for? I think there is a narrow but real audience: someone who wants a non-demanding VR test environment, or someone who finds walking simulators too busy and just wants somewhere quiet to sit for fifteen minutes. If that describes you, and you understand the technical fragility going in, the island delivers on its modest promise in short bursts. Anyone expecting an MMO, a game with arcs and tension, or even a polished Walking Simulator experience comparable to something like Firewatch or What Remains of Edith Finch will find Heaven Island underdeveloped and honest about it only in retrospect. The ambition is real. The craft needed to support that ambition did not quite arrive.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayermmoachievementscontroller-supporttrading-cardstier:sub-5Walking SimulatorVR-OptionalMeditativeAmbient EnvironmentNo ObjectivesCollectible HuntingAtmosphericExperimental Indie

Requisitos del sistema

Mínimos

OS
Windows Vista
Memory
2 GB RAM
DirectX
Version 9.0
Storage
700 MB available space
Graphics
Nvidia GTX 570
Processor
Intel Dual-Core 2.4 GHz

Recomendados

OS
Windows 8.1
Memory
6 GB RAM
DirectX
Version 10
Storage
700 MB available space
Graphics
Nvidia GTX 670
Processor
Quad-Core i5 or AMD equivalent

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Información del juego

Desarrolladora
Fabio Ferrara
Distribuidora
Chubby Pixel
Fecha de lanzamiento
23 dic 2015

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¿En qué plataformas está disponible Heaven Island - VR MMO?

Heaven Island - VR MMO está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Heaven Island - VR MMO?

Heaven Island - VR MMO se lanzó el 23 de diciembre de 2015.

¿Quién desarrolló Heaven Island - VR MMO?

Heaven Island - VR MMO fue desarrollado por Fabio Ferrara y publicado por Chubby Pixel.