Compara los precios de Stellaris: Utopia (DLC) key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Paradox Development. Publicado por Paradox Interactive. Lanzado el 6/4/2017. Disponible en PC. Géneros: Single Player, Multiplayer, Side View, Simulation, Strategy.

Stellaris: Utopia is the first major expansion for the sci-fi grand strategy base game, released April 2017. It plugs the mid-game hole with Ascension Perks, Megastructures, and radical species customisation that redefines your late-game win conditions.

If you have put any real hours into Stellaris and felt the familiar mid-game drift, where your empire is stable but nothing seems to matter, Utopia is the expansion that was specifically designed to fix that problem. It layers three interconnected systems on top of the base game: Civics, Traditions, and Ascension Perks. Civics show up at empire creation and determine the ideological DNA of your government, from enlightened democracies to Fanatic Purifiers. Traditions are chosen as you accumulate Unity, a resource you generate by prioritising government buildings over economic ones, and they funnel your empire down one of seven trees including Harmony, Expansion, Domination, Supremacy, Diplomacy, Prosperity, and Exploration. Completing any of those trees unlocks an Ascension Perk slot, and those slots are where Utopia earns its name. Ascension Perks are the mechanical headline. With over 20 perks available, you are choosing a civilisational direction that changes how the late game actually plays. The three major Ascension Paths, Biological Mastery (genetic modification into a perfect species), Synthetic Evolution (turn everyone into robots), and Psionic Transcendence (tap the Shroud for psychic powers), are mutually exclusive. Picking one is a genuine commitment that reshapes your build order for the rest of the game. The Hive Mind government option sits alongside these, collapsing internal faction management entirely in exchange for its own unique set of constraints. Each run genuinely feels different at the strategic level, not just cosmetically. The late game also benefits from Megastructures, multi-stage construction projects that demand enormous resources and time. Building a Dyson Sphere or Ring World means deprioritising fleet expansion for an extended period, which is a real strategic tension and not just a prestige unlock. Habitat Stations sit at the smaller end of the same philosophy, letting you build tall by constructing space stations around otherwise uninhabitable planets, each offering twelve population slots at full habitability. Both features reward players who want a concentrated, high-value empire rather than a sprawling border nightmare. The honest caveat is that Utopia works best when you already have a grip on the base game. It is not a tutorial, and the new systems assume familiarity with pop management, the technology tree, and basic fleet doctrine. That said, if you are a newcomer willing to read the tooltips, the Ascension system actually gives you clearer long-term goals than vanilla Stellaris does. Pick a path early, reverse-engineer your empire build around it, and suddenly a 150-hour campaign has a coherent strategic spine. The Rights and Privileges system, which lets you set citizenship tiers across conquered species, adds another political layer that veteran players will find genuinely consequential even if newcomers may find it initially overwhelming. Some of Utopia's content has since been redistributed into the base game across later patches, so the raw value proposition has shifted since 2017. The Ascension Paths, Megastructures, Habitat Stations, and Hive Minds remain DLC-exclusive, and those four features alone represent a substantial upgrade to anyone who has hit the ceiling of the base game. If you are already on the Stellaris DLC train, skipping Utopia leaves a noticeable gap in late-game depth. Diego, Scout Team

Stellaris: Utopia (DLC) key
Single PlayerMultiplayerSide ViewSimulationStrategy

Stellaris: Utopia (DLC) key

Complemento / DLC de Stellaris — ver juego completo
6 abr 2017Paradox DevelopmentParadox Interactive
GamerScout opina

Stellaris: Utopia is the first major expansion for the sci-fi grand strategy base game, released April 2017. It plugs the mid-game hole with Ascension Perks, Megastructures, and radical species customisation that redefines your late-game win conditions.

PC
Mejor precio disponible
9,57 €-52%
en Eneba
Mínimo registrado: 7,61 €
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Veredicto de GamerScout

Essential for Stellaris veterans chasing late-game depth; newcomers should learn the base game first, then come straight here.

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Utopia (DLC) Steam KeyEuropa (UE)Steam KeyClave
9,57 €-52%
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Utopia (DLC) Steam KeyGlobalSteam KeyClave
9,57 €-52%
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Utopia (DLC) (PC) Steam Key LATAMLatinoaméricaSteam KeyClave
13,99 €-30%
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Utopia (DLC) (PC) Steam Key RU/CISRU_CISSteam KeyClave
20,55 €
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Historial de precios

Mínimo registrado
7,61 €5 jun 2026
Mejor precio actual
9,57 €
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7,37 €8,18 €9,00 €9,81 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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If you have put any real hours into Stellaris and felt the familiar mid-game drift, where your empire is stable but nothing seems to matter, Utopia is the expansion that was specifically designed to fix that problem. It layers three interconnected systems on top of the base game: Civics, Traditions, and Ascension Perks. Civics show up at empire creation and determine the ideological DNA of your government, from enlightened democracies to Fanatic Purifiers. Traditions are chosen as you accumulate Unity, a resource you generate by prioritising government buildings over economic ones, and they funnel your empire down one of seven trees including Harmony, Expansion, Domination, Supremacy, Diplomacy, Prosperity, and Exploration. Completing any of those trees unlocks an Ascension Perk slot, and those slots are where Utopia earns its name. Ascension Perks are the mechanical headline. With over 20 perks available, you are choosing a civilisational direction that changes how the late game actually plays. The three major Ascension Paths, Biological Mastery (genetic modification into a perfect species), Synthetic Evolution (turn everyone into robots), and Psionic Transcendence (tap the Shroud for psychic powers), are mutually exclusive. Picking one is a genuine commitment that reshapes your build order for the rest of the game. The Hive Mind government option sits alongside these, collapsing internal faction management entirely in exchange for its own unique set of constraints. Each run genuinely feels different at the strategic level, not just cosmetically. The late game also benefits from Megastructures, multi-stage construction projects that demand enormous resources and time. Building a Dyson Sphere or Ring World means deprioritising fleet expansion for an extended period, which is a real strategic tension and not just a prestige unlock. Habitat Stations sit at the smaller end of the same philosophy, letting you build tall by constructing space stations around otherwise uninhabitable planets, each offering twelve population slots at full habitability. Both features reward players who want a concentrated, high-value empire rather than a sprawling border nightmare. The honest caveat is that Utopia works best when you already have a grip on the base game. It is not a tutorial, and the new systems assume familiarity with pop management, the technology tree, and basic fleet doctrine. That said, if you are a newcomer willing to read the tooltips, the Ascension system actually gives you clearer long-term goals than vanilla Stellaris does. Pick a path early, reverse-engineer your empire build around it, and suddenly a 150-hour campaign has a coherent strategic spine. The Rights and Privileges system, which lets you set citizenship tiers across conquered species, adds another political layer that veteran players will find genuinely consequential even if newcomers may find it initially overwhelming. Some of Utopia's content has since been redistributed into the base game across later patches, so the raw value proposition has shifted since 2017. The Ascension Paths, Megastructures, Habitat Stations, and Hive Minds remain DLC-exclusive, and those four features alone represent a substantial upgrade to anyone who has hit the ceiling of the base game. If you are already on the Stellaris DLC train, skipping Utopia leaves a noticeable gap in late-game depth.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamAscension PerksMegastructuresHive MindBuild TallPsionic PathSynthetic EvolutionBiological MasteryLate-Game FocusEmpire Customisation

Requisitos del sistema

Mínimos

Memory
2 GB RAM
Storage
4 GB
Graphics
AMD HD 5770 / or Nvidia GTX 460, 1024MB VRAM. Latest available WHQL drivers both manufacturers.
Processor
AMD Athlon II X4 640 @ 3.0 Ghz / or Intel Core 2 Quad 9400 @ 2.66 Ghz
System requirements
Windows 7 x86

Recomendados

Memory
4 GB RAM
Storage
4 GB
Graphics
AMD HD 6850 / or Nvidia GTX 560TI, 1024MB VRAM
Processor
AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
System requirements
Windows 7 x64

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Información del juego

Desarrolladora
Paradox Development
Distribuidora
Paradox Interactive
Fecha de lanzamiento
6 abr 2017

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¿Cuánto cuesta Stellaris: Utopia (DLC) key?

A 15 de agosto de 2026, la oferta más barata disponible de Stellaris: Utopia (DLC) key es €9.57 en Eneba, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Stellaris: Utopia (DLC) key más barato?

El precio más bajo disponible que seguimos para Stellaris: Utopia (DLC) key es €9.57 en Eneba (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Stellaris: Utopia (DLC) key?

Stellaris: Utopia (DLC) key está disponible en PC.

¿Cuándo se lanzó Stellaris: Utopia (DLC) key?

Stellaris: Utopia (DLC) key se lanzó el 6 de abril de 2017.

¿Quién desarrolló Stellaris: Utopia (DLC) key?

Stellaris: Utopia (DLC) key fue desarrollado por Paradox Development y publicado por Paradox Interactive.