Compara los precios de Street Fighter 6 (PC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CAPCOM Co., Ltd.. Publicado por CAPCOM Co., Ltd.. Lanzado el 1/6/2023. Disponible en PC, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 92/100.

Capcom's correction of its Street Fighter 5 sins lands with a full roster, three distinct modes, and a Drive System deep enough to study for years -- the rare fighter that genuinely has something for everyone from first-timer to tournament regular.

I'll be honest: I walked into Street Fighter 6 expecting a polished fighting game and nothing much else. What I got was Capcom apparently deciding to build a whole redemption arc in software form, and mostly pulling it off. Three years on from launch, with multiple seasons of DLC characters already behind it, this is about as complete a fighting game package as the genre has produced. The core of everything is the Drive Gauge, a six-stock resource that sits under each fighter's health bar and powers five distinct techniques. Drive Rush lets you cancel animations into a forward dash, turning plus-two frame advantages into plus-six and opening up combo routes that simply did not exist before. Drive Impact, a spiritual descendant of Street Fighter IV's Focus Attack, absorbs hits and flattens opponents against walls -- but because a countered Drive Impact always beats the original, there is a genuine read involved every time you throw it out. Drive Parry, Drive Reversal, and Overdrive Arts (the new EX moves) round out a system that rewards both aggression and patience. Letting the gauge run dry puts you into Burnout, stripping you of Drive options and slowing you down -- so every match carries a constant resource tension that makes the moment-to-moment feel more like chess under pressure than the rigid turn-based structure that plagued Street Fighter 5. The 18-character launch roster has since grown across three seasons, and the balance across the cast is genuinely strong, with distinct archetypes ranging from Zangief's armored command grabs to Kimberly's Bushinryu rush-down. Accessibility is the other big story here. Three control schemes, Classic, Modern, and Dynamic, mean a newcomer can fire off special moves on a single button while a veteran can spend months optimizing the same character with full motion inputs. World Tour, the single-player open-world RPG mode, lets you create a custom avatar, train under masters like Ryu, Chun-Li, and Luke, and mix movesets into frankly broken hybrid fighters for use against street NPCs. It works well as an interactive tutorial that drip-feeds Drive Gauge fundamentals through side missions. The catch: World Tour is clearly aimed at beginners, the AI is forgiving to a fault, and if you already know what a Drive Rush is, the mode will feel more like a theme park than a training ground. Capcom has now officially ended new World Tour story content with Season 3's final character, so the mode is complete but closed -- take it or leave it. Where the game genuinely lives is in Fighting Ground and Battle Hub. Fighting Ground covers your classic arcade ladders, versus, and training modes with one of the deepest training suites in the genre. Battle Hub is the social layer: a shared online lobby modeled on an arcade floor, where you can sit at a cabinet, wait for a challenger, and chip away at ranked or casual matches, all while rollback netcode and cross-platform play keep connections clean. The real-time commentary system adds a tournament broadcast feel that is more charming than gimmicky after the first hour. The main stain on the package is the battle pass and microtransaction layer, which exists and is not exactly subtle -- cosmetics cost real money and some grind gates lead to the shop. If you bounced off fighting games in the past because the skill cliff felt vertical and the single-player content was nonexistent, Street Fighter 6 is the most credible argument the genre has made that things have changed. If you are a lapsed SF fan still carrying bruises from Street Fighter 5's content-bare launch, consider them officially healed. Alex, Scout Team

Street Fighter 6 (PC)

Street Fighter 6 (PC)

1 jun 2023CAPCOM Co., Ltd.
GamerScout opina

Capcom's correction of its Street Fighter 5 sins lands with a full roster, three distinct modes, and a Drive System deep enough to study for years -- the rare fighter that genuinely has something for everyone from first-timer to tournament regular.

PCXbox
Steam Deck VerifiedProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €10.51

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€10.5119 Jun 2026
Keyshops
€9.83€10.40€10.97€11.545 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Street Fighter 6 (PC)

I'll be honest: I walked into Street Fighter 6 expecting a polished fighting game and nothing much else. What I got was Capcom apparently deciding to build a whole redemption arc in software form, and mostly pulling it off. Three years on from launch, with multiple seasons of DLC characters already behind it, this is about as complete a fighting game package as the genre has produced. The core of everything is the Drive Gauge, a six-stock resource that sits under each fighter's health bar and powers five distinct techniques. Drive Rush lets you cancel animations into a forward dash, turning plus-two frame advantages into plus-six and opening up combo routes that simply did not exist before. Drive Impact, a spiritual descendant of Street Fighter IV's Focus Attack, absorbs hits and flattens opponents against walls -- but because a countered Drive Impact always beats the original, there is a genuine read involved every time you throw it out. Drive Parry, Drive Reversal, and Overdrive Arts (the new EX moves) round out a system that rewards both aggression and patience. Letting the gauge run dry puts you into Burnout, stripping you of Drive options and slowing you down -- so every match carries a constant resource tension that makes the moment-to-moment feel more like chess under pressure than the rigid turn-based structure that plagued Street Fighter 5. The 18-character launch roster has since grown across three seasons, and the balance across the cast is genuinely strong, with distinct archetypes ranging from Zangief's armored command grabs to Kimberly's Bushinryu rush-down. Accessibility is the other big story here. Three control schemes, Classic, Modern, and Dynamic, mean a newcomer can fire off special moves on a single button while a veteran can spend months optimizing the same character with full motion inputs. World Tour, the single-player open-world RPG mode, lets you create a custom avatar, train under masters like Ryu, Chun-Li, and Luke, and mix movesets into frankly broken hybrid fighters for use against street NPCs. It works well as an interactive tutorial that drip-feeds Drive Gauge fundamentals through side missions. The catch: World Tour is clearly aimed at beginners, the AI is forgiving to a fault, and if you already know what a Drive Rush is, the mode will feel more like a theme park than a training ground. Capcom has now officially ended new World Tour story content with Season 3's final character, so the mode is complete but closed -- take it or leave it. Where the game genuinely lives is in Fighting Ground and Battle Hub. Fighting Ground covers your classic arcade ladders, versus, and training modes with one of the deepest training suites in the genre. Battle Hub is the social layer: a shared online lobby modeled on an arcade floor, where you can sit at a cabinet, wait for a challenger, and chip away at ranked or casual matches, all while rollback netcode and cross-platform play keep connections clean. The real-time commentary system adds a tournament broadcast feel that is more charming than gimmicky after the first hour. The main stain on the package is the battle pass and microtransaction layer, which exists and is not exactly subtle -- cosmetics cost real money and some grind gates lead to the shop. If you bounced off fighting games in the past because the skill cliff felt vertical and the single-player content was nonexistent, Street Fighter 6 is the most credible argument the genre has made that things have changed. If you are a lapsed SF fan still carrying bruises from Street Fighter 5's content-bare launch, consider them officially healed.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamDrive SystemRollback NetcodeModern ControlsBattle HubAvatar CreatorCross-Platform PlayOpen-World Story ModeArcade LadderTournament-ReadyComeback Mechanics

Requisitos del sistema

Mínimos

OS
Windows 10 (64 bit required)
Processor
Intel Core i5-7500 / AMD Ryzen 3 1200
Memory
8 GB RAM
Graphics
GTX1060 (VRAM 6GB) / Radeon RX 580 (VRAM 4GB)
DirectX
Version 12
Storage
60 GB available space Additional No…

Recomendados

OS
Windows 10 (64 bit)/Windows 11 (64 bit)
Processor
Intel Core i7 8700 / AMD Ryzen 5 3600
Memory
16 GB RAM
Graphics
RTX2070 / Radeon RX 5700XT Dire…

Sigue explorando

Community Discussion

Be the first to comment on Street Fighter 6 (PC).

Reseñas y valoraciones

Metacritic
92
Steam
83%(74,003)

Información del juego

Desarrolladora
CAPCOM Co., Ltd.
Distribuidora
CAPCOM Co., Ltd.
Fecha de lanzamiento
1 jun 2023

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de CAPCOM Co., Ltd.

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Street Fighter 6 (PC) →

Preguntas frecuentes sobre Street Fighter 6 (PC)

¿Cuánto cuesta Street Fighter 6 (PC)?

El precio de Street Fighter 6 (PC) cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Street Fighter 6 (PC) más barato?

Compara los precios de Street Fighter 6 (PC) en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Street Fighter 6 (PC)?

Street Fighter 6 (PC) está disponible en PC, Xbox.

¿Cuándo se lanzó Street Fighter 6 (PC)?

Street Fighter 6 (PC) se lanzó el 1 de junio de 2023.

¿Quién desarrolló Street Fighter 6 (PC)?

Street Fighter 6 (PC) fue desarrollado por CAPCOM Co., Ltd..

¿Merece la pena comprar Street Fighter 6 (PC)?

Street Fighter 6 (PC) tiene una puntuación Metacritic de 92/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.